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      • import org.dreambot.api.methods.Calculations; import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.container.impl.bank.Bank; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.methods.item.GroundItems; import org.dreambot.api.methods.map.Area; import org.dreambot.api.methods.map.Tile; import org.dreambot.api.methods.walking.impl.Walking; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; import org.dreambot.api.utilities.Logger; import org.dreambot.api.wrappers.interactive.GameObject; import org.dreambot.api.wrappers.items.GroundItem; @ScriptManifest(author = "C0d33rr0r", category = Category.WOODCUTTING, name = "Draynor : Chop n Deposit - Logs WILLOW", version = 0) public class TestEnumstyle extends AbstractScript { public boolean onMessage(String string) { return true; } @Override public int onLoop() { switch (BOT.TASK) { case 0: Logger.log("PATH"); BOT.PATH = BOT.TREEPATH; BOT.PATHA = BOT.TREEPATHA; PATH(); break; case 1: Logger.log("BANK"); BANK(); break; case 2: Logger.log("CHOP"); CHOP_TREE(); break; default: break; } return Calculations.random(BOT.MIN,BOT.MAX); } private boolean PATH() { do { if (!Walking.isRunEnabled()) { Walking.walk(BOT.PATH.getRandomTile()); BOT.R = 0; BOT.R = Calculations.random(0, 2); switch (BOT.R) { case 0: sleep(1999, 5555); break; case 1: sleep(2999, 5555); break; case 2: sleep(3999, 5555); break; default: break; } } else { Walking.walk(BOT.PATH.getRandomTile()); BOT.R = 0; BOT.R = Calculations.random(0, 2); switch (BOT.R) { case 0: sleep(1999, 5555); break; case 1: sleep(2999, 5555); break; case 2: sleep(3999, 5555); break; default: break; } } }while(!BOT.PATHA.contains(Players.getLocal().getTile())); BOT.TASK = 2; Logger.log( "TASK CHOP"); sleep(BOT.MIN,BOT.MAX); return true; } private boolean CHOP_TREE() { do { BOT.GAMEOBJECT = GameObjects.closest("Willow tree"); sleep(BOT.MIN,BOT.MAX); BOT.GAMEOBJECT.interact(); do { if(Inventory.isFull()) { BOT.GROUNDITEM = GroundItems.closest("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)"); if(BOT.GROUNDITEM != null) { sleep(BOT.MIN,BOT.MAX); BOT.GROUNDITEM.interact(); do { sleep(1); }while(!Inventory.contains("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)")); break; } else { break; } } else { BOT.GROUNDITEM = GroundItems.closest("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)"); if(BOT.GROUNDITEM != null) { sleep(BOT.MIN,BOT.MAX); BOT.GROUNDITEM.interact(); do { sleep(1); }while(!Inventory.contains("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)")); } else { sleep(1); } } }while(BOT.GAMEOBJECT.exists()); }while(!Inventory.isFull()); BOT.TASK = 1; Logger.log( "TASK BANK"); sleep(BOT.MIN,BOT.MAX); return true; } private boolean BANK() { do { if(!Bank.isOpen()) { BOT.R = Calculations.random(0,2); switch (BOT.R) { case 0: BOT.GAMEOBJECT = GameObjects.getTopObjectOnTile(BOT.BOOTH0); BOT.GAMEOBJECT.interact(); do { sleep(1); }while(!Bank.isOpen()); break; case 1: BOT.GAMEOBJECT = GameObjects.getTopObjectOnTile(BOT.BOOTH1); BOT.GAMEOBJECT.interact(); do { sleep(1); }while(!Bank.isOpen()); break; case 2: BOT.GAMEOBJECT = GameObjects.getTopObjectOnTile(BOT.BOOTH2); BOT.GAMEOBJECT.interact(); do { sleep(1); }while(!Bank.isOpen()); break; default: break; } } else { sleep(BOT.MIN,BOT.MAX); if(Inventory.contains("Clue nest (elite)")) { Inventory.interact("Clue nest (elite)","Deposit-All"); } else { if(Inventory.contains("Clue nest (hard)")) { Inventory.interact("Clue nest (hard)","Deposit-All"); } else { if(Inventory.contains("Clue nest (medium)")) { Inventory.interact("Clue nest (medium)","Deposit-All"); } else { if(Inventory.contains("Clue nest (easy)")) { Inventory.interact("Clue nest (easy)","Deposit-All"); } else { if(Inventory.contains("Clue nest (beginner)")) { Inventory.interact("Clue nest (beginner)","Deposit-All"); } else { Inventory.interact("Willow logs","Deposit-All"); } } } } } } }while(Inventory.contains("Willow logs","Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)")); BOT.TASK = 0; Logger.log( "TASK PATH"); sleep(BOT.MIN,BOT.MAX); return true; } private static class BOT { private static GameObject GAMEOBJECT; private static GroundItem GROUNDITEM; private static int TASK = 0; private static int R; private static int MIN = 1333; private static int MAX = 3333; private static Tile BOOTH0 = new Tile(3091,3242,0); private static Tile BOOTH1 = new Tile(3091,3243,0); private static Tile BOOTH2 = new Tile(3091,3245,0); private static Area PATH; private static Area PATHA; private final static int TPx0 = Calculations.random(3086,3090); private final static int TPy0 = Calculations.random(3231,3237); private final static int TPx1 = Calculations.random(3086,3090); private final static int TPy1 = Calculations.random(3231,3237); private final static Area TREEPATH = new Area(new Tile(TPx0,TPy0,0),new Tile(TPx1,TPy1,0)); private final static Area TREEPATHA = new Area(3092, 3225, 3079, 3239, 0); } }  
      • Date Purchased:  1/6/2024 Script Purchased: GNightmare Script Creator (tag them with @):  @Nuclear Nezz Reason for Refund:  Since it said in the forum post that it's recommended to be 2 ppl and soloing is possible, i assumed that i could try and solo it, but the script doesn't allow it. I only used the script for 28 minutes. Proof of Issues (required: screenshots, videos, and/or DreamBot logs):  Proof of Script Creator Contact (required: screenshots, videos, and/or links to replies):   Desired Outcome: Refund (back to payment method)
      • Ty I wasnt gonna share the other classes I utilize for the other shit but this ones worthy of sharing.
      • @Hashtag How can we proceed with this? Thanks!!
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