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Nuclear Nezz

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Nuclear Nezz last won the day on February 25

Nuclear Nezz had the most liked content!

About Nuclear Nezz

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  • Birthday 03/31/1993

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  1. hi why i cant send you a massage when my scripts not working?

    1. Nuclear Nezz

      Nuclear Nezz

      Well, one when scripts aren't working you should contact the script writer.
      Two, I think my inbox is full. I'll clear it up in a few minutes

  2. Found some of your code on Git-hub.. 

  3. lol ur a boomer

    1. Val


      u boomer? im doomer !

  4. I've not seen this myself, is there a certain point of clients on one machine that this happens? Is it consistent to the account that it happens on? Is it from something in the script through DreamBot (eg: some getAll function)? Or is it the client itself? Is there anything being put out in the cmd or debug console? Are you on the latest client version, and have you double checked by running the launcher again? Did you see anything more specific than "it's the client" while debugging?
  5. Hi, have one question about dijkstra solver.

    You apply patch:

    Good morning everyone!

    RS did a small update to banking, so this release will be addressing that for the most part.

    In other news:

    • Added a blacklisted tiles method to the path finder, so if there are tiles you know you can't walk because of whatever reason maybe during a quest, or whatever, you can add that tile to the black listed tiles. Make sure you add it to the AStar path finder if the path does not go up or down Z, if it does add it to the Dij finder, they both have their own separate lists.
    • Fixed a bug with account data loading, one of my previous error checks was throwing more errors under certain circumstances. (this is already live, but was a silent release, so it's going in these notes)


    Thank you everyone!
    The Dream Team

    and dijkstra doesn't care forbidden tiles when i calculate path by this solver on z=0 like:

    start: 3230, 3234, 0

    end: 3230, 3237, 0

    and dijkstra path is:

    0 (3230, 3234, 0), false
    1 (3230, 3234, 0), false
    2 (3230, 3235, 0), true Optional[Door] -> Open     <<<<<<<<<<<
    3 (3230, 3236, 0), false Optional[Door] -> Open
    4 (3230, 3237, 0), false

    where false and true is result of method: dijkstra.isBlacklisted(tile)

    a* calculate path properly.

    Can you mb solve it?






    let me help my family in venezuela please i play only out of necessity

  7. I don't recall this. I add obstacles in like 6 of my scripts and they all work rip Alright, in the future if you're having issues with code-related things, you should try to post as much of a code snippet as you can so we can look at what you're trying to do vs what you're actually doing.
  8. Run the DBLauncher, should be all fixed!
  9. Released a fix for banking and dialogues!
  10. What do you mean that doesn't work anymore Could you post a gif of what you're talking about?
  11. Could you PM Pandemic with some more information as to what you're running?
  12. What happens when you look at the rune essence block through the game debugger? It's possible there's a different game object that you're supposed to be interacting with. For the portal, when I made one (a really, really long time ago) I just checked for the game object, if it was null or not visible, I checked for the npc. Just make sure you're checking within a small distance, so you're not grabbing one in a different section. I believe tiles change in rune essence mine (not positive on that)
  13. Hello everyone! We have another release for you, it may seem small but it fixes some large issues! UPDATE: Please run the launcher again to get the latest version:! UPDATE2: Please run the launcher again to get the latest version:! (Bank Fixes From 5/14 RS Update) Replaced some usages of the sun java library, so the client should now correctly work on Linux that isn't running Oracle's Java (Like OpenJDK) Added another check to dismiss solver to hopefully remove any "dismiss solver is stuck" issues. Added an informative message when non-vip users try to run quickstart, so they're aware that it's a VIP feature L&F should now reset when a script changes the UI Added a fix for when adding custom nodes seemed to collide with our own added nodes, and when being removed, removed the non-custom web nodes as well. Added getGroundItems().getItemsOnTile(Tile t) and deprecated getGroundItems().getGroundItems(Tile t) for clarity of the method. Keep note: deprecated methods are removed from the client after we feel there's sufficient time for scripters to change out the method. Highly used deprecated methods will remain longer, but this method may be removed within the next 5 or 6 releases. The DBLauncher has been updated, please make sure you're running the latest version of the launcher by clicking the download button at the top of the forums! The launcher will now verify which version of Java you're running, and if you are not on the correct version it will notify you that you must get Java 8. This may be updated again within the next few days to be more informative. Always remember, to be on the latest version of our client you must run the DBLauncher.jar the client does NOT update itself! Thanks, The Dream Team
  14. That's because we have the api class "GroundItems" and then you have the method to retrieve ground items. After looking at it though I do notice that the other api classes don't follow the same trend, since they use filters and such. I'm updating it to have the method getItemsOnTile(Tile t) and deprecating the getGroundItems(Tile t) Thank you for the report/suggestion!
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