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  • Nuclear Nezz

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    Nuclear Nezz last won the day on January 2

    Nuclear Nezz had the most liked content!

    About Nuclear Nezz

    • Birthday 03/31/1993

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    1. Welcome to DreamBot! I put a little bit of information on my reply there.
    2. When RuneScape has updates, sometimes they release a new gamepack which has a new obfuscation. When this happens we have to update our hooks. This doesn't happen *every* Wednesday, but when RS updates if things break, that's the most likely reason. Generally just be patient, we do get notified about the updates and I have an alarm for 5:30 (like 40 minutes ago) that I check on the hook status with on Wednesdays. It can take anywhere from 10 minutes to 2 hours depending on what updates/how our updater handles it. You can check our new Status page (button at the top) for some more information on our client's status. If you see the hooks service as down, it means we need to update those before the client works. Anyway, client should be working again Edit: The status page is still an "in progress" thing, looking at it now (I updated it to say the hooks should be fine) it looks like it's not showing green quite yet. Generally after it updates, it'll throw up a big warning/error message on top of the page. So if that's not there, everything is all good.
    3. Could be bad proxy, you're gonna need to give us a bit more information.
    4. As users may have noticed, Babble is no longer accessible on the site. It was brought to our attention that Babble has an exploit where users were receiving uninitiated download requests that claimed to be our DBLauncher. If you received these, you may have downloaded a virus, I strongly encourage all users to run antivirus software and to run virus scans. Regardless of if you've downloaded the uninitiated download or not, it's always good practice to regularly scan your computers. Also a general reminder, do NOT ever *EVER* accept a download that you have not initiated yourself. If we can resolve the exploit or find an alternative chat option we may implement the chatbox back to the site. We will be discussing this internally and will update all of you when we have a decision. Thanks, The Dream Team
    5. Hello everyone! A new version of DreamBot is now live! Changes: RuneScape Update bank fixes New Chat Message Types Edit: Changes Updated(11am Mountain Time): Updated BankTab to have getWidgetChild Added tab widget id to Bank methods Added new method to World - isSuspicious - for any worlds that have an unknown mask type Added isSuspicious check to isNormal check in World Added a log for any suspicious worlds when loading worlds IMPORTANT NOTE: Older versions of the launcher (6 months+) may no longer work or fail to update the client! If you're having any trouble at all, please try downloading the latest version from the top menu before reporting a bug. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    6. If I were you, I'd rather just change your bank logic so that if you were going to withdraw, and the amount you want is more than what is in the bank, withdraw all instead of calling withdraw 1. It's something we could put in on our end, but I'd rather not do assumptions on how much people want to withdraw. Otherwise, I'm going to throw in some methods right now to get the default selection Edit: They'll be in next release
    7. Hello everyone! A new version of DreamBot is now live! Changes: Updated for RS Login Solver fixed for new TOS Screen Added LOCKED and TOS_AGREEMENT to LoginStage LoginStage.getStage will now differentiate between locked, disabled, and tos agreement instead of just returning disabled Inventory#dropAllExcept shift timer increased to 30 seconds to match dropAll Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    8. Hello everyone! A new version of DreamBot is now live! Changes: Various fixes for RS Update Also added item mapping for LivePrices (when using ID) from an untradeable version to a tradeable version Always remember, to be on the laest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    9. I have a script called auto hostkey you must have heard from him but it is not automated like the one that the person I mentioned before has and I want to know what his script is and how to get one

    10. But before buying it I want to know its characteristics and qualities. I know a bot that is always in the osrs g.e and its account is particularly called (Vegas ****). I want to buy that type of bots, could you show me one?

    11. 1. Unfortunately ban rates are very unlikely to happen, there's no way for us to accurately gauge that, and bans can also be very heavily influenced by the user themselves. There's too much that goes into what causes bans for anyone to say it's any specific script. For instance, what happens if someone just takes a huge list of banned accs of their own and running the script repeatedly with them? There's room for abuse that would very likely end up being a trial/error until we had it settled, and by then you could be costing scripters a lot of what would have been valid sales. 2. Not sure if this is something we'd be able to/want to do either, since it gives an idea of the actual number of sales scripts have. I think we've held a stance of privacy when it comes to sale counts for a while, though this could change. We might be able to do a range, @Pandemic and I can discuss that a bit 3. Statistics are a huge thing we'd like to eventually get in, but it'd be cool to know what kind of statistics you're looking for, or what statistics you'd actually care about. Thanks for the feedback and suggestions!
    12. Agreed with Nex, if you replaced Runes with an enum, you could probably remove both the maps, as well as the get rune name switch/case, since you could just get the name from enum, as well as changing enum name to "Rune" instead of "Runes" because semantics contains(rune) should probably forward with an amount of 1 instead of 0 Then you could replace contains(rune,count) with just return count(rune) >= amount, as the methods are duplicate code. I'd also personally say count should return -1 instead of 0 if the slots don't match the given id. Same with getRuneId, and pretty much any method you have defaulting to return 0, -1 is generally the "this isn't a valid response" return code for integer methods (at least, I usually treat it that way) You could also change containsAll to a Integer...runes (or if you swap to enum, Rune...runes) then you don't have to worry about converting things to lists when passing the numbers to check for.
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