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  • Nuclear Nezz

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    Nuclear Nezz last won the day on September 30

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    About Nuclear Nezz

    Scripter+
    • Birthday 03/31/1993

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    1. You should message the script writer about issues you find in their scripts, client errors is not quite the right place for that.
    2. Hello everyone! A new version of DreamBot is now live! Changes: Added Time of Day breaks Deprecated static MethodProvider log methods in favor of Logger class Added Sleep class for static sleep methods Deprecated static MethodProvider sleep methods in favor of Sleep class Updated Bank#open to check if the closest bank is valid for you to use (if we have it) Fixed item images for items with stackable ids Added LocalPathFinder#getWalkingDistance AStarPathFinder#getWalkingDistance fix Added Sleep#sleepTick and Sleep#sleepTicks Added non-static log/sleep methods into MethodProvider Fixed issue with script trials ending popping up too many times Fixed an issue with cache loader finding the wrong file id Just a reminder that all injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    3. Hello everyone! A new version of DreamBot is now live! Changes: Added AccountManager api class for account methods Updated World for new beta worlds, added isBeta check to isNormal Added buildForSpell to menu row builder Fixed level gained checks for experience listener World hopper should successfully go through dialogues when using menu manipulation Added Castle Door to pathfinder obstacles Updated some debug logs around random solvers Added Corsair Cove bank Added varbits to quest enums (where available) Added getConfigValue to quest enums, checks for existin config/varbit ids and gets value, else 1 Added setAccount to AccountManager Just a reminder that all injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    4. setMouseTiming(()->Calculations.random(5,10)) It can take a lambda np.
    5. Try adding a log before your walk call, it might just be that your logic isn't doing what you think it should do.
    6. Where is it walking if it's not walking to that tile?
    7. Also from a few users asking me about our drop speeds, I want to remind of this handy method: MouseSettings#setMouseTiming This determines the amount of time between press/release during clicks, the default timings we use are based on data we've collected between ourselves and some users over extensive tests (this was like 5 years ago) You can reduce this timing at your own risk, from what I understand you can set it between 5 and 10 ms and it'll still operate alright. This will let you do the maximum of 10 item interactions/tick, dropping an entire inventory in 3 ticks.
    8. Hello everyone! A new version of DreamBot is now live! Changes: TileFlag updates Models turn smoother Added WebFinder#createAndAddNode(Tile) Updated WebFinder#addNode(Tile) to take z into account Some internal efficiency updates Just a reminder that all injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    9. I've also not really been seeing issues on my end, but I'm not creating/botting a ton of accounts by any means. I've got one or two going just to keep an eye on bans, see if any client changes I make cause fast bans, stuff like that. I do think new accounts are super suspect, they always have been and I think with their 3rd party client announcement they're just tossing a wider net on new accounts, sometimes throwing the 3pc ban type on it, likely as a scare tactic. "You've been banned for using illegal software" is scarier to read than "You've been banned for macroing" and if they suspect you of macroing, they're definitely fine with throwing a 3pc ban at you.
    10. I think this is a consequence of bank.open trying to open the nearest bank as in the nearest entity/object that is bankable. If you know what location you're going to or you want to open the nearest defined bank location, you can use Bank#open(BankLocation.getNearest())
    11. Hello everyone! A new version of DreamBot is now live! Changes: Fixed RANGED_DEFENCE CombatStyle when using weapons like blowpipe Fixed some rare errors in menu manipulation Fixed spec attack using orb in Combat Added missing action "Equip" to equip call Fixed some quest names (deprecated old ones) Fixed quest state check Added an (OUTDATED) tag to client title bar if client is outdated Just a reminder that all injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    12. Hello everyone! A new version of DreamBot is now live! Changes: Fixed an issue with GroundItems Quest isStarted/Finished shouldn't have to open the quest tab anymore (thanks for the assist @LostVirt) Added in some null safety checks. [HOTFIX] Fixed some issues with null references Just a reminder that all injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    13. Hello everyone! A new version of DreamBot is now live! Changes: Fixed Inventory#drop to avoid running through and trying to drop again too early Fixed Bank#withdraw-custom when you had a similar number there (eg: withdraw-2 when withdraw-20 was there) Improvements across the board on how we grab data from the gamepack Removed spam logs from injectables added isOpen checks to shop#open calls Updated cost calculations for cross-z when your x/y match above/below nodes Improvements in how we handle injectables All injectables features are currently in beta testing and as such are VIP+ features only. You can find information on the injectables here. Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself! Thanks, The Dream Team
    14. What do you mean fallback action fails as well? The mouse over the minimap is something I'm looking into fixing either today or tomorrow
    15. Released a hotfix on GE BuyItem issues where it thought the "set your price" widget was open when it wasn't.
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