Hello lads, I'm back,
I've been trying to get my brimhavenscript to work, I thought getting the cords was the hard part, I now have to figure out how to determine the active ticket dispenser, I'm struggling since the game object does not seem to change any values based on it being the active ticket dispenser.
I made a script that debugs the gameobjects and graphicsobjects on both the tile of the ticket dispenser, and the tile above (thats where the arrow blinks)
2025-02-21 [INFO]
=== Checking tiles ===
2025-02-21 22: [INFO] Dispenser tile: (2772, 9568, 3) (Z level: 3)
2025-02-21 22: [INFO] Tile above: (2772, 9568, 4) (Z level: 4)
2025-02-21 22:[INFO] ===================
2025-02-21 22: [INFO] === Dispenser at (2772, 9568, 3) ===
2025-02-21 22: [INFO] GameObject Details:
2025-02-21 22: [INFO] - ID: 3581
2025-02-21 22: [INFO] - Name: Ticket Dispenser
2025-02-21 22: [INFO] - Location: (2772, 9568, 3)
2025-02-21 22:[INFO] - Animation ID: 1108
2025-02-21 22: [INFO] - Actions: Tag, null, null, null, null
2025-02-21 22: [INFO] - Orientation: 1536
2025-02-21 22: [INFO] - Model Size: 128x128x128
2025-02-21 22: [INFO] - Index: 4610560119459324980
2025-02-21 22: [INFO] - Height: 1
2025-02-21 22: [INFO] - Width: 1
2025-02-21 22: [INFO] - Blocks Projectiles: false
2025-02-21 22: INFO] - Casts Shadows: true
2025-02-21 22: [INFO] - Is Solid: false
2025-02-21 22: [INFO]
No GameObjects found on tile above ((2772, 9568, 4))
2025-02-21 22: [INFO]
No graphics objects found on dispenser tile ((2772, 9568, 3))
2025-02-21 22: [INFO]
No graphics objects found above dispenser ((2772, 9568, 4))
2025-02-21 22: [INFO]
But that won't give me anything useful. Can anyone point me into the right direction? What am I overlooking.