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About Milasoft

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  1. Those enum values aren't updated anymore. You will have to check them manually using player settings.
  2. Script is currently in beta, please let me know of any issues you find. Also make sure to grab a trial from my discord bot in my server below before purchasing. Please join my discord if you need any support or would like a trial. https://discord.gg/DGQ4fKA Features How to use You will need the following items: - Coins - Hides of your choice - Optional: Stamina, Super energy, or energy potions Once you have all the supplies, just start the script in Al Kharid. Break System All break times will be in minutes. - Break Frequency - How long to wait before breaking - Break Frequency Variation - Random amount to adjust the frequency. - Break Length - How long to break for. - Break Length Variation - Random amount to adjust the length. Quick Start Hide Type: 0 - Cowhide (Leather), 1 - Cowhide (Hard Leather), 2 - Green dragonhide, 3 - Blue dragonhide, 4 - Red dragonhide, 5 - Black dragonhide Potion Type: 0 - None, 1 - Stamina, 2 - Super energy, 3 - Energy Break Frequency (Minutes) Break Frequency Variation (Minutes) Break Length (Minutes) Break Length Variation (Minutes) Example Usage: -params 3 1 90 30 15 5 SDN Status Active Price: $6.99 Buy Now! Change Log
  3. You have to click the export generated class files checkbox.
  4. The version number doesn't really matter. Did you hit refresh on the local scripts? If you did and it's still not showing up, recheck that you are building the jar correctly.
  5. Did you put a ScriptManifest in your main class?
  6. Pass the gui to the task nodes: addNodes(new BeerBuyer(gui), new MindBombBuyer(gui)); Then in the tasks constructors: public class MindBombBuyer extends TaskNode { private final Area MIND_AREA = new Area(2953, 3373, 2960, 3367); private String GOLD = "Coins"; private final Area BANK_AREA = new Area(2943, 3371, 2945, 3369); private Tile KayleeTile = new Tile(2960, 3373, 0); private Tile BankTile = new Tile(2944, 3370, 0); private int BombCount; private Timer t = new Timer(); Config config = Config.getConfig(); DrinkBuyerGui gui; // Change to this //Add constructor taking in the gui public MindBombBuyer(DrinkBuyerGui gui) { this.gui = gui; } @Override public int priority() { return 2; } public class BeerBuyer extends TaskNode { private final Area BEER_SHOP = new Area(3044, 3258, 3051, 3255); private final Area DEPOSIT_BOX = new Area(3035, 3237, 3052, 3234); private final Tile BANK_TILE = new Tile(3045, 3235, 0); private Tile BEER_TILE = new Tile(3045, 3258, 0); private final String gold = "Coins"; private int beercount; private Timer t = new Timer(); DrinkBuyerGui gui; //Change to this Config config = Config.getConfig(); //Add constructor taking in the gui public BeerBuyer(DrinkBuyerGui gui) { this.gui = gui; } @Override public boolean accept() { return config.isScriptRunning() && gui.getDrinkName().equals("Beer"); }
  7. Yeah, I will try to get it to drink at different times. I'll check into the skeleton thing, I've never gotten attacked by them before. Not sure if I will add energy potions right now, possibly in the near future. I will add an option to keep food in the inventory. It teleports as soon as it is attacked by a player, and hops worlds when it is back in edgeville. Initially when I made the script, I made it required to have stamina potions, so it always pulled out max 26 orbs, I'll also change that in the next update. It does only support (4) as of now. Thank you both for the feedback.
  8. Annotations are also case-sensitive. @Override
  9. Nice guide so far, although you have a couple problems in your code. public class Main extends AbstractScript { public void OnStart() { } public int onLoop() { return 600; } public void OnExit() { } } should be: public class Main extends AbstractScript { @Override public void onStart() { } @Override public int onLoop() { return 600; } @Override public void onExit() { } } The method names are incorrect, ie: OnStart should be onStart. Also, you should always use the override annotation when you are overriding a method, which would prevent the first problem from occurring. It will check the super class for a method named OnStart and would give an error when it doesn't find it.
  10. I honestly don't remember but I removed it for a reason lol. But no worries I'll try it a better way.
  11. I'll see about re-adding the trade queue as an optional setting in case it causes problems like it did before. A player gets a black mark after a failed trade / trade timeout. After 3 black marks, the player is then blacklisted. I can add a local blacklist as well that will not sync with the main blacklist. Might take a while to finish it all though.
  12. You can get a trial in my discord in the first post.
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