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  • Hans Zimmer

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    Hans Zimmer last won the day on December 17 2022

    Hans Zimmer had the most liked content!

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    About Hans Zimmer

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    Hans Zimmer's Achievements

    1. I've noticed higher bans the past days as well.
    2. This is probably related to the deprecated methods removal that happened today. Once I have some spare time this week I'll look into it. Thanks for the report!
    3. You botted and got temp banned. What's weird about it?
    4. Yup, you need to close all running clients and run the launcher to update the client.
    5. That happens in any client, even the official OSRS client... if you have fresh start it will show up every time you open a new dreambot client, otherwise you just have to accept it once.
    6. no idea what you are talking about
    7. This is what I have and it works for me. javaw -Xmx700m -jar C:\Users\user\DreamBot\BotData\client.jar -script "ScriptNameHere" -account "AccountNameHere" -covert -fps "5" -world "members" -minimized
    8. You need to do define your conditions better. You need to call walkToBank() only when out of food And walkToCow() when your inventory is full of food (for example). This is what I would do. if(!InventoryHasFood){ if(Walking.shouldWalk(5)) { // Returns whether you should walk - if you're moving, it'll check if your distance to destination is less than specified Walking.walk(LUMBRIDGE_AREA); } } if(Inventory.isFull()){ if(Walking.shouldWalk(5)) { Walking.walk(COW_AREA); } } My example is very simple and you really should put more conditions for your scripts. For example, what would happen if we just banked for food, but somehow we dropped or ate one piece of food. The inventory is no longer full but it is not out of food. This will not trigger any of our two existing conditions, and the bot will not do anything. But... I get your point for the Walking part. I'm aware other botting platforms has Walking methods that will only break/finish when you reach the destination, but that's not how Dreambot API does it.
    9. I believe you are calling pathToBank() and pathToCow() at the same time. This would explain the climbing up and down and walking to bank sometimes. We would need to see further code to fully understand whats going on.
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