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      • Got a hella lot of chaos druid heads stacked up and cba to manually do them. Pretty simple, withdraw chaos druid heads from bank, go to altar, reanimate, fight (loop) tele back to WT with games necklace. Grab a new one if it degrades. Idm a simple baby sit script for free or if someone wants to send me a quote on a fancier one, that'd be cool:)
      • you are not the only one, i keep getting client freezes forcing me to die non stop doing bosses
      • Date Purchased:6/1/24 Script Purchased:  Sub Account Builder V3 (1 month)by subcz  Script Creator (tag them with @):  @SubCZ Reason for Refund: The script didn't work as I liked and had problems running to the point it wouldn't start every task I started would say task was completed without even doing anything.  Proof of Script Creator Contact (required: screenshots, videos, and/or links to replies): N/a Desired Outcome: Store credit or refund to my card 
      • Hey no the profit is grossly miscalculated and not what is advertised.   I left it running all night and the paint calculated the gp completely wrong can I please be refunded only used it for 1 day and not happy.
      • import org.dreambot.api.methods.Calculations; import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.container.impl.bank.Bank; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.methods.item.GroundItems; import org.dreambot.api.methods.map.Area; import org.dreambot.api.methods.map.Tile; import org.dreambot.api.methods.walking.impl.Walking; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; import org.dreambot.api.utilities.Logger; import org.dreambot.api.wrappers.interactive.GameObject; import org.dreambot.api.wrappers.items.GroundItem; @ScriptManifest(author = "C0d33rr0r", category = Category.WOODCUTTING, name = "Draynor : Chop n Deposit - Logs WILLOW", version = 0) public class TestEnumstyle extends AbstractScript { public boolean onMessage(String string) { return true; } @Override public int onLoop() { switch (BOT.TASK) { case 0: Logger.log("PATH"); BOT.PATH = BOT.TREEPATH; BOT.PATHA = BOT.TREEPATHA; PATH(); break; case 1: Logger.log("BANK"); BANK(); break; case 2: Logger.log("CHOP"); CHOP_TREE(); break; default: break; } return Calculations.random(BOT.MIN,BOT.MAX); } private boolean PATH() { do { if (!Walking.isRunEnabled()) { Walking.walk(BOT.PATH.getRandomTile()); BOT.R = 0; BOT.R = Calculations.random(0, 2); switch (BOT.R) { case 0: sleep(1999, 5555); break; case 1: sleep(2999, 5555); break; case 2: sleep(3999, 5555); break; default: break; } } else { Walking.walk(BOT.PATH.getRandomTile()); BOT.R = 0; BOT.R = Calculations.random(0, 2); switch (BOT.R) { case 0: sleep(1999, 5555); break; case 1: sleep(2999, 5555); break; case 2: sleep(3999, 5555); break; default: break; } } }while(!BOT.PATHA.contains(Players.getLocal().getTile())); BOT.TASK = 2; Logger.log( "TASK CHOP"); sleep(BOT.MIN,BOT.MAX); return true; } private boolean CHOP_TREE() { do { BOT.GAMEOBJECT = GameObjects.closest("Willow tree"); sleep(BOT.MIN,BOT.MAX); BOT.GAMEOBJECT.interact(); do { if(Inventory.isFull()) { BOT.GROUNDITEM = GroundItems.closest("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)"); if(BOT.GROUNDITEM != null) { sleep(BOT.MIN,BOT.MAX); BOT.GROUNDITEM.interact(); do { sleep(1); }while(!Inventory.contains("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)")); break; } else { break; } } else { BOT.GROUNDITEM = GroundItems.closest("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)"); if(BOT.GROUNDITEM != null) { sleep(BOT.MIN,BOT.MAX); BOT.GROUNDITEM.interact(); do { sleep(1); }while(!Inventory.contains("Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)")); } else { sleep(1); } } }while(BOT.GAMEOBJECT.exists()); }while(!Inventory.isFull()); BOT.TASK = 1; Logger.log( "TASK BANK"); sleep(BOT.MIN,BOT.MAX); return true; } private boolean BANK() { do { if(!Bank.isOpen()) { BOT.R = Calculations.random(0,2); switch (BOT.R) { case 0: BOT.GAMEOBJECT = GameObjects.getTopObjectOnTile(BOT.BOOTH0); BOT.GAMEOBJECT.interact(); do { sleep(1); }while(!Bank.isOpen()); break; case 1: BOT.GAMEOBJECT = GameObjects.getTopObjectOnTile(BOT.BOOTH1); BOT.GAMEOBJECT.interact(); do { sleep(1); }while(!Bank.isOpen()); break; case 2: BOT.GAMEOBJECT = GameObjects.getTopObjectOnTile(BOT.BOOTH2); BOT.GAMEOBJECT.interact(); do { sleep(1); }while(!Bank.isOpen()); break; default: break; } } else { sleep(BOT.MIN,BOT.MAX); if(Inventory.contains("Clue nest (elite)")) { Inventory.interact("Clue nest (elite)","Deposit-All"); } else { if(Inventory.contains("Clue nest (hard)")) { Inventory.interact("Clue nest (hard)","Deposit-All"); } else { if(Inventory.contains("Clue nest (medium)")) { Inventory.interact("Clue nest (medium)","Deposit-All"); } else { if(Inventory.contains("Clue nest (easy)")) { Inventory.interact("Clue nest (easy)","Deposit-All"); } else { if(Inventory.contains("Clue nest (beginner)")) { Inventory.interact("Clue nest (beginner)","Deposit-All"); } else { Inventory.interact("Willow logs","Deposit-All"); } } } } } } }while(Inventory.contains("Willow logs","Clue nest (beginner)","Clue nest (easy)","Clue nest (medium)","Clue nest (hard)","Clue nest (elite)")); BOT.TASK = 0; Logger.log( "TASK PATH"); sleep(BOT.MIN,BOT.MAX); return true; } private static class BOT { private static GameObject GAMEOBJECT; private static GroundItem GROUNDITEM; private static int TASK = 0; private static int R; private static int MIN = 1333; private static int MAX = 3333; private static Tile BOOTH0 = new Tile(3091,3242,0); private static Tile BOOTH1 = new Tile(3091,3243,0); private static Tile BOOTH2 = new Tile(3091,3245,0); private static Area PATH; private static Area PATHA; private final static int TPx0 = Calculations.random(3086,3090); private final static int TPy0 = Calculations.random(3231,3237); private final static int TPx1 = Calculations.random(3086,3090); private final static int TPy1 = Calculations.random(3231,3237); private final static Area TREEPATH = new Area(new Tile(TPx0,TPy0,0),new Tile(TPx1,TPy1,0)); private final static Area TREEPATHA = new Area(3092, 3225, 3079, 3239, 0); } }  
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