Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • GhostData

    Members
    • Posts

      19
    • Joined

    • Last visited

    Everything posted by GhostData

    1. If they think your accounts are stolen and not banned maybe your residential proxies are flagged and any logins from them are automatically flagged. Ive used this Script on almost all new accounts i need and i have yet to be banned using them.
    2. I Use this for my 10 quest points. There are a few broken quests but most of the others work fine. At least the important ones anyways.
    3. Getting this error when my inventory is full. 1:49:28 PM: [ERROR] Exception has occurred while running! Please report error to developer if problem persists: java.lang.NullPointerException: Cannot invoke "Object.toString()" because "entity" is null at org.dreambot.api.methods.container.impl.bank.BankLocation.getNearest(BankLocation.java:148) at M.execute(M.java:56) at org.dreambot.api.script.impl.TaskScript.onLoop(TaskScript.java:71) at org.dreambot.api.script.AbstractScript.run(AbstractScript.java:247) at java.base/java.lang.Thread.run(Thread.java:833)
    4. Thanks for adding Cooks Guild Bank
    5. To take your advice i have a method called findClosestTileIndex that i am using to change the pathStep if i start from the closest tile in the path and use that to change the pathStep when the array is out of bounds. I also changed the return condition to better account for if the player is still out of range What it looks like now... if (pathStep >= path.length) { MethodProvider.logError("Walking Path selected is larger than available path. Finding Closest Tile Index."); MethodProvider.logError("Error: " + pathStep + " >= " + path.length); pathStep = findClosestTileIndex(path); MethodProvider.logError("Found Closest Tile Index - " + pathStep); } walkTile = path[pathStep]; Doing all of that seems to have fixed the issue that i was having on a smaller scale. Thanks for the help @Axolotl
    6. I wrote a tile walker for one of my scripts and i am having an issue with it. The way it works is based on @420x69x420 Tile Walker but instead of iterating all at once it goes to next tile on each tick. If the tile is not available on the screen it uses a random tile nearby selected tile. The error seems to be when incrementing pathStep but i only increment it once. The arrays that im passing through range in lengh from 8 - 11. Somewhere durring the walking method it increments pathStep more than once and gets to the end of the available path before actually being there. I think this my java skill being challenge not an issue with DreamBot. Can you see where i am doing wrong with this? Console Output Code Below
    7. GhostData

      YEETPicker AIO

      Im having an issue with Draynor Village - Wheat. Its not picking wheat and when i manually pick the wheat it doesnt walk to bank when inventory is full. Also, if i start at draynor bank it toggles the run but doesn't start walking to the area. Edit: Tried it again. It seems as though i may be mistaken. It works but slowly. 2 Minutes in and it has picked 5 Wheat. Is there a way to speed that up? Edit 2: Doesn't track amount picked.
    8. This stated happening to me today Would freeze the game in its entirety. I could start/stop scrips but game is frozen.
    9. The UI doesn't load on start anymore. No error in console
    10. Update to v2.4 - Direct Download ChangeLog Added functions to be able to create guis inside of the lua scripts using wrapped swing components Added function `newInstance` to create new instances of classes Added function `require_local` to import local lua dependencies Updated `import` function Updated way that we load scripts. Works whether we run from SDN or as local. Created `MineAnywhere.lua` -- Based on `WoodcutAnywhere.lua` Fix bug related to New Empty Script Removed unnecessary logging to console Fixed bug for script.kill() & script.stop()
    11. Huzzah!!! It works now. Thankyou! I was going to try again from a separate repo trying again from nothing. Amazing work! Thanks for the help!
    12. If you have a Lobster pot in your inventory it will take that instead of the pot. Dropping the pot or rearranging the spots where they are in the inventory work. Item filter needs some work.
    13. I appreciate the help but im still getting the error.
    14. I still dont get what im doing wrong here. That is exactly how my project files look. Does the "Script.java" have to be top level? This is the exact code and folder structure i have uploaded to the SDN https://github.com/GhostDataIsDreaming/GhostIsDreamingScripts and im trying to have it post "LiveScripting" to the SDN
    15. I have already requested a Repo and have pushed my code to the repo. I have tried 2 project structures. GhostData / ...LiveScripting / ...<project files> and GhostScripts / ...<project files> Whenever i try to submit the script to the SDN it gives me an error saying that i cannot have special characters or that the git repo does not exit. The attached pictures is the normal error i am getting now along with a list of my repositories on dreambot. What is the correct way to have my repo structured? or am i just being dump and cannot find the guide to walk me through this.
    16. GhostData

      QuestPro

      Earnest the Chicken crashes on Start. No errors printed to console. No Errors with other quests.
    17. Update to v2.2 - Direct Download ChangeLog Revamped the menus. Now includes 3 distinct menues. Loader, Editor, Settings Rewrote the Script Loading, Handling, Executing -- Start your Lua Scripts with (script.) --Supports onStart, onLoop, onExit, onResume, onPaint --Supports onLoop calling even if not present, treats entire script as onLoop Rewrote the sample WoodcutAnywhere. Start that shit anywhere and when your inventory is full it will walk to bank, deposit and then walk back Option to choose samples from the Load Menu. Automatically run them when chose.
    18. Samples WoodcutAnywhere (Source - Most Recent) MineAnywhere (Source - Most Recent)
    19. Live Scripting w/ Lua Write scripts with lua using LuaJ Wanted to write something where i can see the results immediately. Please post any errors here or on the Github. Thanks! Source: https://github.com/GhostDataIsDreaming/GhostIsDreamingScripts/tree/main/LiveScripting Download Link: https://github.com/GhostDataIsDreaming/GhostIsDreamingScripts/releases VirusTotal: https://www.virustotal.com/gui/file/7ef83bd0e0880409ecd78c65a971f9d5f6f7752fe0ab7537f89e74a3964d7d32?nocache=1
    ×
    ×
    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.