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Goblom#0781
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GhostData's Achievements
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Gorn reacted to a post in a topic: Live Scripting w/ Lua
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brave reacted to a post in a topic: braveTutorial | Completes Tutorial Island [Proxy Detection] [Human Name/Gender/Outfit] [Walk To Multiple Locations]
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If they think your accounts are stolen and not banned maybe your residential proxies are flagged and any logins from them are automatically flagged. Ive used this Script on almost all new accounts i need and i have yet to be banned using them.
- 102 replies
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- quickstart
- tutorial accounts
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I Use this for my 10 quest points. There are a few broken quests but most of the others work fine. At least the important ones anyways.
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GhostData reacted to a post in a topic: PKing Bot?
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Getting this error when my inventory is full. 1:49:28 PM: [ERROR] Exception has occurred while running! Please report error to developer if problem persists: java.lang.NullPointerException: Cannot invoke "Object.toString()" because "entity" is null at org.dreambot.api.methods.container.impl.bank.BankLocation.getNearest(BankLocation.java:148) at M.execute(M.java:56) at org.dreambot.api.script.impl.TaskScript.onLoop(TaskScript.java:71) at org.dreambot.api.script.AbstractScript.run(AbstractScript.java:247) at java.base/java.lang.Thread.run(Thread.java:833)
- 1497 replies
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- combat switching
- dungeon handling
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Thanks for adding Cooks Guild Bank
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GhostData reacted to a post in a topic: Help with a Tile Walker
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To take your advice i have a method called findClosestTileIndex that i am using to change the pathStep if i start from the closest tile in the path and use that to change the pathStep when the array is out of bounds. I also changed the return condition to better account for if the player is still out of range What it looks like now... if (pathStep >= path.length) { MethodProvider.logError("Walking Path selected is larger than available path. Finding Closest Tile Index."); MethodProvider.logError("Error: " + pathStep + " >= " + path.length); pathStep = findClosestTileIndex(path); MethodProvider.logError("Found Closest Tile Index - " + pathStep); } walkTile = path[pathStep]; Doing all of that seems to have fixed the issue that i was having on a smaller scale. Thanks for the help @Axolotl
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I wrote a tile walker for one of my scripts and i am having an issue with it. The way it works is based on @420x69x420 Tile Walker but instead of iterating all at once it goes to next tile on each tick. If the tile is not available on the screen it uses a random tile nearby selected tile. The error seems to be when incrementing pathStep but i only increment it once. The arrays that im passing through range in lengh from 8 - 11. Somewhere durring the walking method it increments pathStep more than once and gets to the end of the available path before actually being there. I think this my java skill being challenge not an issue with DreamBot. Can you see where i am doing wrong with this? Console Output Code Below
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Im having an issue with Draynor Village - Wheat. Its not picking wheat and when i manually pick the wheat it doesnt walk to bank when inventory is full. Also, if i start at draynor bank it toggles the run but doesn't start walking to the area. Edit: Tried it again. It seems as though i may be mistaken. It works but slowly. 2 Minutes in and it has picked 5 Wheat. Is there a way to speed that up? Edit 2: Doesn't track amount picked.
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dupys reacted to a post in a topic: Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
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This stated happening to me today Would freeze the game in its entirety. I could start/stop scrips but game is frozen.
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- combat switching
- dungeon handling
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The UI doesn't load on start anymore. No error in console
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Update to v2.4 - Direct Download ChangeLog Added functions to be able to create guis inside of the lua scripts using wrapped swing components Added function `newInstance` to create new instances of classes Added function `require_local` to import local lua dependencies Updated `import` function Updated way that we load scripts. Works whether we run from SDN or as local. Created `MineAnywhere.lua` -- Based on `WoodcutAnywhere.lua` Fix bug related to New Empty Script Removed unnecessary logging to console Fixed bug for script.kill() & script.stop()
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GhostData changed their profile photo
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GhostData reacted to a post in a topic: How do i upload script to SDN?
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Huzzah!!! It works now. Thankyou! I was going to try again from a separate repo trying again from nothing. Amazing work! Thanks for the help!
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If you have a Lobster pot in your inventory it will take that instead of the pot. Dropping the pot or rearranging the spots where they are in the inventory work. Item filter needs some work.
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GhostData reacted to a post in a topic: How do i upload script to SDN?
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I still dont get what im doing wrong here. That is exactly how my project files look. Does the "Script.java" have to be top level? This is the exact code and folder structure i have uploaded to the SDN https://github.com/GhostDataIsDreaming/GhostIsDreamingScripts and im trying to have it post "LiveScripting" to the SDN