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mbmaster started following LordJashin32
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LordJashin32 reacted to a post in a topic: DreamBot v3.3.0
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PR0 reacted to a post in a topic: Creating a Muling Script (FULL SOURCE)
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Volta reacted to a post in a topic: Bronze ChainSeller (453 gp/hr)
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LordJashin32 reacted to a post in a topic: DreamBot v3.2.8
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rune adam43 reacted to a post in a topic: You wake up and the year is 2755...
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Pixel_Life reacted to a post in a topic: Creating a Muling Script (FULL SOURCE)
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LordJashin32 reacted to a post in a topic: DreamBot v3.2.1
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Seems ScriptManager was internally changed. Sorry if anyone used this earlier today. Now fixed and confirmed working with latest update. Cheers.
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retiring this thread in favor of the new one: Cheers.
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Script Scheduler (v1.0) Quickstart: java -Xmx"256M" -jar -Xbootclasspath/p:"/Users/yourusername/DreamBot/BotData/client.jar" "/Users/yourusername/DreamBot/BotData/client.jar" -script "Script Scheduler" -world "437" -username "forum username" -password "forum pass" -account "account nickname" -params "New Account4^Adv. Macro Creator^300^Arg1;Arg2;Arg3" "New Account5^Script Scheduler^300^Arg1;Arg2;Arg3" Confirmed working with: RQuester Possible additions: Randomize runtime? Known problems: Can't pause / stop effectively Doesn't work w
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LordJashin32 reacted to a post in a topic: [IMPORTANT] DreamBot 3.2.0 Upcoming Release: Action Required
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LordJashin32 reacted to a post in a topic: [IMPORTANT] DreamBot 3.2.0 Upcoming Release: Action Required
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LordJashin32 reacted to a post in a topic: Creating a Muling Script (FULL SOURCE)
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k0ni reacted to a post in a topic: Creating a Muling Script (FULL SOURCE)
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yeeter01 reacted to a post in a topic: Creating a Muling Script (FULL SOURCE)
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NEWPROG reacted to a post in a topic: Creating a Muling Script (FULL SOURCE)
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TLDR; Run stuff in new threads in order to accomplish this. So in order to do this we need forms, threads, socket connection, etc. The only problem I had with this was the child thread can't really call and get "old script". But I'm sure there is way around that. This will show how you get from Point A (NOTHING) -> Forms with message system that sends message to other script that is "slave". I based all this on @Hashtag's muling script btw if u wanna know inspiration. The .JAR included at the bottom is totally UNFILTERED. This was my attempt at a wildy killing muling script f
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I second the motion.
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I'm on Mac High Sierra with no problems.
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yeah no idae what could be causing your problem here. Have u tried any other games besides osrs? is there a possible gpu issue? Just trying to help. If you can. Get VIP and run the client from console and give us that output as well. Cheers. Hope it figures out.
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Do you have antivirus or firewall? run java -version in console and show us the exact version here in chat e.g. for me my mac: java version "1.8.0_251" Java(TM) SE Runtime Environment (build 1.8.0_251-b08) Java HotSpot(TM) 64-Bit Server VM (build 25.251-b08, mixed mode)
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LordJashin32 reacted to a post in a topic: DreamBot v3.1.1
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Aeon reacted to a post in a topic: Script Scheduler tool
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mbmaster reacted to a post in a topic: Script Scheduler tool
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Okay this seems to be working with RQuester . When i manually type it in as the script name. So it seems to work with paid scripts as well. Now we just need a list of script names to input. Also need a way to handle gui's. But if the script has quickstart. should be no problem. Cheers.
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Well it took me a week because I was stuck as to what was wrong with it. Putting some of the key code in OnStart was the problem for me. I refactored everything into OnLoop. I added account loading option, script name loading option. (We still need a way to get script names but for another time). Added a double click option for rows in the list. Going to update the main post in 2 seconds.
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Walking.walk(fireMakingArea.getRandomTile()); sleepUntil(() -> getLocalPlayer().isMoving(), randomNum(1000, 1500)); sleepUntil(() -> !getLocalPlayer().isMoving(), randomNum(5000,7000)); For this code. This code is basically an accident waiting to happen. If lag somehow occurs or etc. I would use maybe 5 retries in a loop with walking to a tile and tile checking. Also if u wanna fully walk to a target that involves multiple clicks. u need to call Walking.walk multiple times. Its not a blocking function. int i = 0; while(!getLocalPlayer().getTile().equals(tileIwantTo
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Java and all the null checks drives me crazy. And optionals would just drive me more crazy. I think maybe I'll just wrap the classes with some null handlers and throw them in a dark corner of my project source window. Then have the log hiccup if there actually is a null. which i don't plan for to be lol. Just a tip for you. WATCH out for OnStart. I did something in there. and found out all my problems were solved by moving the code to the OnLoop. Took me 3-4 days to figure out why my onLoop was firing only some of the time.
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Aeon reacted to a post in a topic: New SDN: What does it need?
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No. The thing it needs the most is the ability to add multiple scripts without the dang thing scrolling to the top and refreshing and reloading and just being a total pain for new users to try out multiple things cuz it takes like 30 refreshes and types and scrollings to go click add on every script u want. Its like some sort of phone dopamine addiction. Which is fine but man its so 2013.
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the walking always has to be looped. You can't just call Walking.walk once and expect it to get there. This is to allow u ur own loop implementation (think wildy walking). You might be able to turn lots of these into lambdas. Should have a sleep between bank deposit and close i think. Also u want to walk to the bank if it doesn't contain the player. Right now u are walking if it does.
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Don't run it as admin. Download the latest JAR from here and copy and paste it over the one ur opening. For a complete reinstall delete /username/Dreambot and /username/DBFolderCache folders. Then download the jar and run it again. If you want to be totally paranoid. Get java 8 se version and try it with that. Make sure the properties for the JAR file aren't "blocked" at the bottom.