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is there way to add like a break handler so when set to break it stops fighting so it can go on break easily or dose it tele home more often to allow breaks to happen?
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miltonbrad started following camelCase
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so at draynor cource it like to most times walk across the fence and then once on the building try to click the fence again to use it again. Also when at al-kharid and it gose across the zip line to the small building it will spam rotate camera till u pause the script then resume it.
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doing knights sword got to bluerite lagged so much with fps lag did nothing died and gave up on the quest xD guess that quest is bugy to
- 6738 replies
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- tutorial island
- quest
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just a heads up did client of kourrend last night and it teleported to wintertodt spot and back to draynor over and over again back and forth till glory was out of charges when it was going to talk to veos again near the end of the quest idk if its suppose to do that
- 6738 replies
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- tutorial island
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whats with the really fast clicking to move when its already moving? it just spam clicks to move alot like going to ge
- 6738 replies
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- tutorial island
- quest
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Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
miltonbrad replied to holic's topic in Free
turn the area for fighting to -3- 1459 replies
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- combat switching
- dungeon handling
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Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
miltonbrad replied to holic's topic in Free
i just have seperate settings for each spell. i never liked the progression part of the script. i know its a pain but all u really have to do is make the first one with wind strike save it like "goblinmagic1.ini" then another for the next spell u want say "goblinmagic2" for say fire strike.- 1459 replies
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- combat switching
- dungeon handling
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Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
miltonbrad replied to holic's topic in Free
i hope alot of u are running at 512 mb it bugs out at low usage.- 1459 replies
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- combat switching
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is there anyway to turn down or delay when running back to safe zone? it litterally spams items on the edge of ring then spams running back to safe area non stop and sometimes dosent even pick up items, just runs back and forth constantly till out of run energy.
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so the range for banking is still small. out side the circle it stops working,