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  • Im A Baller

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    1. Upvote
      Im A Baller reacted to OGCritical in Osbot or Dreambot ?   
      I've tried both for years. Overall Dreambot is more human like and I've got less bans.
    2. Upvote
    3. Like
      Im A Baller got a reaction from Nex in [Nex] Barrows [Advanced Anti-Ban] [Only 24.99] [Trident support] [Smart maze solving]   
      Damn this script hot af
    4. Like
    5. Like
    6. Like
      Im A Baller reacted to Nex in [Nex] Barrows [Advanced Anti-Ban] [Only 24.99] [Trident support] [Smart maze solving]   
      Added some pics will do a full video soon
    7. Like
      Im A Baller reacted to Nex in [Nex] Barrows [Advanced Anti-Ban] [Only 24.99] [Trident support] [Smart maze solving]   
      Join the Discord: https://discord.gg/DtbhEXJ
      Features:
      Smart maze solving
      The script will calculate a path based on your location and the chest and pick the fastest route possible.
      It will see doors from miles away and handle them without a problem! Custom gear loadouts 
      You can wear any items! 
      The script will use any load-out based on the UI which has a refresh button to use any gear! Advanced UI with alot customization
      A easy & sleek pop-up interface that can be customised by alot of things,
      more on this at the GUI section. Salamanders
      All salamanders are supported!
      Make sure to put an ammo stop when using these in the UI & use the right ammo! Swamp
      - Guam tar Orange
      - Marrentil tar Red
      - Tarromin tar Black
      - Harralander tar Trident
      Trident is supported aswell.
      Comes with a recharge option aslong as you have the correct supplies in the bank. Recharge costs:
      - 2500 Death runes
      - 2500 Chaos runes
      - 12500 Fire runes
      - 25000 Coins Iban & slayer staff
      For both the iban & the slayer staves make sure you have the correct runes in your inventory when starting the script & the checkbox at the correct brothers ticked.
      aswell as selecting the correct spell in the UI Iban: 
      - 5 Fire runes
      - 1 Death rune Slayer:
      - 1 Death rune
      - 4 Mind runes Autocasting
      For autocasting make sure you have the correct spell selected & the checkbox at the correct brothers ticked. Smart calulation for runes
      The script will calulate the runes needed for each cast.
      It will also check which staff you have equipped or in the inventory and base the runes needed on this. Clan Wars banking with portal restore
      Banking at Clan Wars is done with the chest after banking is completed it will go to the portal and enter and continue the next run!
      The portal at clan wars will restore run, hp & prayer while also resetting any negative effects. Loot tracking
      Loot tracking is done based on chests & loot from them.
      This overlay is toggle-able on the script's paint by clicking on the Looting bag icon on the right corner of the paint. How to start:
      Have the gear loadouts equipped or in inventory  Be at Barrows, Grand Exchange or Clan Wars Have some barrows tabs in your inventory Have the correct runes in inventory if auto-casting GUI:
      Customiseable gear load-outs for each brother & crypt Custom selection for protection prayers & boosting prayers Select to re-pot or not when killing a brother (your still able to use up remaining points!) Load a certain attack style (usefull for salamanders)
      Change Log:
      Proggy:
      Loot tracking with profit per hour Chest tracking with chests opened per hour



      Signature:
        Get you're own by adding:  [img=http://nexscripting.com/users/YOUR_USER&script=barrows.png] to your signature. Video:


      Purchase:
      Monthly: https://dreambot.org/forums/index.php?/store/product/328-nex-barrows/ Lifetime: https://dreambot.org/forums/index.php?/store/product/331-nex-barrows-lifetime/  
    8. Like
      Im A Baller reacted to Koschei in [Nex] Barrows [Advanced Anti-Ban] [Only 24.99] [Trident support] [Smart maze solving]   
      Sounds like a good script, can't wait to see how it looks. 
    9. Like
      Im A Baller reacted to Before in Covert mode   
      Using a lesser known client can reduce banrates -- I strongly believe that Jagex categorizes people into clients and flags then bans them all knowing they're all using the same bot client. Dreambot tries their best to avoid these cluster bans by making each account uniquely interact as a bot but it also doesn't help with thousands of users using it anyways. Covert mode is not only a better interacting system, but a lesser used one too and helps reduce banrates even further.
       
      Just to confirm, people have botted 80 hrs + straight with Covert. I don't know if it's as good as it was though.
    10. Like
      Im A Baller got a reaction from Nex in [Nex] Wintertodt [Anti-Ban] [Only 6.99] [Death Handling] [Fast Exp]   
      Dang this looks amazing, and we really needed a script like this too! Definitely gonna buy this
    11. Like
      Im A Baller reacted to Nex in [Nex] Wintertodt [Anti-Ban] [Only 6.99] [Death Handling] [Fast Exp]   
      ❅ Why Choose this script:
      - Low bans
      - Fast Exp
      - Easy pet

      ❅ What does this script do:
      - Gets you 50-99 Firemaking
      - Does the Wintertodt minigame

      ❅ Requirements:
      -  50 
      - A axe
      - Some food
      - If using Clan Wars:   


      ❅ Recommended:
      -    31,  30

      ❅ How to start:
      - Start the script near Clan wars or Wintertodt
      - Have the correct axe, food, & if using clan wars: games necklace's & dueling rings in the bank

      ❅ Proggy:

      ❅ GUI:

    12. Upvote
      Im A Baller reacted to Nex in [Nex] Miner [Advanced Anti-Ban] [Only 5.99$] [Alot of locations] [Banking Supported] [Alot of Rocks] [F2P/P2P] [SDMM/DMM] [Color Detection] [Almost unbreakable]   
      Why Choose this script:
      - Alot of Mining spots
      - Progressive modes for f2p & p2p
      - Supports all pickaxes
      - Support for:         

      What does this script do:
      - Gets you 1-99 Mining

      Requirements:
      - 1 Mining and a Pick axe

      How to start:
      - Start the script anywhere on runescape ground floor
      - Have a Pick axe either equipped or wielded

      GUI:


      Shift Dropping:
      Make sure you have shift click enabled before running the script on drop-mode for shift dropping!

      Proggy's:


      On the SDN for only 5.99!
    13. Upvote
      Im A Baller reacted to Hoodz in WebTool   
      WebTool
      by Hoodz
       
       
      Dreambot has a great web, too bad not everything is mapped (dungeon/caves). The problem is that if we want to walk around in these places we have to add the web nodes ourselves manually. This is why I created a web tool so scripters can web dungeons really fast!  
      Features Generates code created from the web nodes * Smart node connection, connects to closest node On screen paint (mainscreen & minimap)  
      Instructions Get the script here Start the script logged in Nearest node will be drawn green, other nodes will be blue Press spacebar to add a node. Press shift + spacebar to add a node to connect them to the next to closest node After finishing adding all your nodes simply stop the script, the generated code will be copied to your clipboard Paste the code into your script  
      Media ​
       
      Generated code example AbstractWebNode webNode0 = new BasicWebNode(2443, 9825); AbstractWebNode webNode1 = new BasicWebNode(2440, 9821); AbstractWebNode webNode2 = new BasicWebNode(2441, 9816); AbstractWebNode webNode3 = new BasicWebNode(2442, 9813); AbstractWebNode webNode4 = new BasicWebNode(2447, 9811); AbstractWebNode webNode5 = new BasicWebNode(2451, 9813); AbstractWebNode webNode6 = new BasicWebNode(2455, 9813); AbstractWebNode webNode7 = new BasicWebNode(2440, 9808); AbstractWebNode webNode8 = new BasicWebNode(2441, 9803); webNode0.addConnections(webNode1); webNode1.addConnections(webNode0); webNode1.addConnections(webNode2); webNode2.addConnections(webNode1); webNode2.addConnections(webNode3); webNode3.addConnections(webNode2); webNode3.addConnections(webNode4); webNode3.addConnections(webNode7); webNode4.addConnections(webNode3); webNode4.addConnections(webNode5); webNode5.addConnections(webNode4); webNode5.addConnections(webNode6); webNode6.addConnections(webNode5); webNode7.addConnections(webNode3); webNode7.addConnections(webNode8); webNode8.addConnections(webNode7); WebFinder webFinder = script.getWalking().getWebPathFinder(); AbstractWebNode[] webNodes = {webNode4, webNode3, webNode5, webNode7, webNode2, webNode6, webNode8, webNode1, webNode0}; for (AbstractWebNode webNode : webNodes) { webFinder.addWebNode(webNode); }
    14. Upvote
      Im A Baller reacted to Notorious in DreamBot 3 Progress Update - 09/16/2016   
      Hello everyone, I'm here to give a progress update of the work I have completed for our upcoming v3.0.0 patch. I know it has been quite sometime since the last update for this project, and we apologize; life events between us all have slowed work more than we would of liked though we are finally getting close to a finished product!       I would like to take some time to clear some of the confusion regarding this update, as the first post was very vague and seemed to just be a UI update. Aside from the new UI, this version of the client has been rewritten from the ground up and is designed to be much more user friendly and stable than in previous builds. Not only was the internal code rewritten, the API has been as well, taking in numerous suggestions given by people throughout the community. The new API will now give more advance writers the option to override most aspects of the API, or even use their API own all together. We hope these changes will give writers the freedom to do whatever they want when developing scripts using our client. Please note these API changes will effect v2.x.x scripts, though be assured you will not lose your script! DreamBot v2.x.x will remain available along side the v3.0.0 patch for some time, giving both users and writers the option to choose the client which suits them best. More information about this topic will be available once v3.0.0 nears beta testing.       You may be asking, so what exactly should I expect from the upcoming patch? Below you will find the current features within the client, and I will also talk about planned features that planned to be added before client release.   1. The UI I. The Dashboard     The most obvious change is the new UI, and though it has some critics, I believe this design will help many new users, and hopefully streamline client usage with current users. The version will bring a new feature, the dashboard. This feature allows users to see recent updates, the currently open clients, and even a featured scripts tab! Although it doesn't concern many of you, before the question is asked, this is not JavaFX; this was written using Swing.     (The new Dashboard feature)   II. The Client Console     Instead of making a extravagant panel, I decided to keep this panel non-intrusive and minimalist so that you can get the information needed as clearly as possible without any distractions!     III. The Script Manager     The script manager has also been updated, with some new features! Allowing users to search for scripts, and see results as they type. Also for many new users, adding local scripts is a hassle, and with that in mind have created a drag and drop system, allowing users to drop the jar into the client, and instantly see their script! Also more descriptive and aesthetically appealing script information panels. This panel can also be separated using the toggle in the settings panel, and treated as external window for those who don't prefer the tab option, as suggested by @Pandemic. (The new script manager panel)   IV. Settings Panel     Last but not least the settings panel has also been redesigned, and much more user friendly than previous versions! Clear easy to read options, with simple toggle switches to reduce confusion as much as possible. No more slow scrollbars, now that you can scroll through the page as you would on a mobile device, by simply clicking and dragging the page. If that doesn't appeal to you, scrolling using your mouse wheel works just as well! World preferences has also been revamped, giving users a visual guide for choosing worlds without having to be in the world selection screen in game with simple slider. The Account and Break managers are now streamlined and user friendly as ever! The Break manager can now randomly generate a break profile for you with a simple click of a button! While the account manager allows you to click and drag the order of breaks to be executed for each account, or even randomly choose one!   2. Plugins
          Many have asked how do they use plugins, and even more ran into issue when trying to develop them for our client. I took this into consideration when developing the client, trying to think of how to make these as useful as possible, while making them easy to implement. Plugins for v3.0.0 will be focused on helping both developers and players alike. Debuggers that were available in v2.x.x are now going to be rewritten plugins, giving plugins a whole new purpose. This will now allow writers to design their own debuggers for development, and still allow for the creation of player aids, such as hit predictors. Activation is even easier, with a simple slide over menu, allowing users to toggle the plugins they wish to use on/off. suggested that scripts should have a similar slide over panel, allowing for a quick script select menu; and will be added before release!   3. API
      I.  New Features
          The API will probably be the most profound change v3.0.0 will bring to our community even though our writers are the ones who it will effect most. This version of the API structured better, much more efficient and easier to use methods, and the entire API thoroughly documented, giving developers a better understanding of the methods they wish to use. The update will also allow writers to use their own custom API giving them to override methods within the API they with the edit/change, which is something that in the past has been difficult to do.
      II.  Simplification
          We have also simplified many features of the client, which were redundant due to already being available within the JDK. One prime example being org.dreambot.api.methods.filter.Filter, which has now been replaced with java.tuil.function.Predicate, and has almost identical usage, just now can be used directly with java.util.stream.Stream making life much easier for the writer!
      III.  Compatibility Reminder
          Attention writers, as said before scripts written for v2.x.x will have API differences, though your current scripts will be supported for sometime after we release v3.0.0 giving you the choice to develop using the new API and client, we don't want to force you. We plan on allowing writers early access so that they may develop scripts prior to client release if they would like! More on this subject will be available for writers as near beta testing!


      4. Some Planned Features
      I.  Walking
          As I start to wrap this post up, I want to let you know of some of the features currently in progress, that I hope most of you will really enjoy! One of the biggest undertaking is walking, both local and web. We are trying our best to redesign our entire walking system to be as stable, and user friendly as possible all while creating unique human like paths. I hope to enable features once planned for v2.x.x, such as ship, teleport, agility, and stair support. While also optimizing the web-mesh used in global walking, to reduce if not completely rid of issues with walking long distances with obstacles.
      II.  In-Client SDN
          If you didn't notice the store tab inside of the script manager, you can go back and check now. Though that button may not have the same text or icon upon release, we hope to allow users to at least select from the free scripts available on our website, and allow them to add them all from within the client. Making it much easier for new users to add new scripts, as they do not have to do anything externally outside the client.

          While I probably missed a few things (albeit quite a few), I will add them as I remember them! I hope to stay much more vocal about the development of v3.0.0, and want to apologize again for the lack of communication between I and the community. I really want to hear your suggestions for the client, both API and design, and if I get enough feedback can open a subsection for suggestions, so that this version is everything it should be!
      Thank you guys for your support!
      Sincerely,
          Dreambot Staff
    15. Upvote
      Im A Baller reacted to Dreamlicker in Script Submission Guidelines   
      Please read the guidelines below in order to expedite the process of getting your scripts on the SDN.
       
      Do not use any spaces in any of the names of your folders (Including the base module name) Your script must be submitted as Java source files Source files must be located under ModuleName/src/ Only include the src folder/files Thread URL is required for all scripts Scripter+ is required to release premium scripts Minimum price for premium scripts is 1.99 for both base and monthly Your first script (the one that gets you Scripter rank) must not be a trivial script. It also may not have many free duplicates on the SDN. (3-4+ depending on the script)  
      The "module" is the folder in which your src folder resides. For example,
       
      CombatScript/src/Main.java
       
      would mean that CombatScript is the module name.
       
      I may be adding more to this as more comes to mind and feel free to let me know if I've forgotten anything.
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