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Showing content with the highest reputation on 11/28/21 in all areas
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Getting total time played on an account
EnvyXan and 2 others reacted to 420x69x420 for a topic
Here is some code I wrote to interpret the total age of an account based on the text in the new account mini-tab in the Quests main tab. It assumes you already have the playtime tab open, and the chat dialogue to Reallyreallyreallyreally view your playtime really for sure has been gone through already. At the end of the code block the int variable "gameTimeHours" has either 0 hours, 1-19 hours, or 20-24 hours. These correspond to less than 1 hour playtime, less than 20 hours playtime, and over 20 hours playtime respectively, even if the playtime has one or more days. If you want the formatted text to display in your Paint for example "2 days, 4 hours, 39 minutes" then you can use the String variable "timePlayed" afterwards. int gameTimeHours; String timeplayed = Widgets.getWidgetChild(712,2,100).getText(); int hoursplayed = 0; int daysplayed = 0; int minutesplayed = 0; String[] t1 = timeplayed.split(">", 2); //t1[1] = text after <color=shit> String[] t2 = t1[1].split("<", 2); //t2[0] = text before </col> timeplayed = t2[0]; MethodProvider.log("Total Time played: " + timeplayed); if(timeplayed.contains("day")) {//Time played is at least one day and dont need to wait any longer t1 = timeplayed.split(" day", 2); daysplayed = Integer.parseInt(t1[0]); } else { if(timeplayed.contains("hour")) { t1 = timeplayed.split(" hour", 2); hoursplayed = Integer.parseInt(t1[0]); } else {//Time played is less than one hour and need to wait if(timeplayed.contains("minute")) { t1 = timeplayed.split(" minute", 2); minutesplayed = Integer.parseInt(t1[0]); } } } if(daysplayed > 0) { gameTimeHours = 24; } if(hoursplayed > 0) { gameTimeHours = hoursplayed; }3 points -
Hey guys, I've decided to make a little video tutorial series for dreambot scripting. If you enjoy these tutorials, please let me know, otherwise I won't continue making more videos. If you want me to make a video on something specific, request them here. My IDE: https://www.jetbrains.com/idea/download/ All videos are in 1080p, be sure to watch them in HD. ______________________________________________________________________________________________________ Series 1 - Basic Dreambot Scripting. Creating your first script (woodcutter): Part 1/3: Part 2/3: Part 3/3: Series 1 final code: ______________________________________________________________________________________________________ Series 2 - Basic Dreambot Scripting. Basic GUI and paint: Song list: Part 1/3: Part 2/3: Part 3/3: Series 2 final code:1 point
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Thank you for your kind words, I'm very happy to hear the improvements have helped a lot and you're enjoying it! Anytime I have an LMS (makes 800k-1.5m an hr) and Agility script that are getting close to release, just a few more polishes needed to be done on them and my scripter+ test1 point
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Holy crap Aeglen, this is something else... I purchased this about 24 hours ago. I am IN LOVE! If I ever write something half as intricate as this, I would feel incredibly accomplished. I hope through your humility, you can let yourself appreciate such a wonderful project sometimes. Truly skilled people often seem to underappreciate their work, this is grade A stuff! The custom mouse algorithm is ON POINT, I absolutely love it, and I dream of a day I have achieved the development of mouse movement like this; extremely high quality, realistic as hell, and truly unique. As for the functionality of the tasks and processes, I have seen VERY MINIMAL concerns, if any at all. The randomization of the tasks is truly unique as well, and does not seem to produce anywhere close to the same results, even within minutes of starting two identical accounts side-by-side, they are on their own adventure, simulating the highly-distractable, and easily-bored, gameplay as I would produce. I can't sit there and kill cows for two hours, that's not nearly as likely as the behavior this script produces. Very cool, absolutely awe-some! For ~$35 I can run two instances with lifetime access, and I think that's very reasonable for the vast array of features and capabilities. I see in the post previous to this review, you continue to support and update as needed. That is fantastic, and I hope you will see much more success with this script for years to come! Thank you so much, and WELL FREEKIN DONE! Marshall1 point
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Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
holic reacted to HazyTrails for a topic
Hand's down the best FREE fighter script available anywhere.1 point -
Just wanted to leave this here: Using clean proxy [same proxy register = same proxy played, 1 account/ proxy] Account 1: only completed tut island [slow diag.] Account 2: completed tut and quest [slow diag.] Account 3: completed tut and quest [slow diag.] Account 4: completed tut [slow diag.] All accounts have rested for about half a day, no logins and no botting activity or whatever. All accounts are playable and no instant-ban flags it seems ! Today I'll start using account 1 using the same methods and safety which have other accounts running without issues for days [less than 8h playtime max/day]. Big vouch because this has been the first script for tut island and quests which doesn't need baby sitting ! I don't want to shit on other scripts so I won't mention names, but where others kept getting stuck on quests, or made random run-back actions which would easily get me flagged, none of the 4 accounts had any of these issues while I was monitoring them! You're a legend. I hope to stay unflagged as my other tut-island botted accounts have all been disabled [other scripts!!!]. But right now I don't see a single reason why, or how they could be ! Bless. This pays itself back, can recommend this to anyone.1 point
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Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
lootistonly reacted to holic for a topic
Thanks man! Eating shouldn't get you banned but maybe you've got it set to too high of a percentage to eat at? Also what bank would that be? In the works for the next release! I haven't seen that issue but have added something that should prevent it from happening in the next release. Also the next release has magic and ranged potion support! I'm just working out a bunch of bugs.1 point