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  • holic

    Scripter
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    Everything posted by holic

    1. Then unfortunately I don't know what to tell you. No one else has reported anything like that nor have I had any issues with this script. Just bad luck I guess.
    2. Thanks for sharing the error! Can you post your config? It doesn't look like an error you should be getting.
    3. Thanks man! Eating shouldn't get you banned but maybe you've got it set to too high of a percentage to eat at? Also what bank would that be? In the works for the next release! I haven't seen that issue but have added something that should prevent it from happening in the next release. Also the next release has magic and ranged potion support! I'm just working out a bunch of bugs.
    4. Yeah it seems to needs at least 512mb of RAM to fully work properly. The on-screen button shows up when you close the map window with the script still running. It'll show up in the top left corner of the screen, it's a bright green button.
    5. Thanks for letting me know! Are you giving DB more than 512mb of RAM? This is a fairly memory intensive script so it needs a bit more than usual. It might fail if you restart the script multiple times even with extra memory but you should be able to start it at least 4 or 5 times before you hit an issue. Also you can just close the map and continue doing your thing then re-open it (using the on-screen button) to start another walk with no issues.
    6. Thanks, that's great. I've been meaning to add telegrab to this so that'll get added in too I guess!
    7. Ah yeah, that'd be exactly the reason why it's not working. I'll see about adding an option to the next update.
    8. It's case-sensitive and don't include the amount of doses so it'd be like "Prayer potion". If spelled correctly and not working, would you mind sharing the setup you're using?
    9. What number did you set for the withdraw amount? Hey thanks man! I've fixed the bug with special attack and will push the update soon. I'll see what I can do about it not eating sharks but it shouldn't matter if it's P2P or F2P, just so long as it's spelled correctly. Weird angles with Giant Frogs is due to their height and the terrain they're in (depressed) but have added a little bit more camera work in the next update. As for missing items, make sure to set your looting to high and by value, it shouldn't miss anything with both those settings on. Please let me know if any of the other issues are still happening, but they should all have been address with the last update before you posted If any are, please PM me your config file you've been using.
    10. It's case-sensitive so make sure you've entered it as "Super strength" or "Strength potion". While using aggro mode or just in general?
    11. Thanks for sharing, would you mind posting your log as well? Please post your config. Also SoS is considered in beta so expect some issues for now.
    12. Hey there, thanks for letting me know! I have code in it that was supposed to handle the webs but it appears I'd added it incorrectly so thanks for noticing! It'll be fixed next update, version 1.2
    13. Put the mouse listener in your TaskScript class, not the nodes
    14. Make sure you specified the amount to withdraw in the "Optional" tab, beneath food options. Thanks! Yup, that'll be coming in a probably two releases. I just finished a major update that I'll push soon then start working on alch and more. I will see about adding this in the future. For now, you could just set breaks in DB at a higher frequency with a very long rest time.
    15. Here's essentially what I do, just force it to walk (i.e. handle obstacles) if (!Walking.canReach(Chicken)) { if (Walking.shouldWalk(Calculations.random(4,9)) { Walking.walk(chicken); sleep(5,10); } } if (canReach....) Also some less common, but still common, obstacles need to be added to the walker but doors and such should already be covered.
    16. Change that to SwingUtilities#invokeLater and wrap your GUI creation in a Runnable. Also try moving the contents of main to onStart. Edit: oh lol you fixed it already
    17. Hey buddy, I'm glad you like my script! This script works pretty much anywhere on the surface level of the game and not every dungeon is currently supported. Dungeons supported: Edgeville (with or without Brass key), Dwarven Mines, Asgarnian Ice Dungeon, Karamja Dungeon, Varrock Sewers Would you mind telling me where you were having problems running it? Maybe I can work something out.
    18. How much memory are you giving DB? If you're not giving it much, increase it. I'm running the SDN version right now and it's going just fine. I will still push a tweak to see if that improves things in a bit.
    19. Yeah I've been getting some reports of this in the last week so I'm guessing something in the client has been tweaked that is messing up on my script. There'll be a fix for it soon.
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