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  • 2.7.0


    Nuclear Nezz

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    Hello everyone, I'm glad to announce our latest client version.

     
    Make sure you have the latest version of the launcher (you can get it here).
     
    Changes:

    • Added a ton of more nodes to the web
    • Added Zeah, added more nodes to places that were breaking
    • Added more nodes to the wilderness
    • Started working towards fixing agility/toll nodes (not fixed yet though)
    • Added an easier way to add more nodes to the web (more on this below)*
    • Changed login solver to stop if you are in a full world or members world when f2p and such

    ​

    *

    To add web nodes you would do getWalking().getWebPathFinder().addNode(Tile t)

    this will find a WebNode within 64 tile of your given tile, and it will create a new BasicWebNode and connect them.

    At the moment that's as far as the adding goes.

     

    The next plans for web walking are to finish agility/toll nodes, add a web debug to the client to show the map with all of the nodes, hopefully a way to add nodes to it there and generate the code needed for the added nodes. We'll be looking at dungeons soon, but at this moment are unsure as to how the RS map is mapped towards the dungeons.

     

    Thanks everyone,
     
    The Dream Team

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    To add web nodes you would do getWalking().getWebPathFinder().addNode(Tile t)

    this will find a WebNode within 64 tile of your given tile, and it will create a new BasicWebNode and connect them.

    At the moment that's as far as the adding goes.

    ^ PogChamp AWESOME thanks!

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    State: The script (NewbQuester) had a different way of walking that broke somehow in 2.7, this problem is not relevant to any other scripts

     

    Web-Walking 'bug':
    Wizard Tower -> Varrock 

     

    When it walks to Varrock, it get stuck in this cow area.
    It tries to walk in and out this area, over and over.

     

        e21e304f196242dab83dad995f6c9575.png

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