Nuclear Nezz 2056 Author Share Posted December 1, 2015 how would i set this up to theiv natures from the chest in ardy? by interacting with the chest (which is a game object) Link to comment Share on other sites More sharing options...
concrete jgl 0 Share Posted January 7, 2016 I think it doesn't work anymore, whether I want to open a gate, climb stairs, open a door, it doesn't work with any gameobjects, I need it to be able open door and climb stairs and open gates to make my own paths that I need for a bot. Nice work though, can you fix that please? Edit: heres what I did so you can tell me if i did somthing wrong *standing next to the gate* Interaction=>gameobject=> Gate => Open does nothing, even if I use the correct code for Gate Link to comment Share on other sites More sharing options...
Nuclear Nezz 2056 Author Share Posted January 11, 2016 I'll take a look at it soon. Development on this script is on a bit of a pause atm. I also rewrote a lot of it last time I worked on it. Link to comment Share on other sites More sharing options...
Dashboard 34 Share Posted January 14, 2016 Good luck Nezz. Link to comment Share on other sites More sharing options...
Nuclear Nezz 2056 Author Share Posted January 22, 2016 Good luck Nezz. Thanks buddy. Link to comment Share on other sites More sharing options...
Tedz 0 Share Posted February 18, 2016 This is really awesome. Trying to make an account retrieve all the ores my other account is dropping via powermining. Is there a way to work around the lack of inventory isFull with conditionals? I think everything here is what i need besides the inventory check Link to comment Share on other sites More sharing options...
Privateer64 0 Share Posted March 13, 2016 Can I trade with NPC's? Because it opens the shops but i can't get it to buy anything Link to comment Share on other sites More sharing options...
dopp 0 Share Posted April 2, 2016 can you add trading functions so i can make my own dancing for money script? Link to comment Share on other sites More sharing options...
GreenTruck 37 Share Posted April 11, 2016 Oh I could totally add antiban. That's a good idea. Is there any way to tell the script to switch to " noted " when withdrawing from banks? And can i add code that isn't part of the gui somehow? And can you please explain the load/save function? Link to comment Share on other sites More sharing options...
Nuclear Nezz 2056 Author Share Posted April 14, 2016 Is there any way to tell the script to switch to " noted " when withdrawing from banks? And can i add code that isn't part of the gui somehow? And can you please explain the load/save function? I can add the noted/item things in the future, sure. Development on this script is kind of at a halt at the moment though. It's pretty low on my priority list. You can't add code that isn't built in to the gui. What do you want explained? Link to comment Share on other sites More sharing options...
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