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  • P2P Master AI [Machine Learning] [1-Click Account Builder]


    Aeglen

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    On 7/31/2023 at 6:14 PM, Aeglen said:

    Don't bother then, but I can offer you another trial if you want if this issue interrupted your progress?

    That would be perfect, just so I could double check its all good, thank you.

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    10:56:00 PM: [SCRIPT] Woodcutting Step 5
    10:56:00 PM: [SCRIPT] Getting best null
    10:56:00 PM: [SCRIPT] Path doesn't exist or is too long
    10:56:00 PM: [WARN] This script threw an error, contact the script writer.
    10:56:00 PM: [ERROR] Exception has occurred while running! Please report error to developer if problem persists:
        java.lang.NullPointerException
        at am.c(am.java:252)
        at am.execute(am.java:142)
        at org.dreambot.api.script.impl.TaskScript.onLoop(TaskScript.java:83)
        at org.dreambot.api.script.AbstractScript.run(AbstractScript.java:252)
        at java.lang.Thread.run(Unknown Source)

     

    Edited by anxiety
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    P2P Master AI has been updated and is now live on the SDN!

    It's currently at v1.28 and is available in the client!

    Changes:
    • Fixed woodcutting
    • Fixed tping out of combat

    Time since request was made: 45 minutes, 42 seconds

    Thanks!
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    Hello, question, please. So, im currently training crafting to lvl 19 (priority9) and ranged to 30 (priority8). My question is, will it train range after hits level 19 crafting?

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    14 minutes ago, digaz69 said:

    Hello, question, please. So, im currently training crafting to lvl 19 (priority9) and ranged to 30 (priority8). My question is, will it train range after hits level 19 crafting?

    Each bot finds its own path to your goals, the only guarantee is that things will happen in a reasonable order (if any exists). The priority system means skills with higher numbers are trained more often, but does not constrain the order of training.

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    Hi, I cant train range in Slayer mode. I can run on melee the kalphite worker but not in range, ive got enough range.

    2023-08-06 19:43:07 [INFO] Activity is Turael
    2023-08-06 19:43:07 [INFO] Considered Spria
    2023-08-06 19:43:07 [INFO] Location is Spria
    2023-08-06 19:43:07 [INFO] Property c_disable_short_tasks not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Property c_disable_short_tasks not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Slayer Step 0
    2023-08-06 19:43:07 [INFO] Slayer Step 1
    2023-08-06 19:43:07 [INFO] Slayer -> 1 Kalphite worker
    2023-08-06 19:43:07 [INFO] Kalphite worker is either turned off or too high level for your selected combat styles
    2023-08-06 19:43:07 [INFO] NEW TASK
    2023-08-06 19:43:07 [INFO] Found data file <name>
    2023-08-06 19:43:07 [INFO] Loaded acc_data file <name>
    2023-08-06 19:43:07 [INFO] Saved acc_data
    2023-08-06 19:43:07 [INFO] Property c_stopping_point not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Property c_stop_goals_under_99 not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Fetching task
    2023-08-06 19:43:07 [INFO] >>> ALL DOABLE THINGS COMPLETED
    2023-08-06 19:43:07 [INFO] Maybe the bot has impossible tasks and locations for its lvls.
    2023-08-06 19:43:07 [INFO] Maybe quests need to be turned on in quests tab.
    2023-08-06 19:43:07 [INFO] Maybe the bot ran out of GP - give it profitable tasks.
    2023-08-06 19:43:07 [INFO] Standing at (3167, 3488, 0)
    2023-08-06 19:43:07 [INFO] Property c_ge_when_done not found! (ignore this message)
    2023-08-06 19:43:12 [INFO] Stopping P2P Master AI...
     

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    2 questions. Training brand new account. All settings on default. F2P. Account keeps running to Port Sarim deposit box to bank even tho it's much farther than other places (from lumbridge for example). So first question, what's the scripted logic for how this is determined? I understand having variety and what not, but running past two banks to go to the exact same deposit box every time seems odd. Then on top of that, it runs back to the same oak trees every time, like we didn't just walk past 200 oaks. Again, I understand variety and randomness and whatnot, but this just seems down right illogical for a player.

    Second question, account tries to buy gear to train combat. Runs to G.E. cycles through multiple purchase attempts, maybe buys 1 piece of gear, then doesn't have the money for the rest of the stuff. The new gear all stays equipped (extra weight, reduced run) then goes back to skilling and a bunch of time is wasted. It seems more logical that a player would check prices of ideal loadout once or twice, then skill until they gather items to cover the costs. Is this intended, can this be fixed? Maybe a persistent value for gold that's needed after the first check, then once the next combat rotation comes around it compares new bank value to the needed value or something like that?

    It's generally been running great so far, so thank you, there's just fine tuning that can be done.

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    21 hours ago, digaz69 said:

    Hi, I cant train range in Slayer mode. I can run on melee the kalphite worker but not in range, ive got enough range.

    2023-08-06 19:43:07 [INFO] Activity is Turael
    2023-08-06 19:43:07 [INFO] Considered Spria
    2023-08-06 19:43:07 [INFO] Location is Spria
    2023-08-06 19:43:07 [INFO] Property c_disable_short_tasks not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Property c_disable_short_tasks not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Slayer Step 0
    2023-08-06 19:43:07 [INFO] Slayer Step 1
    2023-08-06 19:43:07 [INFO] Slayer -> 1 Kalphite worker
    2023-08-06 19:43:07 [INFO] Kalphite worker is either turned off or too high level for your selected combat styles
    2023-08-06 19:43:07 [INFO] NEW TASK
    2023-08-06 19:43:07 [INFO] Found data file <name>
    2023-08-06 19:43:07 [INFO] Loaded acc_data file <name>
    2023-08-06 19:43:07 [INFO] Saved acc_data
    2023-08-06 19:43:07 [INFO] Property c_stopping_point not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Property c_stop_goals_under_99 not found! (ignore this message)
    2023-08-06 19:43:07 [INFO] Fetching task
    2023-08-06 19:43:07 [INFO] >>> ALL DOABLE THINGS COMPLETED
    2023-08-06 19:43:07 [INFO] Maybe the bot has impossible tasks and locations for its lvls.
    2023-08-06 19:43:07 [INFO] Maybe quests need to be turned on in quests tab.
    2023-08-06 19:43:07 [INFO] Maybe the bot ran out of GP - give it profitable tasks.
    2023-08-06 19:43:07 [INFO] Standing at (3167, 3488, 0)
    2023-08-06 19:43:07 [INFO] Property c_ge_when_done not found! (ignore this message)
    2023-08-06 19:43:12 [INFO] Stopping P2P Master AI...
     

    The bot says your ranged combat level is lower than it wants for this task. In the future I'll get it to write the needed vs your level, or it could be a bug in which case I'll investigate (but not as fast as usual because I'm on holiday).

     

    13 hours ago, PPTouch said:

    2 questions. Training brand new account. All settings on default. F2P. Account keeps running to Port Sarim deposit box to bank even tho it's much farther than other places (from lumbridge for example). So first question, what's the scripted logic for how this is determined? I understand having variety and what not, but running past two banks to go to the exact same deposit box every time seems odd. Then on top of that, it runs back to the same oak trees every time, like we didn't just walk past 200 oaks. Again, I understand variety and randomness and whatnot, but this just seems down right illogical for a player.

    Second question, account tries to buy gear to train combat. Runs to G.E. cycles through multiple purchase attempts, maybe buys 1 piece of gear, then doesn't have the money for the rest of the stuff. The new gear all stays equipped (extra weight, reduced run) then goes back to skilling and a bunch of time is wasted. It seems more logical that a player would check prices of ideal loadout once or twice, then skill until they gather items to cover the costs. Is this intended, can this be fixed? Maybe a persistent value for gold that's needed after the first check, then once the next combat rotation comes around it compares new bank value to the needed value or something like that?

    It's generally been running great so far, so thank you, there's just fine tuning that can be done.

    Lumbridge bank is not added because I've always considered it botty, but this may change in the future. Draynor bank needs some levels to not get attacked by dark wizards. Accounts have their own unique favourite training spots, and go to whichever is the closest of their preferred locations. In your case it sounds like your account got unlucky with its training spot distribution.

    Regarding GE, this varies per skill, some skills work as you suggested, but so long as the bot can afford something useful it will go to GE. Affordability checks are done in advance so it will basically never leave empty handed. There is currently no optimization that prevents a trade restricted F2P account buying gear bit by bit, but this behaviour should stop quite soon. Right now, the P2P bot is not optimised for F2P starter accounts, but this will change after higher priority features are added.

    Glad to hear the bot is generally working well, thanks for the feedback. If you were to run it on a reasonable level members account it would have no issues paying for its own bonds.

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    P2P Master AI has been updated and is now live on the SDN!

    It's currently at v1.29 and is available in the client!

    Changes:
    • Explainability no longer lies about needing items
    • Wintertodt opens the bank if it hasn't been seen yet
    • Added slayer helmet (i)
    • Fixed Herblore often skipping/selling
    • Fixed banking min quantities issue
    • Added more info to slayer task skipping
    • Noted items no longer count for the bank check
    • Added paint timer for long AFKs
    • Fixed defence reqs for slayer helmets
    • Changed some stuff to prevent future bugs
    • It has not been possible to test this update, so let me know if any issues

    Time since request was made: 48 minutes, 36 seconds

    Thanks!
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