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  • PPTouch

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    1. So sometimes it will fill inventory and sometimes it won't? I can appreciate the randomness, but this is another one of those things that just seems unrealistic. I feel like if someone is going to train for hours there's just no way that they leave almost 1/3 of their inventory empty before they go, especially if they're not really picking up drops. Mistakes implemented in randomness makes sense, but this has happened every time I watched it. I think properly filling inventory should have a lot more weight.
    2. Few more notes. During range training, couldn't reach a target. Chat box full of can't reach messages. Very bot like. There should be a 'troubleshoot' failsafe if you can't reach a target too many times in a row, where your character repositions. Setting skill maxes seems to stop them a level before. I set most skills aside from combat to 70 max, and no more training seems to be done past 69. Withdrawing items for combat takes 1 step bank step : withdraw equipment, withdraw food. Then the items are equipped and sometimes 8 or so food spots are left unfilled. Depending on the task, it's fine. In other cases, full inventory is better. Maybe change it to two bank steps : gear and equip, then bank again and withdraw food. Either that or equip items while bank is open. Selling excessive items to fund bank could be better. This one is more difficult because you don't want the bot to sell necessary items, but I had no money and like 2K swordfish and lobsters. Perhaps something could be adjusted. 300K+ earned just like that. The other note is just to keep expanding skills and training methods! You've done great and hopefully more content is added soon! It can be a little suspicious if someone with high levels keeps doing level 50 skilling.
    3. Banned after 800+ total level. RIP. Edit : 2 day ban for macroing. Maybe some actions are too fast? I have noticed that even though mouse action can be slow, some particular actions snap quickly.
    4. In low levels picking up stuff can end up being worth while especially during g.e. restrictions. On that same note, I noticed during fighting hill giants for example that it did not pick up and bury bones. Later on that's probably fair, but at like level 9 prayer and low combat it's not bad exp. Waiting to be able to fight dragons or having enough money to buy bones use guilded/chaos alter might not be the best strat. There's should be efficiency evaluations that progressively scale with skill levels and bank values.
    5. Are you running on the same connection and computer as other bot accounts? I've been running for maybe a week or so from brand new account up and nothing yet. I'm using a VM and other stuff so it's a standalone account basically.
    6. Excellent! Generally good improvements, thanks so much! A few more notes, the fight to the death should probably just be early level lol. Deaths with expensive gear and inconsistent grave looting might be a bit problematic. Most F2P logs are on that restricted list as well except for regular logs so keep that in mind. That makes sense that not all quests are included. Perhaps early game quests could have some separate priority as well (not in development, but gameplay). The play time and level requirements are earned super naturally through gameplay, but quest points are still needed for trade, which should be an early accounts ultimate top priority I think. My bank is at 180K, of which almost none of it is usable because of trade restrictions. This hinders progression severely. Thanks again! Much love!
    7. @Aeglen I think you're misunderstanding my intentions, although that's a decent idea too. Just get top, bottom, and weapon maybe. What I mean though is just do not go buy until you have the total needed, whatever that is. Say, for example, iron is first set. 3 items valued at say 300gp. Each one is 100gp. Currently, the bot will buy if it has 100gp. Wasting all that time, just to cancel because it doesn't have all 3. Instead, calculate the total required to start (when possible) then only go once that total is reached. I understand that later this is not as optimal because every gear upgrade is valuable, but this wastes a good chunk of time early for that first few trips of gear and food while earning minimum requirements to be able to sell commonly botted items. On that note, there may be a more optimal path to reach the GP before the minimum F2P trade requirements. This is a list of restricted F2P trade items . For example, buy rope from ned's handmade rope. 70 profit each * 28 rope is 2k. Boom, you can get started easy. Eggs are 30. Bones are 60. Cabbages are 30. Any quick method for a few thousand to get started is a game changer. Catching, cooking, using shrimp as the first foods would be good too. Somehow I died and lost the previous steel scim I had and who knows what else, so probably eating/leaving optimization. A separate note for trade requirements is questing. I hit play and go to quests, and the list is full of mostly members quests and the 3 F2P shown are done and it does not scroll down. Questing is top priority with the rest as normal, but new quests never get done. Is this related to members quest filling the list? Are completed quests not being removed from the list? Can you add an option to disable members quests? or better yet automatically check for membership and disable them? or is it not even related to that list? At the end of they, there's a bunch to do for F2P new account optimization. I'd like to assume these problems don't come up on higher level members accounts, but for people like me who want to demo on non-risk accounts, it's a bit unappealing. This is like the taste test, the introduction. It should leave a great impression.
    8. That makes sense @Aeglen . It feels more realistic to have bots learn what's closer, but then again you might cross the line to "too optimal". I still feel like there should be better measures of distance and what's acceptable, but I suppose it's not the biggest problem. In regards to the G.E., I don't mind buying better gear bit by bit, but the problem lays in the fact that it will not begin first combat until it has the ideal loadout. This has probably resulted in at least 5 - 10 G.E. visits with no combat trained, lots of wasted time. I understand it's probably an edge case, but I feel like it's a fairly important one for new accounts to be a little more optimized to get off on the right foot and get to that ideal zone of functionality ASAP. Either way, like I said, great bot! The mouse movement is phenomenal and the randomization is very well done. Just some feedback. I'm sure I'll forget about it soon enough when the account has grown a bit.
    9. 2 questions. Training brand new account. All settings on default. F2P. Account keeps running to Port Sarim deposit box to bank even tho it's much farther than other places (from lumbridge for example). So first question, what's the scripted logic for how this is determined? I understand having variety and what not, but running past two banks to go to the exact same deposit box every time seems odd. Then on top of that, it runs back to the same oak trees every time, like we didn't just walk past 200 oaks. Again, I understand variety and randomness and whatnot, but this just seems down right illogical for a player. Second question, account tries to buy gear to train combat. Runs to G.E. cycles through multiple purchase attempts, maybe buys 1 piece of gear, then doesn't have the money for the rest of the stuff. The new gear all stays equipped (extra weight, reduced run) then goes back to skilling and a bunch of time is wasted. It seems more logical that a player would check prices of ideal loadout once or twice, then skill until they gather items to cover the costs. Is this intended, can this be fixed? Maybe a persistent value for gold that's needed after the first check, then once the next combat rotation comes around it compares new bank value to the needed value or something like that? It's generally been running great so far, so thank you, there's just fine tuning that can be done.
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