Zawy 838 Share Posted January 24, 2020 (edited) Anti pattern | Cannon everywhere | Worldhopping | Custom looting | Potion support | Special attack | Features Cannon everywhere Worldhopping Custom looting ( Only works at caged ogres with telegrabbing ) Potion support Special attack Edited March 28, 2021 by Zawy Vanhelsinki, UberJason, Varies and 3 others 2 4 Link to comment Share on other sites More sharing options...
framble 29 Share Posted January 24, 2020 Thank you so much for this!!! Zawy 1 Link to comment Share on other sites More sharing options...
Hashtag 8369 Share Posted January 25, 2020 Released! Zawy 1 Link to comment Share on other sites More sharing options...
framble 29 Share Posted January 26, 2020 @Zawy Got an account ready for this, could i please trial? Will post a nice prog Link to comment Share on other sites More sharing options...
Zawy 838 Author Share Posted January 26, 2020 35 minutes ago, framble said: @Zawy Got an account ready for this, could i please trial? Will post a nice prog Done. Please PM with any bugs Link to comment Share on other sites More sharing options...
Bennyj 2 Share Posted January 29, 2020 Hey Zawy, purchased this earlier, since I was one of the people requesting. Haven't run it for a long time yet but have noticed one thing so far - the script currently only refills the cannon when it's empty. Not sure if that's intended or not but I think this should be changed. It's perfectly reasonable to refill the cannon when empty *sometimes* but for the most part it should refill when still has some cannonballs remaining, IMO, at randomised intervals of course. Would also be cool if we could pick a tile around the cannon to stand on, since this gives us more personalisation and means users of this don't all have identical behaviour. Hopefully this shouldn't be too hard to implement! Link to comment Share on other sites More sharing options...
Zawy 838 Author Share Posted January 29, 2020 1 hour ago, Bennyj said: Hey Zawy, purchased this earlier, since I was one of the people requesting. Haven't run it for a long time yet but have noticed one thing so far - the script currently only refills the cannon when it's empty. Not sure if that's intended or not but I think this should be changed. It's perfectly reasonable to refill the cannon when empty *sometimes* but for the most part it should refill when still has some cannonballs remaining, IMO, at randomised intervals of course. Would also be cool if we could pick a tile around the cannon to stand on, since this gives us more personalisation and means users of this don't all have identical behaviour. Hopefully this shouldn't be too hard to implement! Hey, Thank you for purchasing. I will see if people do want to cannon fill part changed. I do think it's better to fill the cannon when it's empty, but that's just my opinion. I can add the tile part in the GUI. Zawy. Link to comment Share on other sites More sharing options...
Bennyj 2 Share Posted January 29, 2020 13 minutes ago, Zawy said: Hey, Thank you for purchasing. I will see if people do want to cannon fill part changed. I do think it's better to fill the cannon when it's empty, but that's just my opinion. I can add the tile part in the GUI. Zawy. Cheers for the reply Zawy, glad you were able to put something together so quickly after the initial request, impressive tbh! Zawy and Hashtag 2 Link to comment Share on other sites More sharing options...
Zawy 838 Author Share Posted January 31, 2020 On 1/29/2020 at 9:42 PM, Bennyj said: Cheers for the reply Zawy, glad you were able to put something together so quickly after the initial request, impressive tbh! I have added your request for tile support, to enable this: Simply click the button and it will grab your current tile in game. Link to comment Share on other sites More sharing options...
sillybot 0 Share Posted February 12, 2020 How come it doesn't attack the ogres, only refills the cannon?.. Link to comment Share on other sites More sharing options...
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