
blackbandan
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dyno#9167
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blackbandan reacted to a post in a topic: GManager [Easy Setup] [RS Account Management] [Guality]
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blackbandan reacted to a post in a topic: F2P Pk Bot project By Dyno aka blackbandan
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Aeglen reacted to a post in a topic: F2P Pk Bot project By Dyno aka blackbandan
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blackbandan reacted to a post in a topic: F2P Pk Bot project By Dyno aka blackbandan
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Nuclear Nezz reacted to a post in a topic: F2P Pk Bot project By Dyno aka blackbandan
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Updated Github. Script is now barebones functioning. It displays Current HP, Combat level, wilderness level, and target name with paint. Roams around an area in the wilderness, and attacks players depending on their cb level and the current wilderness level. Eats Trout at or below 50% hp. More features on the to do list, a lot from @Nuclear Nezz (ty) Also these to do features are just things I am currently thinking of, they are not all the features, nor are they listed in any order of priority. Check that you're not currently in combat with someone. Make your food more dynamic. Check overhead prayers (less relevant if you're using mage only). Add Tele Block, Snare, and Entangle spells. Add gear swaps to trick players into changing prayers (e.g., swap to a melee weapon then immediately back to mage to cast spell). Implement a two-step player check process: Check for a player targeting you or you targeting a player. If no player is found in the first check, find a new player to attack. If a player is found in either check, continue with that player. If no player is found, consider hopping worlds or moving around. Allow the bot to set up in one spot for known player-killing areas (e.g., outside boss lairs). If you see a player with a higher combat level than you, or a player you know will defeat you, hop worlds and/or run away. Add an equipment check for the enemy player. If they approach you with max gear, consider avoiding the fight as you're likely to lose. Run away to bank at 4 food left re gear at bank if out of food re gear at bank after dying
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Hello everyone, I'm new to coding. I recently decided to try to code in java as well as create osrs bots of my own for the first time. A bot that I've always wanted yet never see is a pking bot, so my first project is going to be a simple f2p pking bot. Updated 5/26/23 Current Features Displays in-game info Current HP Combat Level Wilderness level Target name In combat (yes or no) Walks around specified area in wilderness Walks to fight area if not in the fight area Eats trout if HP % falls to 50 or below Attacks players depending on CB level + or - wilderness level To Do List (still in progress, feel free to suggest features) Check that you're not currently in combat with someone. *done* Make your food more dynamic. Check overhead prayers (less relevant if you're using mage only). Add Tele Block, Snare, and Entangle spells. Add gear swaps to trick players into changing prayers (e.g., swap to a melee weapon then immediately back to mage to cast spell). Implement a two-step player check process: Check for a player targeting you or you targeting a player. If no player is found in the first check, find a new player to attack. If a player is found in either check, continue with that player. If no player is found, consider hopping worlds or moving around. Allow the bot to set up in one spot for known player-killing areas (e.g., outside boss lairs). If you see a player with a higher combat level than you, or a player you know will defeat you, hop worlds and/or run away. Add an equipment check for the enemy player. If they approach you with max gear, consider avoiding the fight as you're likely to lose. Run away to bank at 4 food left re gear at bank if out of food re gear at bank after dying Check target players wilderness level New re-written framework https://github.com/DynoDynoDynoDyno/F2P-PKER-TREE/tree/main/F2PNodePker I'm open for any advice. dyno#9167 <--- My discord if you want to chat on there
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blackbandan reacted to a post in a topic: DreamBot 3 Miner Tutorial, Part 1
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So i've made edits to the MiningTask in order to try and debugg, this is what I now have: The log is spamming "No available rocks found. Waiting...", meaning getClosestRock is returning Null even though I'm standing right near Copper rocks. Any ideas? package main.tasks; import org.dreambot.api.methods.Calculations; import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.script.TaskNode; import org.dreambot.api.utilities.Sleep; import org.dreambot.api.wrappers.interactive.GameObject; public class MiningTask extends TaskNode { @Override public boolean accept() { boolean accept = !Inventory.isFull() && !isMining(); log("MiningTask accept called, returned: " + accept); return accept; } @Override public int execute() { log("MiningTask execute called"); GameObject rock = getClosestRock(); // If there aren't any available rocks near us, we should just wait until one's available if (rock == null) { log("No available rocks found. Waiting..."); return Calculations.random(500, 1000); } if (rock.interact("Mine")) { // If we successfully click on the rock log("Started mining a rock."); Sleep.sleepUntil(this::isMining, 2500); // Wait until we're mining, with a max wait time of 2,500ms (2.5 seconds) } else { log("Failed to interact with the rock."); } return Calculations.random(500, 1000); } /** * Finds the closest acceptable rock that we can mine * * @return The closest GameObject that has the name 'Rocks', with the action 'Mine', and non-null model colors */ private GameObject getClosestRock() { GameObject rock = GameObjects.closest(object -> object.getName().equalsIgnoreCase("Rocks") && object.hasAction("Mine") && object.getModelColors() != null); log("getClosestRock called, returned: " + (rock != null ? rock.getName() : "null")); return rock; } /** * For part 1, we'll consider our player doing any animation as mining * This will be improved/changed in a future part * * @return true if the player is mining, otherwise false */ private boolean isMining() { return Players.getLocal().isAnimating(); } }
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I have no errors in my IDE, yet when I open the script and run it in dreambot it does nothing, and doesn't attempt to mine any rocks. I tried to add Logger.log outputs to see what was working and didn't get any of those either, any ideas? Edit: The paint does in fact show up, though.
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blackbandan reacted to a post in a topic: BotBuddy, Dreambot Management Suite
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blackbandan reacted to a post in a topic: [Free] Profitable Herblore
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Sounds good! Do you plan on opening a discord server to discuss your scripts?
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blackbandan reacted to a post in a topic: [Free] Profitable Herblore
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Chieftain reacted to a post in a topic: Chief Bird Houses
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Looks interesting. Once I read up on bird houses are and what you say the requirements are then I'll definitely purchase.
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Hi, nice script. Is it supposed to fill every offer slot? I see it is now waiting to check the price of guam potion unf but it can't. https://prnt.sc/PJk4woKTMrBa
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Looking for a 200$ dreambot voucher W/ paypal
blackbandan replied to blackbandan's topic in Vouchers
Added, I am Dyno -
Title says it all, looking to buy 200$ worth of credits through paypal. Somebody hook me up.
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🌟 Cheapest Vouchers [PAYPAL, OSRSGP, CRYPTO] - [CHEAPEST] - [1:1 Ratio]
blackbandan replied to Defiled's topic in Vouchers
added on discord -
💪 Gains AIO F2P Skiller [8 in 1] - [Task system] - [F2P]
blackbandan replied to Gains's topic in Premium
Hey, I up voted... May I have a trial?