AsBakedAsCake 202 Share Posted November 2, 2022 (edited) After watching the walking a bit, I think it can be too random at times. Some paths it's taking aren't realistic. Edit: Just watched it walk from Lumby to GE. It went all the way passed Draynor Manor and through Barbarian Village to get there. The original path it took before the update was much better. GP/Hr also slowed on my scripts because it's walking too far out of the way. Gets lost sometimes and forces random walking Example: Walks passed the bank, then walks back, wasting a bit of time: Edited November 2, 2022 by AsBakedAsCake Link to comment Share on other sites More sharing options...
jex123 0 Share Posted November 2, 2022 Yes my script has stopped working because Walking.ClickTileonMinimap won't click on the exact tile as it did pre 3.14.0. Link to comment Share on other sites More sharing options...
abouhanafy87 4 Share Posted November 8, 2022 Still walking randomly in the specified area. what's wrong in this code . why still walks randomly in the specified area despite being in the bank area and why didn't interact bank . @Pandemic @Zawy @Nuclear Nezz@Hashtag } else if(Inventory.isFull()) { if (Bank_Area.contains(myplayer)) { bank(); }else { if(Walking.walk(Bank_Area.getRandomTile())){ // Sleep.sleep(random(2500,3500)); Sleep.sleepUntil(()-> myplayer.distance(Walking.getDestination())<random(3,5),random(2000,4000)); } } } Link to comment Share on other sites More sharing options...
abouhanafy87 4 Share Posted November 9, 2022 client v3.14.2.3 stand in tile and didn't move . walk randomly is fixed . walk didn't do the sleep condition :- if(Walking.walk(Bank_Area.getRandomTile())){ Sleep.sleepUntil(()-> myplayer.distance(Walking.getDestination())<random(3,5),random(2000,4000)); } Link to comment Share on other sites More sharing options...
Penkion 2 Share Posted November 13, 2022 Walking from edge bank to barbarian village is really bad. It can't decide which path to take walks back and forth a lot sometimes. Link to comment Share on other sites More sharing options...
Penkion 2 Share Posted November 13, 2022 (edited) Maybe you could add old walking logic to the client so we could use it until this reworked walking gets better? Edited November 13, 2022 by Penkion lfscomic and abouhanafy87 2 Link to comment Share on other sites More sharing options...
abouhanafy87 4 Share Posted November 14, 2022 2022-11-14 08:00:24 [ERROR] There was an issue connecting to our servers java.net.UnknownHostException: cdn.dreambot.org at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method) at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source) at java.net.InetAddress.getAddressesFromNameService(Unknown Source) at java.net.InetAddress.getAllByName0(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getByName(Unknown Source) at io.netty.util.internal.SocketUtils$8.run(SocketUtils.java:156) at io.netty.util.internal.SocketUtils$8.run(SocketUtils.java:153) at java.security.AccessController.doPrivileged(Native Method) at io.netty.util.internal.SocketUtils.addressByName(SocketUtils.java:153) at io.netty.resolver.DefaultNameResolver.doResolve(DefaultNameResolver.java:41) at io.netty.resolver.SimpleNameResolver.resolve(SimpleNameResolver.java:61) at io.netty.resolver.SimpleNameResolver.resolve(SimpleNameResolver.java:53) at io.netty.resolver.InetSocketAddressResolver.doResolve(InetSocketAddressResolver.java:55) at io.netty.resolver.InetSocketAddressResolver.doResolve(InetSocketAddressResolver.java:31) at io.netty.resolver.AbstractAddressResolver.resolve(AbstractAddressResolver.java:106) at io.netty.bootstrap.Bootstrap.doResolveAndConnect0(Bootstrap.java:206) at io.netty.bootstrap.Bootstrap.access$000(Bootstrap.java:46) at io.netty.bootstrap.Bootstrap$1.operationComplete(Bootstrap.java:180) at io.netty.bootstrap.Bootstrap$1.operationComplete(Bootstrap.java:166) at io.netty.util.concurrent.DefaultPromise.notifyListener0(DefaultPromise.java:577) at io.netty.util.concurrent.DefaultPromise.notifyListenersNow(DefaultPromise.java:551) at io.netty.util.concurrent.DefaultPromise.notifyListeners(DefaultPromise.java:490) at io.netty.util.concurrent.DefaultPromise.setValue0(DefaultPromise.java:615) at io.netty.util.concurrent.DefaultPromise.setSuccess0(DefaultPromise.java:604) at io.netty.util.concurrent.DefaultPromise.trySuccess(DefaultPromise.java:104) at io.netty.channel.DefaultChannelPromise.trySuccess(DefaultChannelPromise.java:84) at io.netty.channel.AbstractChannel$AbstractUnsafe.safeSetSuccess(AbstractChannel.java:989) at io.netty.channel.AbstractChannel$AbstractUnsafe.register0(AbstractChannel.java:504) at io.netty.channel.AbstractChannel$AbstractUnsafe.access$200(AbstractChannel.java:417) at io.netty.channel.AbstractChannel$AbstractUnsafe$1.run(AbstractChannel.java:474) at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:164) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:472) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:500) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.lang.Thread.run(Unknown Source) 2022-11-14 08:00:24 [INFO] Connecting to server... 2022-11-14 08:00:24 [ERROR] There was a problem parsing the LivePrices data java.net.UnknownHostException: downloads.dreambot.org at java.net.InetAddress.getAllByName0(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at org.1n.lambda$static$0(1n.java:39) at org.4i.0(4i.java:171) at org.4i.0(4i.java:135) at org.4i.0(4i.java:84) at org.2z.1(2z.java:187) at org.2z.2(2z.java:108) at org.2z.0(2z.java:88) at org.2T.0(2T.java:169) at org.0C.0(0C.java:41) at org.3x.1(3x.java:142) at org.3x.0(3x.java:117) at org.2a.0(2a.java:94) at org.3x.1(3x.java:142) at org.3x.0(3x.java:117) at org.0R.0(0R.java:93) at org.3x.1(3x.java:142) at org.1V.0(1V.java:88) at org.3x.1(3x.java:142) at org.3x.0(3x.java:117) at org.3m.1(3m.java:229) at org.3m.0(3m.java:81) at org.dreambot.api.1.0(1.java:146) at org.dreambot.api.1.1(1.java:122) at org.dreambot.api.1.0(1.java:75) at org.dreambot.api.1.2(1.java:45) at org.dreambot.api.methods.grandexchange.LivePrices.getLow(LivePrices.java:90) at Main.onPaint(Main.java:386) at org.dreambot.api.script.event.impl.PaintEvent.dispatch(PaintEvent.java:31) at org.dreambot.2n.0a(2n.java:174) at org.dreambot.2n.0(2n.java:160) at org.dreambot.20.1(20.java:181) at org.dreambot.20.0(20.java:170) at org.dreambot.20.getGraphics(20.java:73) at av.f(Unknown Source) at client.av(Unknown Source) at ae.aj(Unknown Source) at ae.run(Unknown Source) at java.lang.Thread.run(Unknown Source) after that the client is frozen . Link to comment Share on other sites More sharing options...
AsBakedAsCake 202 Share Posted November 14, 2022 (edited) On 11/13/2022 at 4:05 AM, Penkion said: Walking from edge bank to barbarian village is really bad. It can't decide which path to take walks back and forth a lot sometimes. On 11/13/2022 at 4:06 AM, Penkion said: Maybe you could add old walking logic to the client so we could use it until this reworked walking gets better? I agree, I tried to tell them the new walking was bad. No one listens until everyone starts to complain about it, lol. Walking from lumbridge to GE is terrible as well, walks one way, walks back other way. Paths are unrealistic, old walking was better. The further you have to walk, the worse it gets. Edited November 14, 2022 by AsBakedAsCake Link to comment Share on other sites More sharing options...
Pandemic 2675 Author Share Posted November 14, 2022 On 11/9/2022 at 10:13 PM, abouhanafy87 said: client v3.14.2.3 stand in tile and didn't move . walk randomly is fixed . walk didn't do the sleep condition :- if(Walking.walk(Bank_Area.getRandomTile())){ Sleep.sleepUntil(()-> myplayer.distance(Walking.getDestination())<random(3,5),random(2000,4000)); } Make sure to update the client, as the latest build is 3.14.2.8. If it still has that issue, run the client with the -debug arg and send those logs over. On 11/13/2022 at 9:05 AM, Penkion said: Walking from edge bank to barbarian village is really bad. It can't decide which path to take walks back and forth a lot sometimes. Will try to recreate this. 4 hours ago, AsBakedAsCake said: I agree, I tried to tell them the new walking was bad. No one listens until everyone starts to complain about it, lol. There's nothing to listen to if no one complains 4 hours ago, AsBakedAsCake said: Walking from lumbridge to GE is terrible as well, walks one way, walks back other way. Paths are unrealistic, old walking was better. The further you have to walk, the worse it gets. You're describing the randomized paths, which I've already tweaked once from your prior input about them being too random. I've just further lowered the randomness for the next build, and will check the output of those to make sure those paths are less random. AsBakedAsCake 1 Link to comment Share on other sites More sharing options...
AsBakedAsCake 202 Share Posted November 14, 2022 21 minutes ago, Pandemic said: You're describing the randomized paths, which I've already tweaked once from your prior input about them being too random. I've just further lowered the randomness for the next build, and will check the output of those to make sure those paths are less random. I appreciate that. Sorry I've been roasting the walking so hard, just want it to be great again Link to comment Share on other sites More sharing options...
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