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  • abouhanafy87

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    1. public void checkRocks(){ rok1 = GameObjects.getTopObjectOnTile(new Tile(2501,5066, 0)); rok2 = GameObjects.getTopObjectOnTile(new Tile(2498,5065, 0)); rok3 = GameObjects.getTopObjectOnTile(new Tile(2504,5059, 0)); if (rok1 != null){ if(rok1.exists() && rok1.getID()==oreID && !rock1) { rock1 = true; log("rock 1 is now light ..o..");//this is work } }else { if(rock1){ rock1 = false; log("rock 1 is gone *"); } } if (rok2 != null){ if(rok2.exists() && rok2.getID()==oreID && !rock2) { rock2 = true; log("rock 2 is now light ..oo.."); } }else { if(rock2) { rock2 = false; log("rock 2 is gone **");// here not work } } if (rok3 != null){ if(rok3.exists() && rok3.getID()==oreID && !rock3) { rock3 = true; log("rock 3 is now light ..ooo.."); } }else { if(rock3) { rock3 = false; log("rock 3 is gone ***"); } } }
    2. Like the cat who are talk and there's a man who give you a sandwich and the man who acted take you to the present and the man who request from you to help him to build a bee home
    3. pick items from random or follow many or some patterns . This is good but i didn't want to follow one pattern every time.
    4. @Pandemic test Inventory.getRandom() It doesn't work with me
    5. Because it will be more humanity
    6. I tried to drop inventory by a function inventory.getrandom() but it doesn't work and try to make a random number and use inventory.getiteminslot(random number) and didn't work anyway to drop the inventory randomly
    7. my client didint work and have this 12:59:20 PM: [ERROR] Error reading from world URL: java.net.SocketTimeoutException: connect timed out at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:350) at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:206) at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:188) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392) at java.net.Socket.connect(Socket.java:607) at sun.net.NetworkClient.doConnect(NetworkClient.java:175) at sun.net.www.http.HttpClient.openServer(HttpClient.java:463) at sun.net.www.http.HttpClient.openServer(HttpClient.java:558) at sun.net.www.http.HttpClient.<init>(HttpClient.java:242) at sun.net.www.http.HttpClient.New(HttpClient.java:339) at sun.net.www.http.HttpClient.New(HttpClient.java:357) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:1226) at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1162) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:1056) at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:990) at sun.net.www.protocol.http.HttpURLConnection.followRedirect0(HttpURLConnection.java:2739) at sun.net.www.protocol.http.HttpURLConnection.followRedirect(HttpURLConnection.java:2651) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1830) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1498) at org.dreambot.api.methods.world.Worlds.0(Worlds.java) at org.dreambot.api.methods.world.Worlds.0(Worlds.java) at org.dreambot.api.methods.world.Worlds.all(Worlds.java) at org.dreambot.api.methods.world.Worlds.all(Worlds.java) at org.dreambot.api.methods.world.Worlds.getRandomWorld(Worlds.java) at org.dreambot.1.3(1.java) at org.dreambot.1.<init>(1.java) at org.dreambot.core.Insta...
    8. after last update 16/6/2021 we have this error. [ERROR] Game State not found: 1597376377
    9. @Pandemic What about multiple game objects of the same type around
    10. There is 3 rocks i want to know when its exists and if i interacting one i can chech when its not exist but if other player interact another rock how can i know when it not exists
    11. What about if there's multiple game objects of the same type around
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