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  • Dev Blog #11


    Nuclear Nezz

    Recommended Posts

    Posted

    Hello everyone and welcome to the 11th dev blog. :')

     

    The updates we have for this week are *drum roll*

     

    Walking:

     

     

    @Notorious has added a BUNCH of new nodes, which should make walking a lot more stable.

    He's also been working on getting the transition nodes (tolls, ships, etc) in working order.

    Next on the list is local walking and handling obstacles.

     

     

     

    Updater:

     

     

    has made great progress on the Updater, and should soon be ready to be added to the automated update system @Ericthecmh is working on.

     

     

     

    Interactions:

     

     

    @Pandemic and have been playing with interactions, and they're getting better and better every day. You should see a dramatic change in interactions in the next client update. :)

     

     

     

    @Chris has been pounding through a few bugs that he found involving multiple tabs. There was a dramatic fps drop in a tab if it wasn't the currently selected tab. This has been fixed already and will be in the next client update. :)

     

    Thanks,

    The Dream Team

    Posted

    Nice, I feel like all these development blogs are the same though.

    Posted

    Nice, I feel like all these development blogs are the same though.

    Yeah they do all look pretty similar.

    We've been working on the same things for too long. :|

    I mean, to be fair they're the three areas that need the most work.

    But yeah.

    Posted

    Yay! I can't wait for finished Walking and Interactions!

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