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  • Dev Blog #11

    Nuclear Nezz

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    Hello everyone and welcome to the 11th dev blog. :')


    The updates we have for this week are *drum roll*





    @Notorious has added a BUNCH of new nodes, which should make walking a lot more stable.

    He's also been working on getting the transition nodes (tolls, ships, etc) in working order.

    Next on the list is local walking and handling obstacles.







    has made great progress on the Updater, and should soon be ready to be added to the automated update system @Ericthecmh is working on.







    @Pandemic and have been playing with interactions, and they're getting better and better every day. You should see a dramatic change in interactions in the next client update. :)




    @Chris has been pounding through a few bugs that he found involving multiple tabs. There was a dramatic fps drop in a tab if it wasn't the currently selected tab. This has been fixed already and will be in the next client update. :)



    The Dream Team

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    Nice, I feel like all these development blogs are the same though.

    Yeah they do all look pretty similar.

    We've been working on the same things for too long. :|

    I mean, to be fair they're the three areas that need the most work.

    But yeah.

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