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holic reacted to beanchanh95 in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
hey mate,
just want to show my appreciation towards your wonderful script, thank you very much
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holic got a reaction from Bernardzwijn1 in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
SDN ISSUE FIXED!
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holic reacted to mexxxy in [FREE] GE Alcher [148 HOURS PROGGIE]
Buy stuff from GE then alch it for profit and 75k exp/h. Very good for F2P mage training.
Start at GE with any fire staff equipped and coins in inventory (the script will not use the bank).
When it runs out of nature it will purchase more from GE for 20-33% of your cash stack.
Profit is calculated from the values you entered in the GUI so it might not necessarily be accurate.
I suggest setting price so item can buy quickly or else it will wait for a bit in GE (and lose exp). You can find some here https://alchmate.com/
Credits to @Articron for GUI, @LostVirt for TBL and @holic for WindMouse
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holic reacted to mamaguebos in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
Love your scripts man! I'll send you a donation later today!
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holic got a reaction from BernardZwijn in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
It's an issue on the SDN so I'll just have to wait for an answer from the admins as to what's going wrong
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holic got a reaction from BernardZwijn in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
Good catch, somethings up with the SDN. I'll see what I can do to fix it, I've had it happen with another script previously. That's a pain, that's why people are saying the things I fixed arent fix lol
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holic got a reaction from abouhanafy87 in Npc that interacting Me
Do a null check for
Players.getLocal().getCharacterInteractingWithMe() and there's no need to compare models, you can just do
Players.getLocal().getCharacterInteractingWithMe().equals(npc); also, someone else correct me if I'm wrong, I think you could be using getInteractingCharacter instead of getCharacterInteractingWithMe based on the isInteractedWith call
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holic got a reaction from Bernardzwijn1 in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
Good catch, somethings up with the SDN. I'll see what I can do to fix it, I've had it happen with another script previously. That's a pain, that's why people are saying the things I fixed arent fix lol
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holic got a reaction from Etienne2611 in Question regarding mouse clicks and movements by bots
Are you using the Robot class for mouse movements? That's the only reason I can think of for your actual mouse moving. If so, look here for using the client's mouse: https://dreambot.org/javadocs/org/dreambot/api/input/Mouse.html
In general you don't need call upon the Mouse class to move it, only in specific cases. Instead, just call https://dreambot.org/javadocs/org/dreambot/api/wrappers/interactive/Entity.html#interact() for the entity you want to click or interact with.
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holic got a reaction from ImLife in Random Event Handler - a collection of 8 complete random event solvers!
RandomHandler
One of the great things of the old days of OSRS cheating, especially when SCAR was popular, was the sharing and co-development of things like random event solvers so I'm bringing it back.
Here you'll find a collect of random solvers that work out of the box, save for adding the package to these files. More will be added as I encounter them and have the time to solve them.
Supported Random Events: Genie, Mysterious Old Man, Drunken Dwarf, Ricky Turpentine, Freaky Forester, Frog, Beekeeper, and a generic Dismiss handler
Usage
Add the files to your script, ideally in a folder named randoms. Add RandomHandler.loadRandoms(); to onStart. Add RandomHandler.clearRandoms(); to onExit. Use RandomHandler.loadRandom(Event.DRUNKEN_DWARF) and RandomHandler.unloadRandom(Event.DRUNKEN_DWARF) respectively to only load your desired solver. Lamp will automatically be used by GenieSolver, to take care of it manually, remove the line from GenieSolver and use RandomHandler.useLamp(); where desired. Watch the magic happen! I will be adding more options for loading and unloading specific random events
Issues
Currently, the onPaint doesn't seem to work but that's all.
GitHub
https://github.com/blakeaholics/DreamBot-RandomHandler
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holic reacted to Rare Deal in Lootaholic - The Wilderness Looter - Reuploaded
Just tried this out. Man, I am so impressed. This script is ADVANCED. The GUI, the calculations and decisions- everything is top notch. Was a bit tough on a lv3 with skeletons so I'll follow the recommendation and be back later
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holic reacted to nagasakky in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
+100
Amazing Work, can't explain the happiness by using your script.
Like you've said : "Very easy to set up but a complex and powerful script nonetheless."
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holic got a reaction from Bernardzwijn1 in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
Fixed, wait for 5.9
Try turning off loot by value since feathers aren't worth much it's probably prioritizing bones and such. I've tried it myself and it works fine with it turned off.
Should be fixed, wait for 5.9
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holic got a reaction from apnasus in Walkaholic - Map walker - Walk almost anywhere in Gielinor - Now with improved accuracy!
Walkaholic - Walk almost anywhere in Gielinor
[add script]
Description
This is a very simple automated walking script but the big difference is there are no preset locations, you decide where to go and go basically anywhere! Simply select your desired location on the pop-out map and watch your player navigate across the world Gielinor.
Features
Teleporting: almost every kind of teleporting is now supported thanks to DaxWalker and @LostVirt as mine was far from complete Shift-click to start: you can automatically start walking to a destination by holding down shift while selecting a location from the "Jump to" menu Checks the map: opens the world map like a human would to figure out where to go"(i.e. human-like reading the map) Dungeon handling: Supports Edgeville, Asgarnian, etc. although the map doesn't show dungeons...yet View WebNodes: check all webnodes at once as you browse the map Anti-ban: general anti-ban while walking Smart obstacle handling: most common uncommon obstacles added to WebWalker (e.g. Large door, Web, etc) Wilderness handling: can cross the ditch in or out of the wilderness Snap to player: follows the player on the pop-out map as they move Center on player: jumps the pop-out map to the player's current location Logout on arrival: logs out once destination is reached Quick-locations: jumps the pop-out map to the selected location Will add more locations on request Troubleshooting
Stuck at "Loading map...": Use at least 512MB of RAM GUI
As of version 0.12
Coming Soon
Automatic eating for dangerous zones Zooming map Dungeon maps Second level maps Known Bugs
Map image fails to load if you start and stop the script 4+ times currently Increase the amount of memory DB uses to prevent this. It happens because Java runs out of memory. "Snap to Player" doesn't always change values
Bug Reports
To submit a bug report, please:
Ensure you're on the latest version first Explain your problem as clearly and concise as possible
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holic got a reaction from doowee in Random Event Handler - a collection of 8 complete random event solvers!
RandomHandler
One of the great things of the old days of OSRS cheating, especially when SCAR was popular, was the sharing and co-development of things like random event solvers so I'm bringing it back.
Here you'll find a collect of random solvers that work out of the box, save for adding the package to these files. More will be added as I encounter them and have the time to solve them.
Supported Random Events: Genie, Mysterious Old Man, Drunken Dwarf, Ricky Turpentine, Freaky Forester, Frog, Beekeeper, and a generic Dismiss handler
Usage
Add the files to your script, ideally in a folder named randoms. Add RandomHandler.loadRandoms(); to onStart. Add RandomHandler.clearRandoms(); to onExit. Use RandomHandler.loadRandom(Event.DRUNKEN_DWARF) and RandomHandler.unloadRandom(Event.DRUNKEN_DWARF) respectively to only load your desired solver. Lamp will automatically be used by GenieSolver, to take care of it manually, remove the line from GenieSolver and use RandomHandler.useLamp(); where desired. Watch the magic happen! I will be adding more options for loading and unloading specific random events
Issues
Currently, the onPaint doesn't seem to work but that's all.
GitHub
https://github.com/blakeaholics/DreamBot-RandomHandler
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holic got a reaction from mattyice5 in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
I guess your connection to my server isn't working. When you select an NPC, it pings my server for the list of potential item drops. I'll see what I can do. In the meantime, just don't click on an NPC, use the custom NPC option below it to manually add your targets and you should have no problems
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holic reacted to lolwat in BotBuddy, Dreambot Manager SaaS [Jagex account support, True automation]
Today I worked on some QOL and added bot/instance groups. I figured out that starting 20 bots, despite having nice dedicated hardware, will cause the CPU to go insane. Server sounded like a rocket ship for a couple minutes there.
Can be stopped/started by group or as a whole. Both online and offline account sections will always have a category for "All accounts", for emergencies.
Currently working on the page to add/modify/remove groups. They are fully customizable.
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holic got a reaction from Smajl in Botting / Recommendations / Guides
Check my scripts out, they're free, don't use a tutorial island script or you'll be banned pretty much instantly.
Either 24/7 or bot like a normal player: 1-2hrs on, 1-2hrs break every 30-2hrs + 2-8 min AFK break every 30-60 mins
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holic got a reaction from juacovp08 in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
Hmm 🤔 please post your config
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holic got a reaction from bubba2294 in Walkaholic - Map walker - Walk almost anywhere in Gielinor - Now with improved accuracy!
No problem, buddy! Thank you!
The current issue is from a DreamBot update but I've got an update waiting to be approved that will fix it. Look for version 1.3 and it'll work again.
If not, PM me!
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holic reacted to yungbk in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
without a doubt an amazing script. Run for a huge amount of time and not even banned. Perfect only few errors I have noticed is if I set parameters for player to eat when health is at 50%. No error at 40% but there is at 50.
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holic reacted to macmoney in Fightaholic - The scrappy AIO fightin' script - Interaction Before Fight Added
the best script I have ever used. Period. No doubt this man is a genius and is amazing at what he does. I have been training on sand crabs for the last little while, only question i had is the script is set up to bank at closet location but it never goes to the bank that is on the beach beside the sand crabs, any way to set that up or select that bank from the drop down. Not a huge deal still banks and does its thing just takes longer. Where can i find any of your other scripts?
hats off to you! amazing job thank you!