Nuclear Nezz 2104 Posted January 7, 2020 Hello everyone! This release has a few quick bug fixes (hopefully) in them. It's been brought to my attention that there is actually an issue with my widgets update, I've changed a bit on how the caching is handled which should fix that issue. I'll be working on fine tuning the performance once again over the next week or so, while making sure I don't reintroduce that issue. I've also updated the bank's isSlotVisible method as well as what rectangles it uses to interact with items, which should resolve the problem of it trying to interact with an item that is just barely visible. Let me know if this causes any other issues. Fixed Tile.getRandomizedTile to include the same Z that the tile previously had (it was not apparently before) Added more methods to Item, like isMembers, isTradable, getActions, and a few others. Fixed an issue with item definitions when the item had a shift click index, it was previously incorrectly grabbing names of items like that sometimes (Like on a sack of cabbages(10)) Thank you everyone, as always! The Dream Team
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