Nuclear Nezz 2062 Share Posted January 7, 2020 Hello everyone! This release has a few quick bug fixes (hopefully) in them. It's been brought to my attention that there is actually an issue with my widgets update, I've changed a bit on how the caching is handled which should fix that issue. I'll be working on fine tuning the performance once again over the next week or so, while making sure I don't reintroduce that issue. I've also updated the bank's isSlotVisible method as well as what rectangles it uses to interact with items, which should resolve the problem of it trying to interact with an item that is just barely visible. Let me know if this causes any other issues. Fixed Tile.getRandomizedTile to include the same Z that the tile previously had (it was not apparently before) Added more methods to Item, like isMembers, isTradable, getActions, and a few others. Fixed an issue with item definitions when the item had a shift click index, it was previously incorrectly grabbing names of items like that sometimes (Like on a sack of cabbages(10)) Thank you everyone, as always! The Dream Team Link to comment Share on other sites More sharing options...
Hashtag 8865 Share Posted January 7, 2020 Thanks! Link to comment Share on other sites More sharing options...
BrownK1d 4 Share Posted January 7, 2020 Thank you Senpai! Link to comment Share on other sites More sharing options...
icedotexe 4 Share Posted January 7, 2020 Thanks Nezz Link to comment Share on other sites More sharing options...
Defiled 424 Share Posted January 7, 2020 ty Link to comment Share on other sites More sharing options...
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