Nuclear Nezz 2107 Posted January 24, 2019 Hello everyone! Sorry for the delay on these fixes, when I didn't have a text saying it was a rev update I went back to sleep Prayers have been fixed, world hopping should be fixed. In other news, I have my desk now. I'm gonna start working on getting that schedule I promised you guys soon here. If there's anything you'd like seen changed in the client, or added, or removed, let me know and I can add it on to my list of shit I need to do. I hope everyone had a good Christmas and new years. I'm ready to slay some RS now. Thanks, The Dream Team
Hoodz 161 Posted January 24, 2019 i sent you a discord message with the fixes nerd. next time ill message you little girl
Akris 10 Posted January 25, 2019 Thanks for the fix. As for the features - I would like Dreambot to use less CPU and RAM. So just overall optimization of the client's code would be nice, if it's possible, of course. I don't know how optimized it is right now, maybe it's already perfect or something
Hoodz 161 Posted January 26, 2019 2 hours ago, Akris said: Thanks for the fix. As for the features - I would like Dreambot to use less CPU and RAM. So just overall optimization of the client's code would be nice, if it's possible, of course. I don't know how optimized it is right now, maybe it's already perfect or something You can't "just optimize" easily. You probably won't see any improvements until db3.
alotoffluffy 3 Posted January 27, 2019 Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.
ozeki6 32 Posted January 27, 2019 4 hours ago, alotoffluffy said: Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm. I think that you can override the method that calculates the path of the mouse.
Nuclear Nezz 2107 Author Posted January 28, 2019 14 hours ago, alotoffluffy said: Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm. Having a "plug-n-play" for the mouse class is something that we have planned for db3. I don't believe it's possible with the current mouse, without using reflection to override classes forcefully, which wouldn't be allowed on the sdn.
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