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  • Client Release 2.9.8.4


    Nuclear Nezz

    Recommended Posts

    Posted

    Hello everyone!

    Sorry for the delay on these fixes, when I didn't have a text saying it was a rev update I went back to sleep :(

    Prayers have been fixed, world hopping should be fixed.

     

    In other news, I have my desk now. I'm gonna start working on getting that schedule I promised you guys soon here. If there's anything you'd like seen changed in the client, or added, or removed, let me know and I can add it on to my list of shit I need to do.

    I hope everyone had a good Christmas and new years. I'm ready to slay some RS now.

    Thanks,

    The Dream Team

    Posted

    i sent you a discord message with the fixes nerd.

    next time ill message you little girl ;)

    Posted

    an easy disable/enable client render button. Thats it.

    Posted

    Thanks for the fix. As for the features - I would like Dreambot to use less CPU and RAM. So just overall optimization of the client's code would be nice, if it's possible, of course. I don't know how optimized it is right now, maybe it's already perfect or something :kappa:

    Posted
    2 hours ago, Akris said:

    Thanks for the fix. As for the features - I would like Dreambot to use less CPU and RAM. So just overall optimization of the client's code would be nice, if it's possible, of course. I don't know how optimized it is right now, maybe it's already perfect or something :kappa:

    You can't "just optimize" easily. You probably won't see any improvements until db3.

    Posted

    I see. Will DB3 be released anytime soon then?

    Posted

    Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.

    Posted
    4 hours ago, alotoffluffy said:

    Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.

    I think that you can override the method that calculates the path of the mouse.

    Posted
    14 hours ago, alotoffluffy said:

    Would love to be able to write my own mouse movement algorithms; would be grateful if you could allow us to set the mouse class to use our own implementations of MouseAlgorithm.

    Having a "plug-n-play" for the mouse class is something that we have planned for db3. I don't believe it's possible with the current mouse, without using reflection to override classes forcefully, which wouldn't be allowed on the sdn.

    Archived

    This topic is now archived and is closed to further replies.

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