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  • ozeki6

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    About ozeki6

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    1. Hey O, I bought an account from you in 2018 and im trying to appeal a ban and was wondering if you could help a brother out with the questions about where it was created n shit Untitled.thumb.png.ddfabb2a60c5e97e5ccb9cefba1ed2f7.png

    2. Buenas tarde saludos, Acabo de probar el script y funciona pero en las barras me anda unos errores agradeceria que puediera solucionarlo.

      Este fue el mensaje: this cript threw an error, contact the script writer.

       

    3. What library are you using for ML ?
    4. Very cool mate but are you using the normal client or a botting client?
    5. Unless it missclicked on some npc then I have no idea. If it did it's not the script's fault anyway.
    6. Quickstart can only read some parameters from your .bat. It's up to you to choose what parameter you give. For example, if you want to enable muling on a script you could use quickstart to pass a boolean parameter "true" to your script.
    7. https://stackoverflow.com/questions/21863987/thread-hangs-when-creating-objectinputstream Your code should be : try { PlayerState state = new PlayerState(getLocalPlayer().getName(), getClient().getCurrentWorld(), 200, false); MethodProvider.log("Current PlayerState: "); MethodProvider.log("Name = " + state.getName() + "\n World = " + state.getWorld() + "\n ItemCount = " + state.getItemCount() + "\n Ready for trade: " + state.isGoTrade()); MethodProvider.sleep(3000); MethodProvider.log("Connecting..."); Socket socket = new Socket("127.0.0.1", PORT); ObjectOutputStream outputStream = new ObjectOutputStream(socket.getOutputStream()); outputStream.writeObject(state); ObjectInputStream inputStream = new ObjectInputStream(socket.getInputStream()); state = (PlayerState) inputStream.readObject(); MethodProvider.log("Received from server: "); MethodProvider.log("Name = " + state.getName() + "\n World = " + state.getWorld() + "\n ItemCount = " + state.getItemCount() + "\n Ready for trade: " + state.isGoTrade()); outputStream.close(); inputStream.close(); } catch (IOException | ClassNotFoundException e) { e.printStackTrace(); } PlayerState state = null;  try { ServerSocket socket = new ServerSocket(PORT); MethodProvider.log("Waitinng for connection..."); Socket pipe = socket.accept(); MethodProvider.log("Connected!" + pipe.toString()); ObjectInputStream inputStream = new ObjectInputStream(pipe.getInputStream()); state = (PlayerState)inputStream.readObject(); state.setGoTrade(true); ObjectOutputStream outputStream = new ObjectOutputStream(pipe.getOutputStream()); outputStream.writeObject(state); MethodProvider.log("Succesfully sent follow state: " + state); inputStream.close(); outputStream.close(); } catch (IOException | ClassNotFoundException e) { e.printStackTrace(); } return z.rh(60000,90000); }
    8. Try this. Delete ObjectInputStream from the client side. In the server declare ObjectInputStream and ObjectOutputStream right before using them. So it should be like ObjectInputStream inputStream = new ObjectInputStream(pipe.getInputStream()); state = (PlayerState)inputStream.readObject(); state.setGoTrade(true); ObjectOutputStream outputStream = new ObjectOutputStream(pipe.getOutputStream()); outputStream.writeObject(state); Read this https://stackoverflow.com/questions/21863987/thread-hangs-when-creating-objectinputstream
    9. That's because the object wasn't sent or because there is no connection. Add this into your client side MethodProvider.log("Connecting..."); Socket socket = new Socket("127.0.0.1", PORT); after you connect add : MethodProvider.log("Connected"); If it logs that it means the problem is here : ObjectOutputStream outputStream = new ObjectOutputStream(socket.getOutputStream()); ObjectInputStream inputStream = new ObjectInputStream(socket.getInputStream()); outputStream.writeObject(state); state = (PlayerState) inputStream.readObject();
    10. I can't spot anything wrong. I think the problem is elsewhere.
    11. Pushed an update, it will be fixed once it's accepted.
    12. Have you tried clicking on a button and then click on start?
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