CIeetZ
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Hi I noticed often in Giants Foundry it will fail to add one or two of the parts of the blade and it will keep clicking "Start" or whatever. I dont think the start button is considered an action because its 'null' or whatever (greyed out) and I dont think it would cause bans but it would be nice if it realized it hasnt selected all blade parts before trying to start the sword. Thanks alot
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CIeetZ reacted to a post in a topic: 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script
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iqcudi reacted to a post in a topic: 🔥 [$14.99] [AIO] Nano Smither - Fully featured & customizable AIO Smithing Script
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Hello. Please make it so when the sword is broken in giants foundry it realizes it and hands it in and starts a new sword. Its asking for a ban trying to forge it 200 times in a row when its broken Also can You please look into the lovakenjg location. Sometimes it goes back around behind the building and tries to click the furnace from outside repeatedly. This will also cause bans for sure. Thanks for Your time, will keep updating on stuff that could use tweaks.
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Hey Everyone. My Friend recently started making scripts using Kotlin/IntelliJ and He is having trouble figuring out how to set it up to have dreambot client automatically login. This is a pain because we cant set up breaks . If someone can shed some light would be highly appreciated. _peace
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CIeetZ reacted to a post in a topic: BoofBots - Barbarian Fisher
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i disagree, if it does the same thing every lap once they get that in their algorithm its an instant ban in like an hour of running it. should have variation with different sized breaks in between actions with a variety of sequeences. in my opinion it should almost never do the exact same thing at any one part with the exact same time between doing it. everything should have half second variances (or longer) throughout which is the only way to avoid falling into an algorithm that is easily detectable.
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thanks for the reply
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y thanks for pointing that out. Ya I realize now after being back on the scene for a week that it really is a bad script. Its old af and not even updated and does the same thing every loop. I dont want to stir bad blood but Ya i gotta just watch for whats what and pay close attention I guess. THanks for the reply
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Heres where it happens on the Fally course . Been here the last few times and Im starting to monitor it while I run it now. Ill post more pics as I see where it happens on other courses, but I know it happens at varrock and draynor as well.
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u know 15 year old accounts are worth alot right. Dam I made those mistakes back in the day but im older now. Never bot rare accounts especially on public scripts
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if Your script encounters ' You cant reach that ' , will it correct itself? Thats all I care about and the only function I'm looking for in a rooftop course script. Let me know if You have measures in place for when the script tries to go backwards and just keeps clicking the obstacle You already went over and I'll consider purchasing. Pandemics script has no measure for that so it just clicks the previous obstacle 100 times and guarantees a ban. I can work with a script if it can correct itself during that one error. Let me know please
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CIeetZ reacted to a post in a topic: [DB3] [AIO] Cloakd Agility [PROGRESSIVE] [ALL COURSES] [ALL MINIGAMES] [GRACEFUL PURCHASING] [MULTI-BRAIN]
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Hello. I was hoping You guys that sell agility scripts on the site could implement into Your script : If 'I cant reach that' appears more than once I.E. the script is stuck trying to go backwards through an agility course, that it resets the script so that it can head to the next obstacle instead of clicking 'I cant reach that' 300 times which is an obvious flag and instant ban for the buyer. Repeatedly clicking the same thing for no reason is one of Jagex' main detection methods. Like if You run out of natures and keep clicking a stacked item while auto alching. Youre road kill. Ive noticed these agility scripts concurrently seem to have this issue. Thanks for Your time.