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  • Realistic

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    Realistic last won the day on September 10 2020

    Realistic had the most liked content!

    About Realistic

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    1. Hi all, I am still wrapping my head around Java and its "50+ Common design patterns!". Any advice on how to achieve my goal would be awesome. My goal : To be able to take a "Snapshot" of the players current state (Inventory, equipment, location, ECT...), take the delta from the players current state and be able to essentially say "Go to new state". Each object will have its own abstracted logic that tells the script how to obtain it (GE, fishing, woodcutting ETC...). This logic can be split up to be area specific (tutorial island), item type specific IE: cooked fish = raw fish
    2. I could be wrong but: There are multiple "layers". The client it's self uses ram, the JVM uses ram, the script uses ram, and the game uses ram. When I start the client on Windows 10 it uses ~300 MB. When I log into RS I start using closer to 400. This is without a script running. When I start a script it will go up a little to ~425-450 MB. And DB3 is only reporting ~100 MB used AFTER I log in. I am able to increase my ram usage to ~600 MB if I change my "Max Memory" to 1024 MB in the DB3 Launcher and ~ 200 MB reported by DB3. If I had to take another guess the higher the max memory i
    3. Woooh! Would it be correct to assume all the code that will be deprecated in Dec/Feb is currently marked in the DB3 RC1 as deprecated?
    4. I actually started doing this in a private git repo. I didn't get very far... I would love to convert my open source tutorial island script into a tutorial that includes how to walk, interact with NPCs/ GameObjects/Items/widgets, combat,TaskScripts, ect... I would start by making short tutorials about each concept, then rolling it all up and use the tut island script as a final product. I have a decent amount of Markdown experience.
    5. Awesome! Because it is an RC I am assuming the API is stable now?
    6. This might not be the best place to ask this, but is there a good way to debug/profile a JAR running in dreambot? I don't know much about Java debugging.
    7. It could either do some NLP on the Arrav CC or run two of the bots at the same time and put their respective names in a config file/have them friend each other. A simple message between them should be enough to coordinate. But that will probably be one of the latter quests I write. Thank you for brining it up
    8. Hi all, I am finishing up my first script, a free tutorial Island DreamBot3 script, and I am trying figure out what I want to make next! Would y'all want a free script that takes an account from right after tutorial island and completes all the F2P quests at the same time (except dragon slayer) in ~2-3 hours? I am basing the idea off of this EVScape vid. Let me know if this is something you would want!
    9. Ops, missed checking for the item to actually be made... Thanks. As far as I can tell isOnScreen does not check if anything is in the way. I did a bunch of testing with it , and NPC and a wall and could not get isOnScreen to return false if there was a wall in the way. Using rotate to NPC can sometimes move the camera behind an object. For instance if I do rotate to NPC with the mining tutor sometimes the camera ends up behind a stalactite and the script will just click through it. Not great
    10. Will do! I am still trying to figure out the best way to use java classes for consts like this. Ideally I would like to be able to do `item.hammer` and have it create an instance of the Item("Hammer") that I could just use. I was thinking about writing a wrapper that could handle ground and inventory items by doing this. Thoughts? Because I don't know how java primitive types work... I didn't really know that Boolean was different from boolean. I am going to change them to primitives... Good point! I will refactor it to only use static methods unless I am in a TaskNode I star
    11. Promise low, deliver slightly less low Ah. Thanks. I missed those. I will go back and make sure all of them are in the consts file. I didn't know game object ids changed. Good to know. So if I am looking one up it should be by name? I will also add in some null checks. Thanks Question: I am working on a class that detects if an object/NPC is behind a wall or hard to see and will move the camera before interacting with it. Any suggestions? I am trying to use 3d to 2d projection using org.dreambot.api.methods.ViewportTools and some other classes. I am sure I missed somet
    12. Realistic

      Area maker

      4 years latter and this is still working well
    13. Realistic

      Random click

      When you start a script DreamBot will run some "RandomEvent" solvers. This includes disabling roofs, changing the zoom level, changing the client to fixed mode from resizable ect... It could be one of those random event solvers running. Does the screen flash red when logging in with the script/when it first starts?
    14. I finally finished it. Here is the topic with the source code. Thank you for your snippet!
    15. Hey all, I just finished making my first script! I developed it using the DB3 beta JAR. Here is the source on Github! Right now it is NOT meant for public use, but aimed at showing devs a decent, large DB3 example and getting feedback from other devs about how I can improve. It includes most things that any bot will do. I tried to follow the new DB3 best practices IE: Widgets.getClosest not getWidgets ETC... I did not use any methods that will be deprecated in DB3. That being said THIS IS NOT PERFECT. I am new to Java/Scripting and want any and all feedback! Please post a comment or ope
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