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Jugg_ got a reaction from trollmaster69 in [FREE] Jugg's F2P Woodcutter
This is a basic F2P woodcutter script that covers all the main woodcutting locations and handles any type of axe. Has built-in banking and dropping functions as well as checks for having the axe in your bank.
Please use Dreambot's built-in breaking system.
Locations:
- Lumbridge - Trees
- Draynor - Trees
- Varrock - Oaks
- Lumbridge - Oaks
- Varrock - Willows
- Draynor - Willows
- Lumbridge - Yew
Please let me know if you have any issues and there are more updates to come.
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Jugg_ got a reaction from zTrip in [FREE] Jugg's F2P Woodcutter
This is a basic F2P woodcutter script that covers all the main woodcutting locations and handles any type of axe. Has built-in banking and dropping functions as well as checks for having the axe in your bank.
Please use Dreambot's built-in breaking system.
Locations:
- Lumbridge - Trees
- Draynor - Trees
- Varrock - Oaks
- Lumbridge - Oaks
- Varrock - Willows
- Draynor - Willows
- Lumbridge - Yew
Please let me know if you have any issues and there are more updates to come.
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Jugg_ reacted to WikiMike in [FREE] Jugg's F2P Woodcutter
Nice & smooth & effective
not test all location for now , but wish later add Draynor oak too
thank
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Jugg_ reacted to Osrsplayernz in [FREE] Jugg's F2P Woodcutter
Awesome script, simple and effective.
NOTE: Does not run back to Lumbridge yews after banking.
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Jugg_ got a reaction from Osrsplayernz in [FREE] Jugg's F2P Woodcutter
This is a basic F2P woodcutter script that covers all the main woodcutting locations and handles any type of axe. Has built-in banking and dropping functions as well as checks for having the axe in your bank.
Please use Dreambot's built-in breaking system.
Locations:
- Lumbridge - Trees
- Draynor - Trees
- Varrock - Oaks
- Lumbridge - Oaks
- Varrock - Willows
- Draynor - Willows
- Lumbridge - Yew
Please let me know if you have any issues and there are more updates to come.
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Jugg_ got a reaction from Osrsplayernz in [FREE] Jugg's F2P Fisher
This is a F2P script aimed to cover the main locations one would want to fish. It does not have built-in breaking yet, so make sure to set your dreambot breaks. There are checks to make sure you have the appropriate fishing method and location before the script begins.
Locations:
- Lumbridge: Shrimps/Anchovies
- Draynor: Shrimps/Anchovies
- Barbarian Village: Fly fishing and Normal Fishing with bait
- Karamja: Tuna/Swordfish - No Banking
Requirements:
- Make sure you have the appropriate fishing items in your inventory or bank or the script will stop.
Please let me know if you have any issues or suggestions, and there will be more updates to come.
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Jugg_ reacted to Hashtag in [FREE] Jugg's F2P Fisher
Released and promoted to Scripter. Congratulations!
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Jugg_ reacted to Pandemic in How do i upload script to SDN?
I believe it was related to an older issue during new repo creation, I fixed both of your repos manually so it should be working now
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Jugg_ reacted to 420x69x420 in Script breaking after logging in from break
I do believe that you should access your player as Players.localPlayer() every time instead of setting Player player = Players.localPlayer() on script start. Or at least re-assign it on each loop. Because after login that old Player object is null and your same acc has a new Player object I think (I am not sure).
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Jugg_ reacted to 420x69x420 in Script breaking after logging in from break
Here's what I tested on this, I started the tester script which assigned a local Player object on start and compares it to current player, then I enabled mouse and logged out manually, let the Login Solver log me in, and the results indicate that my character was assigned a new Player Object but the old one is not null, yet doesn't exist and has fixed location and therefore is not suitable to use anymore, you must re-assign the Player Object after logout
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Jugg_ got a reaction from 420x69x420 in Script breaking after logging in from break
That seems to have done it! Makes sense when you explain it that way. Thank you so much for helping out! I had a variable for Players.localPlayer() and once i swapped it like you said it works after a break.