RealEngine 24 Posted October 31, 2015 The player settings to tell if I have a skull is 1075, just when its != -1 But I cant find out how to tell if a DIFFERENT player is skulled. Been trying for an hour or so, any feedback or help is welcomed.
NZL 13 Posted October 31, 2015 The player settings to tell if I have a skull is 1075, just when its != -1 But I cant find out how to tell if a DIFFERENT player is skulled. Been trying for an hour or so, any feedback or help is welcomed. What is the code for player settings? You mean local player animation = 1075, its hard to help when we have to figure out everything ourselves to help you
DefCon 121 Posted October 31, 2015 I don't think there's a method for it atm in the API. if there was i'd imagine it would be in the Player class... You could maybe use some algorithim to look for the skull image above the player's model (#Player.getBoundingBox())
NZL 13 Posted November 1, 2015 Well This is as far as I got, if hes found out the id for skull on local player should be easy enough for other players. for(Player p : getPlayers().all()){ }
DefCon 121 Posted November 1, 2015 Well This is as far as I got, if hes found out the id for skull on local player should be easy enough for other players. for(Player p : getPlayers().all()){ } What is this ID you keep talking about? animation ID wont show that ur skulled... there maybe a setting for it but i dont think its hooked.
qbots 240 Posted November 1, 2015 if u know how to use reflection, you can use the hook to get the skull icon. (Or just ask the devs to add it to the client) Field skullIcon identified as f.f with multiplier -104677673 my updater might be broke so unsure if thats right...
NZL 13 Posted November 1, 2015 What is this ID you keep talking about? animation ID wont show that ur skulled... there maybe a setting for it but i dont think its hooked. in OP he said he found it for localplayer... which is a player type so that would mean it could be found the same way but for other players as player type but he said he cant find it for another player so idk whats up with that which i've been trying to clarify how he found it for the player in the first place or if hes just reading the client debug
RealEngine 24 Author Posted November 1, 2015 in OP he said he found it for localplayer... which is a player type so that would mean it could be found the same way but for other players as player type but he said he cant find it for another player so idk whats up with that which i've been trying to clarify how he found it for the player in the first place or if hes just reading the client debug so if you dont know about getting your own settings, than you will have no idea how to get other peoples settings What is the code for player settings? You mean local player animation = 1075, its hard to help when we have to figure out everything ourselves to help you as i said, settings are completely different from animations. Well This is as far as I got, if hes found out the id for skull on local player should be easy enough for other players. for(Player p : getPlayers().all()){ } and this... wow
NZL 13 Posted November 1, 2015 so if you dont know about getting your own settings, than you will have no idea how to get other peoples settings as i said, settings are completely different from animations. and this... wow thats what I am saying... I've never dealt with settings so he "found the setting as xxxx" but he didnt say how, he is in a scripting help thread, so I assumed he found some method in the api that found it. Then you foreach player p : getAllPlayers(); FilterPlayerSetting(xxxx); then run whatever because localplayer is player type and other players would be player type
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