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  • Question on handling Animation Checking


    grape303

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    I have a mining script that is running OK, but could easily improve performance with 1 fix.
    My issue is:
       when I'm mining an ore that is going to take a bit, the animation will revert back to -1 after a few seconds of failed mining rolls & then it will continue mining.
       During this half second, give or take a few, the window of no animation (-1) will cause my script to attempt to mine again.
    This is an issue because it resets the chance for a successful mine. Making it extremely inefficient. 

     

    Any assistance would be greatly appreciated. 
    Thank you!

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    Sleep.sleepUntil(Inventory::isFull, Players.getLocal()::isAnimating, 1200, 100)

    sleeps until your inventory is full, or 1200ms of not animating, checking if you are animating every 100ms

    the 2nd condition resets the timer when true

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    @camalCaseThis is definitely a major improvement of what I had put, so thank you. Improvement being 1-3 swing attempts vs 4-5.

    unfortunately, There are still occurrences of of multiple "you swing your pick at the rock" for the very very short -1 animation. I may have to get creative with inventory check & message. Do you think that could be a viable route worth exploring?

     

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