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  • grape303

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    1. I believe it is working good enough for me to move onto wrapping up paints, cleaning up code, and submitting review! Thank you both
    2. @camalCaseThis is definitely a major improvement of what I had put, so thank you. Improvement being 1-3 swing attempts vs 4-5. unfortunately, There are still occurrences of of multiple "you swing your pick at the rock" for the very very short -1 animation. I may have to get creative with inventory check & message. Do you think that could be a viable route worth exploring?
    3. I have a mining script that is running OK, but could easily improve performance with 1 fix. My issue is: when I'm mining an ore that is going to take a bit, the animation will revert back to -1 after a few seconds of failed mining rolls & then it will continue mining. During this half second, give or take a few, the window of no animation (-1) will cause my script to attempt to mine again. This is an issue because it resets the chance for a successful mine. Making it extremely inefficient. Any assistance would be greatly appreciated. Thank you!
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