Pandemic 2842 Posted June 24, 2015 Hello everyone, I'm glad to announce our latest client version. Make sure you have the latest version of the launcher (you can get it here). Changes: Script selector fix (shows all scripts and is far quicker) Widget interaction tweaks Added Canifis to bank locations Added System Tray bar icon Added Character#isAnimating() Added Entity#getSurroundingArea(int radius) Mouse Event restructure and optimizations. Fixed Map#exactDistance Thanks everyone, The Dream Team
Zeimten 17 Posted June 24, 2015 Sweet....Hopefully this fixes the double overlay i've been having EDIT: Also will breaks be added into the client anytime soon? I know y'all are busy not trying to sound rude . just a question ik yall are hard at work
justhebos 0 Posted June 24, 2015 Pandemics AIO fighter doesnt seem to work with the new client version :/ it gets stuck in the "Checking Stats" phase. Just wanted to let you know , but otherwise nice client congrats on release!
Zeimten 17 Posted June 24, 2015 Pandemics AIO fighter doesnt seem to work with the new client version :/ it gets stuck in the "Checking Stats" phase. Just wanted to let you know , but otherwise nice client congrats on release! Yes it does for some reason... I noticed that this morning when trying to train my newb acc
Pandemic 2842 Author Posted June 24, 2015 Sweet....Hopefully this fixes the double overlay i've been having EDIT: Also will breaks be added into the client anytime soon? I know y'all are busy not trying to sound rude . just a question ik yall are hard at work They will be, should be re-added soon Pandemics AIO fighter doesnt seem to work with the new client version :/ it gets stuck in the "Checking Stats" phase. Just wanted to let you know , but otherwise nice client congrats on release! Yes it does for some reason... I noticed that this morning when trying to train my newb acc I'll take a look now All fixed, looks like we'll have to recompile all scripts against this latest version
justhebos 0 Posted June 24, 2015 They will be, should be re-added soon I'll take a look now All fixed, looks like we'll have to recompile all scripts against this latest version Sweet! But otherwise good job on the new client and all your scripts! Keep up the good work!
Notorious 342 Posted June 24, 2015 Added somethings to the list that Pandemic accidentally missed! Added Character#isAnimating() Added Entity#getSurroundingArea(int radius) Mouse Event restructure and optimizations. Fixed Map#exactDistance
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