Sicilian7 9 Share Posted September 16, 2020 On Dreambot 3, I notice that sometimes if you're trying to click on an NPC, but there is another NPC in front of the one you're trying to click on, the player will misclick and click on the wrong NPC. This happens when using npc.interact(). Of course, one could probably fix this by just using npc.interactForceRight(), but this would create a lot of unnecessary right-clicks on stuff that isn't blocked. The client should be able to detect whether or not a right-click is necessary, and then click accordingly. Right now, it misclicks if npc.interact() is used, which I doubt is intended. Link to comment Share on other sites More sharing options...
Neffarion 486 Share Posted September 16, 2020 Are you using npc.interact(string action) or just npc.interact()? Link to comment Share on other sites More sharing options...
LordJashin32 54 Share Posted September 16, 2020 55 minutes ago, Sicilian7 said: On Dreambot 3, I notice that sometimes if you're trying to click on an NPC, but there is another NPC in front of the one you're trying to click on, the player will misclick and click on the wrong NPC. This happens when using npc.interact(). Of course, one could probably fix this by just using npc.interactForceRight(), but this would create a lot of unnecessary right-clicks on stuff that isn't blocked. The client should be able to detect whether or not a right-click is necessary, and then click accordingly. Right now, it misclicks if npc.interact() is used, which I doubt is intended. If its a moving NPC the methods will have trouble just FYI. Will take it a couple tries. Just need to make sure the right one is open. Link to comment Share on other sites More sharing options...
Pandemic 2711 Share Posted September 16, 2020 It's supposed to check the menu for the correct entity, I'll see if I can recreate it today Link to comment Share on other sites More sharing options...
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