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  • Rogues Den [Both routes] [DB3]


    Roma

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    23 hours ago, somni17 said:

    This script has a lot of various issues. It randomly just stands at multiple spots throughout the course, walks through areas that have traps, etc. It also gets stuck occasionally when you open the gate and have to click the puzzle piece and just closes the interface over and over.

     


    1:07:21 PM: [WARN] This script's GUI is causing performance issues.
    1:07:21 PM: [ERROR] Swing threading error::
        org.pushingpixels.substance.api.UiThreadingViolationException: Swing component creation must be done on the Event Dispatch Thread. Try wrapping your method in SwingUtilities#invokeLater.
        at org.pushingpixels.substance.internal.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java)
        at org.pushingpixels.substance.internal.ui.SubstanceOptionPaneUI.createUI(SubstanceOptionPaneUI.java)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at sun.reflect.misc.Trampoline.invoke(Unknown Source)
        at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
        at javax.swing.UIDefaults.getUI(Unknown Source)
        at javax.swing.UIManager.getUI(Unknown Source)
        at javax.swing.JOptionPane.updateUI(Unknown Source)
        at javax.swing.JOptionPane.<init>(Unknown Source)
        at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
        at javax.swing.JOptionPane.showConfirmDialog(Unknown Source)
        at javax.swing.JOptionPane.showConfirmDialog(Unknown Source)
        at javax.swing.JOptionPane.showConfirmDialog(Unknown Source)
        at p.onStart(p.java:51)
        at org.dreambot.api.script.AbstractScript.run(AbstractScript.java)
        at java.lang.Thread.run(Unknown Source)

    1:07:21 PM: [ERROR] Swing threading error::
        org.pushingpixels.substance.api.UiThreadingViolationException: Swing component creation must be done on the Event Dispatch Thread. Try wrapping your method in SwingUtilities#invokeLater.
        at org.pushingpixels.substance.internal.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java)
        at org.pushingpixels.substance.internal.ui.SubstancePanelUI.createUI(SubstancePanelUI.java)
        at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at sun.reflect.misc.Trampoline.invoke(Unknown Source)
        at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
        at javax.swing.UIDefaults.getUI(Unknown Source)
        at javax.swing.UIManager.getUI(Unknown Source)
        at javax.swing.JPanel.updateUI(Unknown Source)
        at javax.swing.JPanel.<init>(Unknown Source)
        at javax.swing.JPanel.<init>(Unknown Source)
        at javax.swing.JPanel.<init>(Unknown Source)
        at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
        at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
        at org.pushingpixels.substance.internal.ui.SubstanceOptionPaneUI.installComponents(SubstanceOptionPaneUI.java)
        at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
        at javax.swing.JComponent.setUI(Unknown Source)
        at javax.swing.JOptionPane.setUI(Unknown Source)
        at javax.swing.JOptionPane.updateUI(Unknown Source)
        at javax.swing.JOptionPane.<init>(Unknown Source)
        at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
        at javax.swing.JOptionPane.showConfirmDialog(Unknown Source)
        at javax.swing.JOptionPane.showConfirmDialog(Unknown Source)
        at javax.swing.JO...
    The swing threading error popped up like 30 times, but without knowing much about any of the info I couldn't tell whether to post it all for you, or if it was the same thing over and over. I've got the full thing but it was going to be huge to copy/paste here.

    It's not related to the Swing exception, which I'll fix in a minute. It's acting based on the current condition. It may missclick here and there which might lead to failing a trap, but it shouldn't fail a puzzle on a run and then complete it on another. Sort of it either works or it doesn't. I am not sure when you ran the script (perhaps something was outdated on DB's end after a game update?) but could you try to enable "fresh start" in the settings as well as run the launcher to make sure it's up to date?

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    4 hours ago, Roma said:

    It's not related to the Swing exception, which I'll fix in a minute. It's acting based on the current condition. It may missclick here and there which might lead to failing a trap, but it shouldn't fail a puzzle on a run and then complete it on another. Sort of it either works or it doesn't. I am not sure when you ran the script (perhaps something was outdated on DB's end after a game update?) but could you try to enable "fresh start" in the settings as well as run the launcher to make sure it's up to date?

    I always keep fresh start enabled. I ended up doing it manually after it kept failing to complete various parts so I could get my rogues set over with. I always restart my PC and setup a fresh client when I go to run it. I feel like a restart always minimizes the FPS drops that can occasionally happen. It failed the puzzle a lot, then I'm not sure what changed, but it started to work for a while, then went back to closing out of the puzzle menu.

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    • 4 weeks later...
    • 5 weeks later...
    • 2 weeks later...
    Rogues Den has been updated and is now live on the SDN!

    It's currently at v1.6 and is available in the client!

    Changes:
    • -Latest DreamBot version support
    Thanks!
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    • 3 weeks later...

    The bot rarely moves the camera and continuously screws up on parts until I have to intervene. Other than that, it's decent. Probably not worth the $9 price tag decent, but it works, mostly.

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    • 5 months later...

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