Bmc 23 Share Posted March 5, 2019 (edited) I have a bug with one of my scripts, where just after hopping worlds, the player location is incorrect by about 10 tiles. the y position is off by something like 8-10 tiles in the below screenshot: It should be like 3488 or something iirc. This causes the script to consider the player outside of the required room, and trigger invalid execution steps. this seems to resolve quickly, but it is an issue if the script checks for player tile too quickly (likely before the players location fully resolves after login) I'm currently solving this by adding some more delay just after world hopping. I can consistently reproduce this issue is required. Thanks, BMC Edited March 5, 2019 by Bmc Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now