Bmc 23 Share Posted March 5, 2019 (edited) I have a bug with one of my scripts, where just after hopping worlds, the player location is incorrect by about 10 tiles. the y position is off by something like 8-10 tiles in the below screenshot: It should be like 3488 or something iirc. This causes the script to consider the player outside of the required room, and trigger invalid execution steps. this seems to resolve quickly, but it is an issue if the script checks for player tile too quickly (likely before the players location fully resolves after login) I'm currently solving this by adding some more delay just after world hopping. I can consistently reproduce this issue is required. Thanks, BMC Edited March 5, 2019 by Bmc Link to comment Share on other sites More sharing options...
NovaGTX 106 Share Posted March 5, 2019 Are you using the in game worldhopper? I just tested this and the tile never changed for me. Link to comment Share on other sites More sharing options...
VladX 0 Share Posted July 15, 2020 Confirmed, that sometimes tile doesnt match Link to comment Share on other sites More sharing options...
Volta 183 Share Posted August 29, 2020 Same Link to comment Share on other sites More sharing options...
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