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  • Nuclear Script Factory


    Nuclear Nezz

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    • 4 weeks later...

    can vouch. no prior scripting knowledge and was able to successfully make a bot that mines clay, hydrates it, goes to POH, makes clay fireplace until inventory is empty, leave POH, and repeats. (UIM BTW)

     

    EDIT: one problem: Save/Load function does not seem to work...

    EDIT x2: nvm, typo in name... awesome script!

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    On 8/2/2018 at 9:02 PM, seanmartin3 said:

    can vouch. no prior scripting knowledge and was able to successfully make a bot that mines clay, hydrates it, goes to POH, makes clay fireplace until inventory is empty, leave POH, and repeats. (UIM BTW)

     

    EDIT: one problem: Save/Load function does not seem to work...

    EDIT x2: nvm, typo in name... awesome script!

    Thanks for the feedback! :)

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    • 4 weeks later...
    On 8/30/2018 at 6:00 AM, MUS1CFR34K said:

    Hi  could you implement randomized world hopping?  Implementing every single world to hop to is a chore

    I've got a great method but it needs world hopping

    I know you PM'd me, but just to confirm on the thread, I will add it soon. :) As well as run energy checking.

    When they'll be added, I'm not positive. But I will add them.

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    • 2 weeks later...

    Hi @Nuclear Nezz

     

    I'm having a bit of trouble figuring out how to use the conditional "If inventory slot contains...". Whenever I try to add the slot #, and item name/ID, the script spits out: (if I type 27 for the slot, and "Tinderbox" as the item name as an example.)

     

    IF Inventory Slot Contains 1

    or if I try to just leave everything blank, I'll get:

    IF Inventory Slot Contains 2

     

    Would you be able to take a look at this? I'm trying to make something that is dependant on having a certain item in a certain inventory spot. I can't seem to find a work-around. :(

    Thank you!

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    On 9/9/2018 at 10:45 PM, Suorin said:

    Hi @Nuclear Nezz

     

    I'm having a bit of trouble figuring out how to use the conditional "If inventory slot contains...". Whenever I try to add the slot #, and item name/ID, the script spits out: (if I type 27 for the slot, and "Tinderbox" as the item name as an example.)

     

    
    IF Inventory Slot Contains 1

    or if I try to just leave everything blank, I'll get:

    
    IF Inventory Slot Contains 2

     

    Would you be able to take a look at this? I'm trying to make something that is dependant on having a certain item in a certain inventory spot. I can't seem to find a work-around. :(

    Thank you!

    Could you save the script and show me the line in the file it puts out for the inventory slot?

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    • 1 month later...

    Is there a way to save scripts created in this program as java scripts to edit in IntelliJ?
    Interested in buying this, can I have a trial?

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    On 11/6/2018 at 6:00 AM, Akris said:

    Is there a way to save scripts created in this program as java scripts to edit in IntelliJ?
    Interested in buying this, can I have a trial?

    Gave you a 24h auth.

    You cannot export them as full java scripts, no. The script uses a set of opcodes that I created for ease of file saving/loading.

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