Dorkinator 64 Posted June 21, 2017 Returns the target players current equipment sans rings. public static int[] getEquipped(Player p){ int[] appearanceData = p.getComposite().getApperance(); int[] equipment = new int[appearanceData.length]; for(int i = 0; i < equipment.length; i++){ equipment[i] = appearanceData[i] > 512 ? appearanceData[i]-512 : -1; } return equipment; }Credit goes to Hexagon for this.
Manly 879 Posted July 2, 2017 Example usage of getting all players who have nothing equipped. @Override public int onLoop() { final List<Player> lp = getPlayers().all(player -> player != null && player.exists() && hasNothingEquipped(player)); if (lp != null && lp.size() > 0) { for (Player p : lp) { if (p != null) { log(p.getName()); } } } return Calculations.random(600, 800); } public static int[] getEquipped(Player p) { //https://dreambot.org/forums/index.php/topic/10595-get-other-players-equipment/ int[] appearanceData = p.getComposite().getApperance(); int[] equipment = new int[appearanceData.length]; for (int i = 0; i < equipment.length; i++) { equipment[i] = appearanceData[i] > 512 ? appearanceData[i] - 512 : -1; } return equipment; } public static boolean hasNothingEquipped(Player p) { for (int i : getEquipped(p)) { if (i != -1) { return false; } } return true; }
TTB 0 Posted October 2, 2020 So I know I'm necroposting the hell out of this, but for the life of me I can't figure out how to check the player nearest to me for a specific item
LostVirt 106 Posted October 2, 2020 Not sure how to check equipment but probably something like this Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337);
TTB 0 Posted October 2, 2020 4 minutes ago, LostVirt said: Not sure how to check equipment but probably something like this Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337); like this? if (Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337) != null) { return State.RANGED; }
LostVirt 106 Posted October 2, 2020 4 minutes ago, TTB said: like this? if (Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337) != null) { return State.RANGED; } Leaning more towards this: Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337).exists()
LostVirt 106 Posted October 2, 2020 i mean there's multiple ways to do it depending on how you want to use it
TTB 0 Posted October 2, 2020 1 minute ago, LostVirt said: Leaning more towards this: Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337).exists() THANK YOU SO MUCH it seems to work in code, but i dont have an account to test it on right now, so i'll have to do it later, looks extremely promising though. And while we're talking, do you know a way to see another player's hp? (the same one you're finding the gear of) I've looked through a ton of forum posts but I couldn't really find anything
LostVirt 106 Posted October 2, 2020 Well depends how you want to find the other player.. Seems like the way you got their exact hitpoints before has been deprecated and could only find health precent. I guess you could do something like this: Player enemy = Players.closest(p -> p != null && p.getComposite().getAppearance()[1] == 1337); int health = enemy.getHealthPercent();
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