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  • rsxpbot

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    1. Should probably also add in logic to identify when there are no more resources to craft with and log out. Otherwise, the script just sits
    2. Any plans to add randomized activities to more so simulate human like behavior? Items such as randomly checking your level, examining something, etc.
    3. @SimpleScripts - can we get some updates on this script as there are multiple broken / non-working features?
    4. Why? Most scripts will search through the bank automagically to get what they need for whatever activity they are going to complete. Unless you want it for a prestigious reasons, such as being a rare item collector and wanting to display your bank in a certain order, but seems like a waste of effort to me. Personally wouldn't risk running a script that organizes a bank on a main that collects rare's that could be worth billions of gp, if not more.
    5. There's another thread on this. The answer essentially boils down to the creators of the Dreambot client replicating the necessary items within the Jagex launcher to still allow the utilization of the Dreambot client with accounts that can only be used with the Jagex launcher. To my knowledge, there is no ETA on this yet.
    6. Disagree - free scipts should not come with the source code. This would too easily allow someone to steal someone else's code, modify it slightly and then put it up for sale. Granted the ability for them to make money off it is subjective to the consumer of said code, but either way no. Additionally, some scripters may release a free version of their script for use via an open beta to enhance the script through bug reporting etc. Again, giving the source code would allow someone to steal what would otherwise be a paid product. However, it can be argued that the source code should be made available from a security standpoint to verify scripters are not putting anything malicious into the code, such as keyloggers, scripts to make the bot trade over account wealth after X time of inactivity, or running a crypto miner while the script runs. These types of items, I would anticipate these items are reviewed prior to being released on Dreambot's SDN to prevent Dreambot's reputation from being tarnished.
    7. A handful of issue from initial testing: 1. Doesn't consistently restock inventory at the end of a round. 2. Bot is unable to leave the round when it is out of food. Seems to not be able to interact with the prompt that asks you if you are sure you want to leave. 3. Runs to the same spot when fletching (easy for jagex to catch the bot for repetitive behavior. I was able to identify 3 other accounts running this same script due to it). -This can easily be fixed by fletching the logs when they are done being cut, instead of moving to a different location. 4. The logic for collecting logs is flawed as it will eat food to prioritize collecting logs instead of identifying the inventory is full, fletch the logs, burn the kindling and repeat. -Keeping food in the inventory should be priority to prevent wasting food overall 5. The bot only collects 10 - 11 logs before fletching and offering them. Should collect logs until the inventory is full. 6. Ideally the script should start at the brazier (if there is a tinderbox in the inventory) to get a quick 50 points at the beginning, increasing the likelihood of getting enough points for a crate. 7. Bot should eat to max health prior to re-starting the minigame, currently only eats if there is food left in the inventory after a game. Overall, it's acceptable if you can find the sweet spot amount of food you need to take with you so that you don't run out of food before getting enough points to get a crate.
    8. Script should use logic to identify if you have the magic level and available runes to teleport to specific locations, such as Falador and Varrok for agility roof top. Script seems like it would be easy for Jagex to catch as it uses the same "behavior" when first starting the script and also wears one specific item (RoW) that makes it easy to catch.
    9. Dragonstone Necklace (Dragon Necklace) issue has been fixed. Cheers for the quick turn around on this.
    10. Doesn't work with Dragonstone necklaces as it is looking for 'Dragonstone' not 'Dragon' This should be an easy fix
    11. Having issues with walking to target areas. Seems to have issues with walking to Catacombs of Kourend from Kourend Castle's bank. 2023-05-01 00:07:11 [INFO] [Walk] Walking to target area 2023-05-01 00:07:12 [INFO] [WalkUtil] Walking failed, using DaxWalker 2023-05-01 00:07:12 [INFO] [DaxWalker] Navigating to (1641,10058,0) 2023-05-01 00:07:12 [INFO] [DaxWalker]: Generated path in 370ms 2023-05-01 00:07:12 [INFO] [DaxWalker] No valid path found 2023-05-01 00:07:12 [INFO] [Walk] Walking to target area 2023-05-01 00:07:13 [INFO] [WalkUtil] Failed to walk 1 times 2023-05-01 00:07:13 [INFO] [Walk] Walking to target area 2023-05-01 00:07:13 [INFO] [WalkUtil] Failed to walk 2 times 2023-05-01 00:07:13 [INFO] [Walk] Walking to target area 2023-05-01 00:07:13 [INFO] [WalkUtil] Failed to walk 3 times 2023-05-01 00:07:13 [INFO] [Walk] Walking to target area 2023-05-01 00:07:14 [INFO] [WalkUtil] Failed to walk 4 times 2023-05-01 00:07:14 [INFO] [Walk] Walking to target area 2023-05-01 00:07:14 [INFO] [WalkUtil] Walking failed, using DaxWalker 2023-05-01 00:07:14 [INFO] [DaxWalker] Navigating to (1640,10058,0) 2023-05-01 00:07:14 [INFO] [DaxWalker]: Generated path in 150ms 2023-05-01 00:07:14 [INFO] [DaxWalker] No valid path found
    12. When walking the script is unable to interact with / pass the bridges on Neitiznot. (This is both bridges, the one to the east requiring agility and the one to the west not requiring agility. I have confirmed the account has the needed agility to pass the bridge where agility is needed, but it still does not pass. The script does not even click on the bridge to interact with it.)
    13. Gets stuck in multiple different spots with Tree Gnome Village quest. If you restart the script it will restart from the GE, not where you last left off. Restarting the script sometimes fixes this issue, but not always. For example, it gets stuck queezing through the gate for the first time, it gets stuck when walking to the tree gnome village, gets stuck talking to the commander. This quest requires a decent bit of manual input to get through the quest.
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