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  • lfscomic

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    Posts posted by lfscomic

    1. 18 hours ago, yeeter01 said:

      This could be farm specific, trust me a lot more people are leaving OSBot and coming to Dreambot then the other way around.  This ban wave hit all clients to some extent including private clients.  The client is safe, currently have a very vocal minority trying to use the walker update as a scapegoat for their farms getting wiped, when like I had mentioned before is something being reported across MULTIPLE PUBLIC AND PRIAVTE clients.

       

      Sorry about your loss o7 

      glhf on your future endeavors 

      "Specific" is a very vague word.

      Let's talk about the simplest reason why there are some robot clients that haven't died in this wave.

      To return to the previous sentence, if the system is changed, the network is changed, even the hardware is changed, only the robot client is not changed, but still banned, in this case, how does jagex know who is the "farm"? The only thing he could find was abnormal data.

      Finally, the client is "safe", if this wave of bans bans manual players as well, then can prove that the client is secure.

      Otherwise, manual players are not banned, but bot users are banned. How can the client be safe? This means that jagex can still tell who is a player and who is a bot statistically.

      By the same token, even if all clients have problems, including private clients, then what you should do is to get us out of this ban, and not just assume that if everyone else has problems, I should have problems, right?

      Where is the value in embodying technology if everyone is banned? Isn't it the equivalent of, "I can ban you whenever I want, and all your countermeasures are useless to me?"

      Taking the ban for granted is the worst.

      I hope Dreambot keeps getting better because I use it all the time and even after the massive ban I still renewed my VIP subscription and chose to keep believing in Dreambot.

      We are not jagex's technical team, and neither are you.

      Even if it's just 'the right thing happened at the right time', even if it's a coincidence, it's not normal for a player to walk around on a map, or go to the wall with his bank card for hours.

      Both are reported with a high probability, and unfortunately these issues did not occur prior to version 3.14, so personally, I do not understand the point of your dropping the old API.

      Even if it's going to help in the future, at least you can test it and release it, instead of updating it multiple times a day and testing us like rats.

      If you say that there will also be a steady stream of people coming to Dreambot from other clients, well, I congratulate them, they are about to become a new batch of guinea pigs.

    2. 5 hours ago, AsBakedAsCake said:

      Update:

      Still being banned within 2 hours no matter what script I use :D

      Have to retire from botting for now, can't afford to lose any more money on bonds.

      Hopefully the detection issue is resolved soon.

      Hey bro, I have been out of action for many days, and now I have only two poor accounts killing frogs in Lumbridge, but predictably they will soon be gone,LMAOOOOOOOOO

    3. 2 hours ago, AsBakedAsCake said:

      Fuck, I started a script at 8:40 last night and got banned at 4:00am.

      It's a wrap. Every single thing I've tried = ban in just a few hours.

      Another bond down, lmao.

      Similarly, I've been working on the script recently, and a couple of survivors got short-term bans the other day, but unfortunately, within 20 hours of their release, they got permanent bans.Lmaoooooooooooooo

    4. Yes, not every robot client has these problems.

      I am absolutely certain of this because I have tested it and I think I have some say in it.

      Out of respect for dreambot, I can't name the other platforms, I'll just say the test results.

      I ran two accounts on the same machine with the same IP address. The first one was a certain platform and the second one was dreambot.

      Using an account on another platform, practiced the battle level to 70 for 36 hours in the Free world, and so far, it is still alive.

      Banned 5 hours after leaving Tutorial Island using dreambot account.

      Both accounts are manually completed tutorial islands and fight in the same world in the same location, so if reported, it's impossible for the player to report only one of them, which is pretty bizarre.

      It is worth mentioning that for the account of a certain platform, I used the public free script without any interruption and AntiBan, which means I was constantly beating monsters, while for the account of dreambot, I used the script written by myself with many random operations and breaks. Before version 3.14, it almost never had any problems.

      The most embarrassing thing is that I don't have VIP on the other platforms, I just use their free model, while I use covert mode on the dreambot client.

      I don't know what's going on, the development team turns a blind eye to all these people talking about it.

      And still naively think, this is only a few cases.

      It's amazing.

    5. I'm here to call for the removal of all the new content from 3.14, urge the return of all the deprecated methods, and urge the engineers to seriously consider users' opinions and stop using us as guinea pigs.

      I don't want to wait for you to update and experiment again and again, it is meaningless.

      Again, I love using db, the community is great, the API is convenient, and everything is wonderful, but I need something to live and hope for, or I'll have to give up. After all, I have to survive, too.

    6. Yes, I am the same way, every day I keep being banned, before this, I can keep my robot alive for a month or more, all the measures have not changed, but it is banned.

      I changed the proxy ip, reinstalled the system, and used accounts that had been cooled for more than 180 days, but that didn't work and the vast majority of accounts didn't survive 24 hours before they were banned.

      I don't know what else I can do.

      As the user of the db, I don't know whether because of version 3.14 has led to all of these cases, however, did not happen before 3.14 so frequently banned, I hope the developer serious to think about the future, whether to back version, not for some unnecessary functions, the user as a test of rats.

    7. 2 hours ago, AsBakedAsCake said:

      Got more bans last night too. I might have to switch to a new client. Lost like 50m+ in bonds in 2 days with no profit, lol.

      Never had this problem with DreamBot, really sucks that it's happening all of a sudden.

      I have a piece of good news to share with you.

      Just now, all my robots have been banned.

      Before that, they were stable for a month.lol

    8. 2 hours ago, AsBakedAsCake said:

      我会在几个小时内被禁止。在此更新之前,帐户持续数天到数周。

      自 3.14 版更新以来,还有其他人注意到更高的禁令率吗?最快的禁令是在 2 小时内。帐户已休息 600 多天。

      我想知道是不是只有我一个。。:o

      Same, you're not alone in this fight.

      I have now been looping an operation, manual tutorial island 10 accounts ==> Practice combat skills ==>Banned down to just three. Remaining account to purchase membership ==> The next day there are only 0. Repeat the above operation again.

      Before this, I was safe, even with a 100% survival rate, yes you read that right, 100%

      cheers.

    9. 33 minutes ago, AsBakedAsCake said:

      I don't think it's coincidence, I've been getting banned fast AF since the update.

      If it's because the bots are getting stuck, that would explain it ^^

      Quickest ban was in less than 2 hours. 

      There's no way around it. I've long advised against abandoning old apis.

      I told them it would lead to a huge loss of customers, but they didn't listen, so I can only console myself.

      The right thing to do is to mix the old with the new, and let those who are willing to try it, and those who aren't, do so at their own risk, rather than forcing code simplification to satisfy their own obsession.

      Life is like rape, since you can't resist, you can only enjoy with your eyes closed,LMAOOOOOOOOO

    10. 2 hours ago, Pandemic said:

      Bank#open and Bank#openClosest did essentially the same thing so we merged them.

      I haven't noticed it getting stuck on the wall anymore, which bank is that happening at?

      That's what I don't understand at all. If it's basically the same, why does it keep getting stuck in the wall...

      Warriors' Guild,the cook to the bank.

      Kourend Castle,the baker to the bank.

      Keldagrim,the builders to the bank.

      I think it's the pathfinding algorithm.

      Replace the new wayfinding algorithm with "Bank# openclosure "if possible.

    11. 2 hours ago, Pandemic said:

      Bank#open and Bank#openClosest did essentially the same thing so we merged them.

      I haven't noticed it getting stuck on the wall anymore, which bank is that happening at?

      Warriors' Guild.

      Kourend Castle.

      Keldagrim.

      The probability of getting stuck varies, depending on where you start your walk.

      In the less than 12 hours since I posted, three accounts have been banned.

      I don't know the exact reason, maybe it's a coincidence, maybe it's not...

    12. "Bank.open" is always stuck on the wall.

      However," Bank.closest" everything is normal.

      But, stubborn developers abandoned it.

      I don't see any benefit from the new api.

      It increases my workload, prevents getting stuck on the wall, I have to calculate the route, go to the safe tile, and then call "open", reduces the efficiency of the bot, and increases the risk of being banned.

      Because there's still a chance it gets stuck on the wall

      It's not cool.

    13. 7 hours ago, camalCase said:

      freeze like the client is crashing or your bot stops doing stuff?

      if its the former it most likely a problem with your script

      Yes, it is completely stationary after a period of time. Loading.... is displayed in the upper left corner of the screen "Indicates that you are jumping the world.

      My other scripts that don't use world hopping are fine, and I can confirm that my proxy is slow

      So, do you think it's a scripting problem or a network problem? If the problem is the network, what is a better solution? thank you

    14. As the title suggests, is there any other way than to write your own third-party program to constantly monitor whether the screen is refreshing?

      My robot always freezes while jumping worlds, even when I add lots of time delays, judge widgets, judge game states, and wait randomly after jumping worlds.

      My script is completely standard, whether using nodes or AbstractScript, and any world-hopping operation involved will randomly cause the client to freeze within minutes to hours. I attribute this to my network issues, but what I'd like to know more is that in a bad network environment, Are there any other means to prevent this phenomenon from happening? I feel very depressed now.

    15. 7 hours ago, Pandemic said:

      I think that happens if you switch worlds too often iirc, so you might need to wait longer between hopping worlds if possible.

      Thank you, Sir. 
      My main purpose for switching worlds is to switch worlds if there are players around. 
      So let's say I meet my condition at 330, and when I switch to 331, 331 also meets my condition, then I can't increase my waiting time in between because he meets my condition, so I have to "run away" immediately. 
      If you're referring to the wait time after you've successfully jumped to the world, I've added it, but unfortunately, it doesn't solve the problem of randomly logging out of the login screen. 
      Finally, thank you for your reply.

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