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Posts
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Everything posted by camelCase
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the mule doesnt hop worlds bots hop to the mule
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try modifying your mouse path & reaction time json files in Dreambot/Scripts/cCAirOrber/... alot of people use the script so its best to change those to something unique
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yeah. theres a bug that happens when it takes a long time to buy items that ill be pushing an update for in a couple of hours but yes it trades on its own
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you either start the script with gp or have cCMule running with gp on it without membership you need like 12 mil, with membership only like 4 mil
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spoke on discord fixed in next update thanks no it wont it would just hop to a members world
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unlimited can probably add this at the end of the week. might have to remind me hasnt been tested, guess i could add it, would just be splashing
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anything in the logs? just checked the sdn versions they are logging in fine for me & what activity are they doing when they get logged out? f2p fishing / minnows
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https://www.youtube.com/watch?v=RRubcjpTkks
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when did you start it? login handler was broken but updates last night fixed that(we just use dreambots again)
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god bless ur heart, but sure next update
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cCFletcher Strings bows from lvl 3, getting up to 400k/hr on stringing magic bows and 250k/hr on yew bows, automatically mules off after it has earned a set amount of GP Get free muling script here: https://sdn.dreambot.org/scripts?id=1569 Settings: after running the script once in Dreambot/Scripts/cCFletcher/settings.json you will find { "initialGP": 12000000, // amount of gp it request when started in f2p on an account with no membership, uses this to buy a bond "gpRemainingAfterMuling": 3000000, // the remaining gp left to buy bows and bowstring for fletching "muleOffGPThreshold": 6500000, // after this amount of gp is earned it will mule off to cCMule "stringMagics": false // if you want to string magic bows, after lvl 85 } theres also reactionTimes.json in that folder, modifying these values changes how quickly the script does actions. Want to pay with crypto?
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good thing you did all reaction times where broken on all of my scripts lol, pushed fixes to all scripts awaiting approval from dreambot.
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yes this was caused by an update i did yesterday, theres a fix for it awaiting approval already
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no, mule time works. if you had changed it to like 48 hours it would still look the same because the timer math is a little scuffed
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post ur reaction times file, most script will be sleeping normalLow - normalHigh (all in milli seconds) if its not changing anything thats a bug ill have to test it tonight
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ill look at it tonight
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ive always considered a fuck ton to be greater than a shit ton.
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i dont can you tell me 😕
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im a feelings accountant
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yeah i can add that, however after a minute of an item not the bot should be increasing the buy price and remaking the offer, that raised price should stay for the rest of the session
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the error its showing is a connection to cCMule,, its trying to buy a combat bracelet to go to minnows, the settings files will need to be deleted after the update im pushing rn because they're completely fucked if you want it to just catch minnows start it on the minnows with full anglers & a combat bracelet, small net in inventory, set "d": 5000 d is meant to say muleofftimer or something like that, will say that once next updates approved
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only just read this but this should be fixed, for probably the last 2 weeks now. been alot of updates since but id need to know what error you got, make sure you are running the mule script & the mule has gp didnt see this comment until now but got told about it in my discord, just pushed an update that should enable running more than it has been it does drink an energy potion if its below 30% run and has one, might need to adjust the energy potion count in ur config file, i forget if i updating eating to eat to full since this comment was made but ill look tomorrow morning and if not push an update
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cCMinnows AIO trains from lvl 3, gets 82 fishing in f2p, request mule for gold and buys bond, does fishing contest, does fishing trawler, goes to minnows, automatically mules off every user defined period of time As seen on Get free muling script here: https://sdn.dreambot.org/scripts?id=1569 Settings: after running the script once in Dreambot/Scripts/cCMinnows/settings.json you will find { "trawlerContributionLimit": 150, // needs to be over 85 i believe "trawlerBankCheckTimeMinutes": 10, // antiban :3 dont make this too high. leave as is "initialGP": 15000000, // the amount of GP the script will request from the mule for its bond, can probably be alot less than this "hoursUntilMuleOff": 24, // after this amount of hours it will convert all minnows to sharks, sell, and give gold to mule "gpRemainingAfterMuling": 500000 // it will leave this much gp on the account, can probably be less than 100k and still be fine } theres alot reactionTimes.json in that folder, modifying these values changes how quickly the script does actions. Want to pay with crypto?