jgs95
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JGFighter95
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Great script! My only suggestion would be to add an option to logout once the target levels are met. If this could be added to the script, that'd be amazing.
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- combat switching
- dungeon handling
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jgs95 reacted to a post in a topic: Behavior Trees For Dummies - Basic Woodcutting Script
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Excellent post! I'm glad that behaviour trees are beginning to receive some appreciation. I've still not decided which structure I'm most comfortable with, I'm stuck between binary trees versus a fully blown behaviour tree. But I guess a binary tree is just a subset of a behaviour tree. Perhaps the benefit of understanding behaviour trees is you can pick and choose the elements that suit your project. You might not always need selectors, inverters, succeeders, in every project, but they give you a good toolkit to work with, as opposed to a simple validate/execute node.
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Discovered a bug. Given the bot is aiming to spin bow strings in Lumbridge, when the bot retrieves the flax from the bank, an infinite loop condition is created. The flax is withdrawn and immediately after the Deposit All button is clicked, putting them back in the bank. The bot re-opens the bank and repeats this scenario. Can I get a refund? Thanks