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  • holic

    Scripter
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    Everything posted by holic

    1. Cheers, I'll fix it soon What does the log say when it's bugging out? Hit ctrl+L to bring it up and paste it here next time it happens. Last time I check, sandcrabs were totally okay. Maybe send me your settings too
    2. 1.7 - Had a repo issue, cleared it out and re-added. Added Beekeeper (beta)
    3. Cheers, I'll look into it! Looks like you've set some ranged equipment but not fully, double check your setup and if it keeps happening post your settings here please
    4. No issue on my end, can you send me your settings? Is there an error being thrown?
    5. Java knowledge would be the first step, then looking into some of the script writing tutorials around here, or browse the javadocs: https://dreambot.org/javadocs/overview-summary.html
    6. Maybe include the library in the jar build but, just FYI, the script won't use external libraries if you decide to put it on the SDN.
    7. It happens when the connection to DreamBot's server gets spotty, it'll resolve itself quickly. Just appreciate the free bot
    8. It's an issue on the SDN so I'll just have to wait for an answer from the admins as to what's going wrong
    9. It does work, could have just been the version issue. Make sure it says version 6.0 when you launch it and all that should be fixed. Been training long-range just fine on my end so lmk
    10. Do a null check for Players.getLocal().getCharacterInteractingWithMe() and there's no need to compare models, you can just do Players.getLocal().getCharacterInteractingWithMe().equals(npc); also, someone else correct me if I'm wrong, I think you could be using getInteractingCharacter instead of getCharacterInteractingWithMe based on the isInteractedWith call
    11. Good catch, somethings up with the SDN. I'll see what I can do to fix it, I've had it happen with another script previously. That's a pain, that's why people are saying the things I fixed arent fix lol
    12. Are you using the Robot class for mouse movements? That's the only reason I can think of for your actual mouse moving. If so, look here for using the client's mouse: https://dreambot.org/javadocs/org/dreambot/api/input/Mouse.html In general you don't need call upon the Mouse class to move it, only in specific cases. Instead, just call https://dreambot.org/javadocs/org/dreambot/api/wrappers/interactive/Entity.html#interact() for the entity you want to click or interact with.
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