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  • Bennyj

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    Posts posted by Bennyj

    1. 13 minutes ago, Zawy said:

      Hey,

      Thank you for purchasing.

      I will see if people do want to cannon fill part changed. I do think it's better to fill the cannon when it's empty, but that's just my opinion. 

      I can add the tile part in the GUI.

      Zawy.

      Cheers for the reply Zawy, glad you were able to put something together so quickly after the initial request, impressive tbh! 

       

       

    2. Hey Zawy, purchased this earlier, since I was one of the people requesting.

       

      Haven't run it for a long time yet but have noticed one thing so far - the script currently only refills the cannon when it's empty. Not sure if that's intended or not but I think this should be changed. 

       

      It's perfectly reasonable to refill the cannon when empty *sometimes* but for the most part it should refill when still has some cannonballs remaining, IMO, at randomised intervals of course. 

      Would also be cool if we could pick a tile around the cannon to stand on, since this gives us more personalisation and means users of this don't all have identical behaviour. 

       

      Hopefully this shouldn't be too hard to implement!

    3. 8 hours ago, Hashtag said:

      Hey,

      1. Make sure you're starting the client using the DBLauncher.jar file.

      2. That's a bug that has to be fixed by me. Thanks for reporting it.

      Thanks for getting back so quick! I was starting the client using client.jar, using DBlauncher solved that issue lol.

      In regards to the bug, I'll refrain from using the script until you get to fixing that, could you post an update so I know when it's good to go? Cheers again!

    4. Hi Hashtag, first time user of this client and your script, so I have two questions:

       

      1. I can't see any overlay at all (exp/hr, information, etc etc etc) - if this is not enabled by default, how do I turn it on? I've tried clearing my cache and restarting the client to no avail.

      2. I notice that the script withdraws a full inventory of food (in my case lobsters) - this leaves no room to pick up ammo, and causes the script to click many times trying and failing to pick up the ammo. I'm slightly concerned that this could be obvious bot like behavior...is there a way I can prevent this, or is it a client/scripting issue? 

       

      cheers 

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