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    Showing content with the highest reputation on 11/17/22 in all areas

    1. qbots

      @ Crabs

      @ Crabs The easy to use free AIO crabs! This is currently a beta and will only support ammonite crabs for now, expect daily updates to improve any bugs Any requests for features or bug fixes will be dealt with as if this was a paid script, I just wanted a simple crab script so I made one and now I want to share it with everyone and make it something easy to use and hopefully have a low ban rate! Features: Preloaded spots as well as the ability to set a custom spot to kill crabs at Goes with the "afk" method to appear less bot-like Opens inventory or skill tab to avoid disconnecting Automatically resets aggro of crabs Banking to retrieve supplies Eating at 15 hp or lower Planned Future Features: Add potion support Make food configurable Add special attack support Add sand crabs Add swamp crabs Add rock crabs
      1 point
    2. I made a nifty little mouse utility for drawing custom cursors and trails that I thought I would pass onto the community. Some of the trails are meh but I think the final product is still great and it's very straightforward to use. Credits: DarkMagican for the original mouse trails & rainbow source ENFILADE for MousePathPoint Setup functions void setCursorColor(Color cursorColor) Manually set the cursor's colour, default white void setCursorStroke(BasicStroke cursorStroke) Manually set the cursor's stroke thickness, default 2 void setTrailColor(Color trailColor) Manually set the trail's colour, default white void setRainbow(boolean RAINBOW) Set the mouse cursor & trail colour to be rainbow void setRandomColor() Set the mouse cursor & trail colour to be random, possibly rainbow Mouse functions void drawRandomMouse(Graphics g) Draws the randomly selected mouse graphic. void drawPlusMouse(Graphics g) Draws a "+" for the mouse, with shadow. void drawCrossMouse(Graphics g) Draws a "x" for the mouse, with shadow. void drawCircleMouse(Graphics g) Draws a circle for the mouse, with shadow. void drawDotMouse(Graphics g) Draws a dot for the mouse, with shadow. void drawRotatingCrossMouse(Graphics g) Draws an "x" for the mouse that rotates, with shadow. void drawRotatingCircleMouse(Graphics g) Draws a circle with rotating pie slices, with shadow. Trail functions void drawTrail(Graphics g) Draws a typical line-based mouse trail, varying size line width void drawZoomTrail(Graphics g) Draws a "ZOOM" for a trail, varying case and size void drawTextTrail(Graphics g, String trail) Draws your specified text for a trail, could work for script status? void drawDotTrail(Graphics g) Draws a series of dots as a trail, varying sizes void drawCircleTrail(Graphics g) Draws a series of circles as a trail, varying sizes void drawPlusTrail(Graphics g) Draws a series of "+" as a trail, varying sizes void drawRotatingSlashTrail(Graphics g) Draws a series of "/" as a trail that rotate, varying sizes void drawRotatingCrossTrail(Graphics g) Draws a series of "x" as a trail that rotate, varying sizes Usage example First, add DrawMouseUtil to your project by copying and pasting it into a file name DrawMouseUtil.java and importing it into your project Second, create a variable for DrawMouseUtil so you have consistency in your setup and calls. private DrawMouseUtil drawMouseUtil = new DrawMouseUtil(); Third, set your desired settings and add it to onStart. For this example we will be setting up the mouse randomly: @Override public void onStart() { drawMouseUtil.setRandomColor(); //Set a random colour and leave the stroke setting at default ..... } Fourth, call your desired mouse cursor and trail in onPaint. For this example we will be using random settings: @Override public void onPaint(Graphics g) { drawMouseUtil.drawRandomMouse(g); drawMouseUtil.drawRandomMouseTrail(g); } My favourite combination currently is either drawMouseUtil.drawRotatingCrossMouse(g) drawMouseUtil.drawRotatingCrossTrail(g) or drawMouseUtil.drawRotatingCircleMouse(g); drawMouseUtil.drawDotTrail(g); DrawMouseUtil.java: /** DrawMouseUtil by holic **/ import org.dreambot.api.Client; import org.dreambot.api.methods.Calculations; import java.awt.*; import java.awt.geom.AffineTransform; import java.awt.geom.Arc2D; import java.awt.geom.Line2D; import java.util.LinkedList; import static org.dreambot.api.methods.MethodProvider.log; public class DrawMouseUtil { LinkedList<MousePathPoint> mousePath = new LinkedList<MousePathPoint>(); private boolean RAINBOW = false; private int STROKE = 2; private int mX, mY; private long angle; private BasicStroke cursorStroke = new BasicStroke(STROKE); private int randomMouse = Calculations.random(5); private int randomMouseTrail = Calculations.random(7); private Color cursorColor = Color.WHITE; private Color trailColor = cursorColor; private Color[] cursorColors = {new Color(78, 216, 255), new Color(90, 222, 98), new Color(215, 182, 77), new Color(232, 134, 124), new Color(215, 120, 124), new Color(183, 138, 215), Color.WHITE}; private AffineTransform oldTransform; private int r = 0, g = 0, b = 0, duration = 650; public DrawMouseUtil() { Client.getInstance().setDrawMouse(false); } public void setRainbow(boolean RAINBOW) { if (RAINBOW) { g = 255; } else { g = 0; } this.RAINBOW = RAINBOW; } public void setRandomColor() { if (Calculations.random(2) != 1) { log("Rainbow mouse!"); setRainbow(true); } else { setRainbow(false); cursorColor = getRandomColour(); trailColor = cursorColor; } } private Color getRandomColour() { return cursorColors[Calculations.random(cursorColors.length - 1)]; } public void setCursorStroke(BasicStroke cursorStroke) { this.cursorStroke = cursorStroke; } public void setCursorColor(Color cursorColor) { this.cursorColor = cursorColor; } public void setTrailColor(Color trailColor) { this.trailColor = trailColor; } public void drawRandomMouse(Graphics g) { switch (randomMouse) { case 0: drawPlusMouse(g); break; case 1: drawCrossMouse(g); break; case 2: drawCircleMouse(g); break; case 3: drawDotMouse(g); break; case 4: drawRotatingCrossMouse(g); break; case 5: drawRotatingCircleMouse(g); break; } } public void drawRandomMouseTrail(Graphics g) { switch (randomMouseTrail) { case 0: drawTrail(g); break; case 1: drawZoomTrail(g); break; case 2: drawPlusTrail(g); break; case 3: drawCircleTrail(g); break; case 4: drawDotTrail(g); break; case 5: drawRotatingSlashTrail(g); break; case 6: drawRotatingCrossTrail(g); break; case 7: drawTextTrail(g, "your text here"); break; } } /** * * ** ** ** ** * Mouse cursor * * ** ** ** ** **/ public void drawPlusMouse(Graphics g) { Graphics2D g2 = (Graphics2D) g; int s = 4; Point cP = Client.getMousePosition(); int cX = (int) cP.getX(); int cY = (int) cP.getY(); g2.setColor(Color.BLACK); g2.setStroke(cursorStroke); /* + Cursor */ g2.drawLine(cX - s + 1, cY + 1, cX + s + 1, cY + 1); g2.drawLine(cX + 1, cY - s + 1, cX + 1, cY + s + 1); g2.setColor(cursorColor); g2.drawLine(cX - s, cY, cX + s, cY); g2.drawLine(cX, cY - s, cX, cY + s); g2.setStroke(new BasicStroke(1)); } public void drawCrossMouse(Graphics g) { Graphics2D g2 = (Graphics2D) g; int s = 3; Point cP = Client.getMousePosition(); int cX = (int) cP.getX(); int cY = (int) cP.getY(); g2.setStroke(cursorStroke); g2.setColor(Color.BLACK); /* X Cursor */ g2.drawLine(cX - s + 1, cY - s + 1, cX + s + 1, cY + s + 1); g2.drawLine(cX - s + 1, cY + s + 1, cX + s + 1, cY - s + 1); g2.setColor(cursorColor); g2.drawLine(cX - s, cY - s, cX + s, cY + s); g2.drawLine(cX - s, cY + s, cX + s, cY - s); g2.setStroke(new BasicStroke(1)); } public void drawCircleMouse(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); int mX = Client.getMousePosition().x; mY = Client.getMousePosition().y; g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); if (mX != -1) { g2.setStroke(cursorStroke); g2.setColor(Color.BLACK); g2.drawOval(mX - 1, mY - 1, 4, 4); g2.setColor(cursorColor); g2.drawOval(mX - 2, mY - 2, 4, 4); g2.setStroke(new BasicStroke(1)); } } public void drawDotMouse(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); int mX = Client.getMousePosition().x; mY = Client.getMousePosition().y; g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); if (mX != -1) { g2.setStroke(cursorStroke); g2.setColor(Color.BLACK); g2.drawOval(mX - 1, mY - 1, 4, 4); g2.setColor(cursorColor); g2.drawOval(mX - 2, mY - 2, 4, 4); g2.setStroke(new BasicStroke(1)); } } public void drawRotatingCircleMouse(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); int mX = Client.getMousePosition().x; mY = Client.getMousePosition().y; g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); if (mX != -1) { g2.setStroke(cursorStroke); g2.drawOval(mX - 2, mY - 2, 4, 4); g2.setColor(cursorColor); g2.rotate(Math.toRadians(angle += 6), mX, mY); g2.draw(new Arc2D.Double(mX - 6, mY - 6, 12, 12, 330, 60, Arc2D.OPEN)); g2.draw(new Arc2D.Double(mX - 6, mY - 6, 12, 12, 151, 60, Arc2D.OPEN)); g2.setTransform(oldTransform); g2.setStroke(new BasicStroke(1)); } } public void drawRotatingCrossMouse(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); Point cP = Client.getMousePosition(); int cX = (int) cP.getX(); int cY = (int) cP.getY(); int s = 4; g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); if (mX != -1) { g2.setStroke(cursorStroke); g2.setColor(Color.BLACK); //g.rotate(Math.toRadians(angle+=1), mX, mY); Line2D lineShadow = new Line2D.Double(cX - s + 1, cY + 1, cX + s + 1, cY + 1); Line2D lineShadow2 = new Line2D.Double(cX + 1, cY - s + 1, cX + 1, cY + s + 1); AffineTransform atS = AffineTransform.getRotateInstance( Math.toRadians(angle += 4), cX + 1, cY + 1); AffineTransform atS2 = AffineTransform.getRotateInstance( Math.toRadians(angle), cX + 1, cY + 1); g2.draw(atS.createTransformedShape(lineShadow)); g2.draw(atS2.createTransformedShape(lineShadow2)); g2.setColor(nextCursorColor()); Line2D line = new Line2D.Double(cX - s, cY, cX + s, cY); Line2D line2 = new Line2D.Double(cX, cY - s, cX, cY + s); AffineTransform at = AffineTransform.getRotateInstance( Math.toRadians(angle += 4), cX, cY); AffineTransform at2 = AffineTransform.getRotateInstance( Math.toRadians(angle), cX, cY); // Draw the rotated line g2.draw(at.createTransformedShape(line)); g2.draw(at2.createTransformedShape(line2)); g2.setStroke(new BasicStroke(1)); } } /** * * ** ** ** ** * Mouse trails * * ** ** ** ** **/ public void drawTrail(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); int mX = Client.getMousePosition().x; mY = Client.getMousePosition().y; g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); int tmpcursorStroke = STROKE; if (STROKE > 1) tmpcursorStroke = (a.getAlpha() > 175 ? STROKE : STROKE - 1); g2.setStroke(new BasicStroke(tmpcursorStroke)); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color g2.drawLine(a.x, a.y, lastPoint.x, lastPoint.y); g2.setStroke(new BasicStroke(1)); } lastPoint = a; } } public void drawZoomTrail(Graphics g) { String zoom = "zoom zoom "; int zoomIndex = 0, zoomIndexStart = -1; Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setFont(new Font("default", Font.BOLD, 12)); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (zoomIndex >= zoom.length()) zoomIndex = 0; String toDraw = String.valueOf(zoom.toCharArray()[zoomIndex]); if (lastPoint != null) { Color c = nextTrailColor(); toDraw = a.getAlpha() > 175 ? toDraw.toUpperCase() : toDraw; g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color g2.drawString(toDraw, a.x, a.y + 5); } lastPoint = a; zoomIndex++; } g2.setFont(new Font("default", Font.PLAIN, 12)); } public void drawTextTrail(Graphics g, String trail) { int zoomIndex = 0, zoomIndexStart = -1; Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setFont(new Font("default", Font.BOLD, 12)); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color g2.drawString(trail, a.x, a.y); } lastPoint = a; zoomIndex++; } g2.setFont(new Font("default", Font.PLAIN, 12)); } public void drawDotTrail(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); int size = a.getAlpha() > 200 ? 6 : a.getAlpha() > 150 ? 5 : a.getAlpha() > 100 ? 4 : a.getAlpha() > 50 ? 3 : 2; g2.setStroke(cursorStroke); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color g2.fillOval(a.x, a.y, size, size); g2.setStroke(new BasicStroke(1)); } lastPoint = a; } } public void drawCircleTrail(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); int size = a.getAlpha() > 200 ? 6 : a.getAlpha() > 150 ? 5 : a.getAlpha() > 100 ? 4 : a.getAlpha() > 50 ? 3 : 2; g2.setStroke(cursorStroke); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color g2.drawOval(a.x, a.y, size, size); g2.setStroke(new BasicStroke(1)); } lastPoint = a; } } public void drawPlusTrail(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); int size = a.getAlpha() > 200 ? 5 : a.getAlpha() > 150 ? 4 : a.getAlpha() > 100 ? 3 : a.getAlpha() > 50 ? 2 : 1; g2.setStroke(cursorStroke); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color g2.drawLine(a.x - size + 1, a.y + 1, a.x + size + 1, a.y + 1); g2.drawLine(a.x + 1, a.y - size + 1, a.x + 1, a.y + size + 1); g2.setStroke(new BasicStroke(1)); } lastPoint = a; } } public void drawRotatingSlashTrail(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); int size = a.getAlpha() > 200 ? 5 : a.getAlpha() > 150 ? 4 : a.getAlpha() > 100 ? 3 : a.getAlpha() > 50 ? 2 : 1; g2.setStroke(cursorStroke); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color Line2D line = new Line2D.Double(a.x - size, a.y, a.x + size, a.y); Line2D line2 = new Line2D.Double(a.x, a.y - size, a.x, a.y + size); AffineTransform at = AffineTransform.getRotateInstance( Math.toRadians(angle += 4), a.x, a.y); g2.draw(at.createTransformedShape(line)); g2.setStroke(new BasicStroke(1)); } lastPoint = a; } } public void drawRotatingCrossTrail(Graphics g) { Graphics2D g2 = (Graphics2D) g; oldTransform = g2.getTransform(); g2.setRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); while (!mousePath.isEmpty() && mousePath.peek().isUp()) mousePath.remove(); Point clientCursor = Client.getMousePosition(); MousePathPoint mpp = new MousePathPoint(clientCursor.x, clientCursor.y, duration * 2); if (mousePath.isEmpty() || !mousePath.getLast().equals(mpp)) mousePath.add(mpp); MousePathPoint lastPoint = null; for (MousePathPoint a : mousePath) { if (lastPoint != null) { Color c = nextTrailColor(); int size = a.getAlpha() > 200 ? 5 : a.getAlpha() > 150 ? 4 : a.getAlpha() > 100 ? 3 : a.getAlpha() > 50 ? 2 : 1; g2.setStroke(cursorStroke); g2.setColor(new Color(c.getRed(), c.getGreen(), c.getBlue(), a.getAlpha())); //trail color Line2D line = new Line2D.Double(a.x - size, a.y, a.x + size, a.y); Line2D line2 = new Line2D.Double(a.x, a.y - size, a.x, a.y + size); AffineTransform at = AffineTransform.getRotateInstance( Math.toRadians(angle += 4), a.x, a.y); g2.draw(at.createTransformedShape(line)); g2.draw(at.createTransformedShape(line2)); g2.setStroke(new BasicStroke(1)); } lastPoint = a; } } public void nextRGB() { if (r == 255 && g < 255 & b == 0) { g++; } if (g == 255 && r > 0 && b == 0) { r--; } if (g == 255 && b < 255 && r == 0) { b++; } if (b == 255 && g > 0 && r == 0) { g--; } if (b == 255 && r < 255 && g == 0) { r++; } if (r == 255 && b > 0 && g == 0) { b--; } } public Color currentCursorColor() { if (!RAINBOW) { return cursorColor; } else { return new Color(r, g, b); } } public Color currentTrailColor() { if (!RAINBOW) { return trailColor; } else { return new Color(r, g, b); } } public Color nextCursorColor() { nextRGB(); return currentCursorColor(); } public Color nextTrailColor() { if (!RAINBOW) //Don't call this if it is set to rainbow so we're not double calling nextRGB() nextRGB(); return currentTrailColor(); } public class MousePathPoint extends Point { private long finishTime; private double lastingTime; private int alpha = 255; public MousePathPoint(int x, int y, int lastingTime) { super(x, y); this.lastingTime = lastingTime; finishTime = System.currentTimeMillis() + lastingTime; } public int getAlpha() { int newAlpha = ((int) ((finishTime - System.currentTimeMillis()) / (lastingTime / alpha))); if (newAlpha > 255) newAlpha = 255; if (newAlpha < 0) newAlpha = 0; return newAlpha; } public boolean isUp() { return System.currentTimeMillis() >= finishTime; } } } Enjoy falsely tricking people into thinking your script is better than it is!
      1 point
    3. It's good to see you back on the wagon @Zawy (I was just linked this thread from an irl friend who has started using your scripts, @Chuckzoor) Well done man.
      1 point
    4. Slightly aside question, do you guys find bank standing banrate is worse on populated or non-populated servers? Jaggy boys are tearing me a new one at the moment haha. Well done on the script though looks awesome, will try it soon.
      1 point
    5. Use a mule in the middle, thats about the only precaution you can take. Just being burtaliy honest with you. You saying you don't want to run 15 accounts at once is already enough for me to tell you that you won't make any real money off botting. If running 15 accounts is to spooky already and you want to make big $$$ you'll need to boss, but boss accounts are $$$$$$$ and can still get banned. TLDR takes money to make money as well as a lot of trail and error. Will honestly just be easier to go work a few extra hours one day or mow some yards and rebuy the gold. No one is going to hold you hand to the extent I think you are wanting.
      1 point
    6. It really must be the way you guys are botting. I'm running 30+ accounts on the same IP and my bans are pretty normal. I mean.... look at my proggy - I have noticed that bringing too many accounts into membership too quickly has increased my ban rate. Perhaps go with the low and slow method? I would also suggest getting Aeglens F2P Master Script. I run all of my accounts through his builder for a day or two to build up some random stats before bonding. I feel that this has helped reduce banrates.
      1 point
    7. Bad script weird pathing bot like decisions feels very cheap and i dont seem to find any antiban mechanics. it feels like this guy is trying to ban your account on purpose or is just here scamming everyone with basic scripts. look at this guy's alcher for example it doesnt even have a random timer for clicking. maybe i help some people to not buy this script and safe themselves a few bucks. hope scripter+ guy ups his game or gets warned
      1 point
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