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    Hey. Thanks for the update.

    Also, thanks for letting us know about the method changes. Actually, on that note. I've been scripting myself and I noticed that below method is having problems (and it didn't used to), can someone confirm that it's properly detecting (it might be just me/placebo/badscriptingoverallcuzimnoob)?

    getLocalPlayer().isInCombat()
    

    Cheers

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    Hey. Thanks for the update.

    Also, thanks for letting us know about the method changes. Actually, on that note. I've been scripting myself and I noticed that below method is having problems (and it didn't used to), can someone confirm that it's properly detecting (it might be just me/placebo/badscriptingoverallcuzimnoob)?

    getLocalPlayer().isInCombat()
    

    Cheers

    should work, or everyone would have been freaking out by now  ;)

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    Hey. Thanks for the update.

    Also, thanks for letting us know about the method changes. Actually, on that note. I've been scripting myself and I noticed that below method is having problems (and it didn't used to), can someone confirm that it's properly detecting (it might be just me/placebo/badscriptingoverallcuzimnoob)?

    getLocalPlayer().isInCombat()
    
    Cheers

    It's quite a bit different now, due to them removing a couple fields :x

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    should work, or everyone would have been freaking out by now  ;)

    Doesn't work for me. Even though I'm being attacked by a NPC, method returns false. Maybe it's just my particual setup but maybe it applies to everyone, haven't tested any further.

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    Doesn't work for me. Even though I'm being attacked by a NPC, method returns false. Maybe it's just my particual setup but maybe it applies to everyone, haven't tested any further.

     

     

    I'll check it out today :)

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    Doesn't work for me. Even though I'm being attacked by a NPC, method returns false. Maybe it's just my particual setup but maybe it applies to everyone, haven't tested any further.

    It should only return true if YOU are attacking the npc not the other way around I believe

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