Nuclear Nezz 2108 Posted September 14, 2015 We do not support resizable mode, and we do not support zoom. If you have either of these enabled, you will experience issues with your scripts. Make sure you have zoom both at default and disabled. Thanks, The Dream Team
sini 32 Posted September 14, 2015 You could support resizable. You could support zoom. Pretty much from my understanding the screen coordinates calculated are just using the wrong Y (in the API its labeled as Z) value from your camera class. Plus you don't take into account the resizable and fixed screen interfaces used for the HUD. :}D Which, you could detect if there is a HUD interface open with the render type id of 1337 and 1336 (I think) respectively for the scene graph and minimap. Thats in the widget config though. MUCH POTENTIAL
Dogerina 330 Posted September 14, 2015 You could support resizable. You could support zoom. Pretty much from my understanding the screen coordinates calculated are just using the wrong Y (in the API its labeled as Z) value from your camera class. Plus you don't take into account the resizable and fixed screen interfaces used for the HUD. :}D Which, you could detect if there is a HUD interface open with the render type id of 1337 and 1336 (I think) respectively for the scene graph and minimap. Thats in the widget config though. MUCH POTENTIAL 1337 (viewport) and 1338 (minimap)
Nuclear Nezz 2108 Author Posted September 14, 2015 You could support resizable. You could support zoom. Pretty much from my understanding the screen coordinates calculated are just using the wrong Y (in the API its labeled as Z) value from your camera class. Plus you don't take into account the resizable and fixed screen interfaces used for the HUD. :}D Which, you could detect if there is a HUD interface open with the render type id of 1337 and 1336 (I think) respectively for the scene graph and minimap. Thats in the widget config though. MUCH POTENTIAL I didn't say we couldn't I said we don't. Regardless, what you say doesn't impact the fact that people need to disable them both for their scripts to work.
Archduke Leon 5 Posted September 14, 2015 I would like to stress a point that Nezz didn't mention, that has increased the exp rates of the script I was using by double. Whenever Im ingame I have the tendency to use the zoom feature because the default zoom is too small for my taste, what I failed to realize is I would turn on a script after fiddling with the zoom (it's fairly difficult to get it back onto the default zoom setting unless you know it by memory) making it take more time for the certain scripts to click and be able to perform actions. By restarting the client (my Fresh Start is already enabled) and starting the script with the default zoom lead to my exp rates jumping. I hope this helps someone.
QuakedM8 58 Posted September 14, 2015 Thanks for this, hopefully we won't have any more problems with people making posts blaming the script ;3
sini 32 Posted September 14, 2015 Then possibly in the random solver for resizable mode you could possible set the zoom to natural where all the calculations will be correct.
Nuclear Nezz 2108 Author Posted September 14, 2015 I would like to stress a point that Nezz didn't mention, that has increased the exp rates of the script I was using by double. Whenever Im ingame I have the tendency to use the zoom feature because the default zoom is too small for my taste, what I failed to realize is I would turn on a script after fiddling with the zoom (it's fairly difficult to get it back onto the default zoom setting unless you know it by memory) making it take more time for the certain scripts to click and be able to perform actions. By restarting the client (my Fresh Start is already enabled) and starting the script with the default zoom lead to my exp rates jumping. I hope this helps someone. You can right click the icon to disable zoom and reset it to default. Then possibly in the random solver for resizable mode you could possible set the zoom to natural where all the calculations will be correct. Which we probably will do But since releasing a client update right now is kind of a problem, that also doesn't help.
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