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    Posted

    Why do some scripts constantly use the minimap to move around, when the entire area of whats needed is on one screen (paydirt is 1 clickable from current location, but 3 clicks to the minimap are used to navigate instead, even for just a step away

    So precise, and so frequent, is this something that can be easily detect or profiled?

    Posted
    4 hours ago, KushBot said:

    Why do some scripts constantly use the minimap to move around, when the entire area of whats needed is on one screen (paydirt is 1 clickable from current location, but 3 clicks to the minimap are used to navigate instead, even for just a step away

    So precise, and so frequent, is this something that can be easily detect or profiled?

    Depends on how the script is written.
    We can decide to press the paydirt when we're within a certain range of it.
    We can decide to walk until we're 1 tile from the pay-dirt.
    We can decide to walk within an area before clicking the pay-dirt

    Tldr; The script writer decides

    Posted
    12 hours ago, Luxe said:

    Depends on how the script is written.
    We can decide to press the paydirt when we're within a certain range of it.
    We can decide to walk until we're 1 tile from the pay-dirt.
    We can decide to walk within an area before clicking the pay-dirt

    Tldr; The script writer decides

    Hey, man I appreciate your quick reply !!

    That makes sense! I wish some didnt click the mini map EVERYTIME when you're character is RIGHT infront of the spot u need to be 

    • 3 weeks later...
    Posted
    On 10/2/2024 at 12:30 PM, Luxe said:

    Depends on how the script is written.
    We can decide to press the paydirt when we're within a certain range of it.
    We can decide to walk until we're 1 tile from the pay-dirt.
    We can decide to walk within an area before clicking the pay-dirt

    Tldr; The script writer decides

    Thank you so much.

    • 2 weeks later...
    Posted (edited)
    On 10/1/2024 at 10:57 PM, KushBot said:

    Why do some scripts constantly use the minimap to move around, when the entire area of whats needed is on one screen (paydirt is 1 clickable from current location, but 3 clicks to the minimap are used to navigate instead, even for just a step away

    So precise, and so frequent, is this something that can be easily detect or profiled?

    To further answer your question as to why the developer of that particular script probably prefers the minimap:

    I've tested some walking changes where I used dreambot's walkOnScreen randomly instead of the regular walk (which prefers minimap). I was running into all kind of new issues and after testing, It seems that the walkOnScreen actually doesn't automatically handle obstacles like doors. So I removed it.

    You'd have to keep checking if the target location is reachable to determine if you should walkOnScreen or not.

    TL;DR the walk on screen method isn't as reliable

    Edited by jesssterrr
    Posted
    On 10/29/2024 at 2:09 AM, jesssterrr said:

    To further answer your question as to why the developer of that particular script probably prefers the minimap:

    I've tested some walking changes where I used dreambot's walkOnScreen randomly instead of the regular walk (which prefers minimap). I was running into all kind of new issues and after testing, It seems that the walkOnScreen actually doesn't automatically handle obstacles like doors. So I removed it.

    You'd have to keep checking if the target location is reachable to determine if you should walkOnScreen or not.

    TL;DR the walk on screen method isn't as reliable

    Appreciate the response, this makes a lot of sense

    That is actually very satisfying to learn haha, dropped a big OHHHH after haha

    thanks man! 

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