longarm 0 Share Posted April 15 I still have random events linger in my client without being dismissed despite having the setting toggled on. I am running self-made scripts so I'm confident I'm not going out of my way to disable this functionality. Am I misunderstanding how this option is supposed to work or is it just not functional? Link to comment Share on other sites More sharing options...
MaximusPrimo 81 Share Posted April 15 (edited) 17 hours ago, longarm said: I still have random events linger in my client without being dismissed despite having the setting toggled on. I am running self-made scripts so I'm confident I'm not going out of my way to disable this functionality. Am I misunderstanding how this option is supposed to work or is it just not functional? Dismissal isn't always instant. The random handler will often have some delays when dismissing as does a normal player. Edited April 15 by MaximusPrimo Link to comment Share on other sites More sharing options...
Pandemic 2798 Share Posted April 15 I've personally seen it dismiss a random event yesterday, so I'm sure it's still working. Like Max said above, it can start a random time after it appears, and very rarely it'll completely ignore them. It also won't dismiss them if you're in combat, so that could be another factor? Link to comment Share on other sites More sharing options...
longarm 0 Author Share Posted April 16 Thanks for the info, I'll try and let it run for a bit so I have a better sample size - maybe I just got unlucky with ignored or late dismissals. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now